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Thread: [Download] Authentic Ancient World 0.05

  1. #1
    Hetairos's Avatar Roma Surrectum II
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    Icon2 [Download] Authentic Ancient World 0.05

    Introduction
    Authentic Ancient World: Overviews
    Authentic Ancient World is a project which aims to preserve and carry forward the legacy of Roma Surrectum II. It is a total conversion modification for Total War: Rome II focusing on the era of 217 BC.

    Authentic Ancient World has:

    • access to the Roma Surrectum II developers database.
    • permission to make use of the great Roma Surrectum II content.
    • permission to make use of the finest content from RTW and TWRII out there.

    Authentic Ancient World: Features
    Authentic Ancient World aims for historical authenticity, depth and immersion.

    Authentic Ancient World features:

    • New Cameras
    • New Graphics
    • New Soundtracks
    • New User Interface

    Authentic Ancient World: Credits
    Authentic Ancient World is an open source project.

    Authentic Ancient World thanks:


    Credits
    Authentic Ancient World: Partners
    Hosted Modifications


    Europa Barbarorum Composers


    Roma Surrectum II Composers


    Roma: Total Realism VII Composers

    • A. Rodriguez
    • Alex McGery
    • hollowfaith

    Rome: Total War Composers


    Authentic Ancient World: Crew
    Project Leaders


    Cameras


    DB Editing


    Emblem


    Graphics


    Historical Research


    Load Images


    Moderators


    Music

    • Elendil of Númenor
    • hollowfaith
    • Hunin

    Scripting


    User Interface


    Signatures
    Authentic Ancient World 0.05: Art Package

    Last edited by Hetairos; September 06, 2014 at 11:48 AM.

  2. #2
    Hetairos's Avatar Roma Surrectum II
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    Default Re: [Download] Authentic Ancient World 0.05



    Change Notes
    Authentic Ancient World 0.05: Art Package
    Battle Cameras

    • minimal battle camera height increased
    • maximal battle camera height increased
    • all different battle camera settings have been unified into one coherent camera setting

    Campaign Cameras

    Grand Campaign

    • minimal campaign camera height increased
    • maximal campaign camera height increased

    Caesar in Gaul DLC

    • minimal campaign camera height increased
    • maximal campaign camera height increased

    Hannibal at the Gates DLC

    • minimal campaign camera height increased
    • maximal campaign camera height increased

    Environments and Lightings

    • added aztec's Environments and Lightings v3.0 modification

    Roma Surrectum Music Pack (and more)

    • added 200 music compositions from the Rome: Total War era from RSII, RTW, EB and RTRVII

    User Interface

    • added 90 redesigned UI skins
    • added 59 fixed military emblems
    • added new loading screen overlays
    • added new high resolution map for GC

    Last edited by Hetairos; September 06, 2014 at 08:52 AM.

  3. #3
    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

    Note: ​A big chunk of the following messages at the beginning of this thread are a mess of archived threads from our pre-"hosted modification forum" era. Visit the latest pages for most actual content.
    Last edited by Hetairos; September 06, 2014 at 05:47 AM.

  4. #4
    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

    Steam Collection: Authentic Ancient World: In Search of the Legacy of RSII


    What is Authentic Ancient World?
    Origins of Authentic Ancient World
    The original Authentic Ancient World started as a sub modification for Divide et Impera. Amongst a solid amount of changes and improvements its greatest additions were by far the naval and siege warfare aspects. The sub modification was eventually discontinued due to compatibility issues and reached at its peak about 1'000 subscribers.
    Evolution of Authentic Ancient World
    Without the foundation of Divide et Impera, Authentic Ancient World started to evolve into a standalone version for Rome II. New additions were made aiming to rebuild a solid battle and campaign framework on which the old content of the sub modification can be based on. It's subscriber base fell to around 180 as of the 10th of May.

    In the meantime a handful of developers extracted the work of the former sub-modification for Divide et Impera and continued to support it. Further sub-modifications evolved basing on the former naval and siege warfare modifications and were presented to the Rome II community. Amongst others the most prominent sub-modifications are based on the naval overhaul with 1'450 subscribers and the siege overhaul with 650 subscribers as of the 10th of May.
    Current State of Authentic Ancient World
    Following past experiences about modularity of sub-modifications, Authentic Ancient World's concept was restructured to finally evolve into a modular overhaul for Rome II. Additionally, in its sum Authentic Ancient World will strictly aim to transfer the spirit of Roma Surrectum II into as many as possible aspects of Rome II since we got the chance to access its original database, a compilation of efforts and work from a decade.

    Around the framework of modularity and the legacy of Roma Surrectum II, Authentic Ancient World could get the permission of many of the finest modelers and texturerers out there to make use of their awesome work. Furthermore, we could get this modification a place in the hosted modifications section. From here we are looking to expand our team, to work for (and with) the Total War Center community and are excited to look forward to the future of Authentic Ancient World.

    (Last update on the current state written as of the 10th of May!)
    How does Authentic Ancient World differ from other overhaul modifications?
    Legacy of Roma Surrectum II
    Authentic Ancient World is not looking to reinvent the wheel from scratch. One of the greatest Total War modifications, Roma Surrectum II, is even today the paragon amongst the many other representations of the ancient world. Seeking to continue the legacy of Roma Surrectum II, which is at the same time as beautiful, historic and immersive as no other modification for RTW could ever be, Authentic Ancient World aims to transfer its spirit into the new engine as much as possible.

    (!) The very collaborative and generous dvk901 therefore granted Authentic Ancient World the access to the entire Roma Surrectum II developers database and the chance to use its high quality work that evolved over the course of a decade.
    Modularity
    Authentic Ancient World follows the principle of modularity. In its sum Authentic Ancient World should be seen as a cohesive large scale overhaul of Rome II. However some of its elements are optional, a matter of taste or may be compatible with other modifications as well. With the decision to use a modular system for those elements subscribers are given the highest possible freedom to decide if they want to use Authentic Ancient World as a whole or just "shop" elements that they find interesting and beneficial according to their own personal preferences.

    (!) As a side effect the modular set up will enable the creation of a kind of sub-modifications culture, as single elements can be replaced easily with tweaked versions.
    Open Source
    Not enough Authentic Ancient World follows the principle of open source. Just like Roma Surrectum II, Authentic Ancient World shares freely and ensures that Rome II developers can freely collaborate and exchange content amongst each other. I believe that one does not have to use the entire work of a particular modification to enjoy the desired elements in the first place. I hope Authentic Ancient World can inspire many other developers to follow up the principle of open source as well and open up barriers of vanity.

    (!) Although a simple note about the credits is always appreciated and shows that developers respect each others work.
    Free Collaboration
    Collaboration of Authentic Ancient World is as open as possible as well. One does not have to be part of a development team. Everyone is welcome to contribute to the modification. There is always enough room for researches, concepts, public relations, designers, database editors, writers, beta testers, model and photoshop wizards. Just contact me, alecwermuth, tell me what you would want to contribute and I am sure we can find a way. Although keep in mind that this project is a layman historians hobby and that I do not work on it full time. Therefore the resources to implement concepts are limited unless you are capable to transfer your idea into the game yourself.

    (!) Help us to make this modification as awesome as it can get and label it a Total War Center community work.
    AAW Downloads (Released Elements)
    UI
    Macedon Themed UI
    >> Alexander Load Screens 1
    >> Alexander Load Screens 2
    AAW Downloads (Beta)
    Beta Elements
    -
    Work in Progress
    -
    How to install Authentic Ancient World?
    Full Authentic Ancient World Experience
    1.) Search the Authentic Ancient World collection
    2.) Subscribe to all elements
    3.) Start the game
    Partial Authentic Ancient World Experience
    1.) Search the Authentic Ancient World collection
    2.) Subscribe to desired elements
    3.) Start the game
    Single Elements for Rome II and Third Party Modifications
    1.) Search the Authentic Ancient World collection
    2.) Subscribe to desired elements
    3.) Check if the game loads properly
    4.) Check if the desired elements appear in game
    Single Elements for Rome II and Third Party Modifications: Troubleshooting (Advanced Users)
    If the desired elements do not appear in game or just partially you need to open the PFM editor and check if your currently installed modifications include renamed tables that differ from the Rome II default and avoid the overriding of those by the naming differences. Authentic Ancient World does in most cases override files that are named by default only. If the game doesn't start at all, than the desired elements are unfortunately not compatible with the currently installed modifications and need to be modified first to match their formats.
    Authentic Ancient World's Modding Crew
    Offered Active Support (and now waiting until we get hosted)
    - billydilly (artist & designer)
    - ABH2 (db editing)
    - Barune (db editing)
    - Dresden (db editing)
    - Gagonious (db editing)
    - Idreaus (db editing)
    - Sebidee (db editing)
    - hollowfaith (music)
    - Mackles (music)
    - Butan (research)
    - Marshall of France (research)
    - ChampLoo (textures & models)
    - Hleoric (textures & models)
    - Lord Buio (textures & models)
    - Rafkos (textures & models)
    - .takeR. (textures & models)
    - .vadeR. (textures & models)
    - Wolfman (textures & models)
    Credits
    Legacy of Roma Surrectum II
    - dvk901, tone and the entire RSII Crew: for granting access to the RSII developers database and permission to make use of their awesome content from RSII
    Developers Collaboration
    - crzyrndm: for all his tutorials, support and highest of high quality modifications
    - Dresden: for the many great talks about game design and new concepts
    - Magnar: for the invaluable help to deal with all the db troubleshooting
    - Selea: for the discussions about the possibilities of modifications
    Links: - Authentic Ancient World: In Search of the Legacy of RSII: Steam collection of all released AAW elements
    - Modding Guide for Novices: Guides and tutorials for future developers-to-be
    - Roma Surrectum II: Official forum of the legendary modification
    - Divide et Impera: Official forum of the legendary modification

    Important (!)

    Open Source Agreement Sharing is caring. This proves true for the Rome II developers community as well. Sharing creates not only a more collaborative, inspiring, rewarding and work-friendly environment for developers, but does also create an incredible amount of benefits for all the users of Rome II modifications out there.

    However, there are a few rules à la gentlemen's agreement which we take serious. As every piece of work that is done by AAW is open source, it doesn't mean that every aspect of the modification is free to use. This is because AAW itself uses content from other developers, who not all like to see their work spread around freely. Hence, here you can find a list of all the third-party work that is included in AAW that needs permission of the original developer to be used in any other modification besides AAW.

    Credits go to the awesome collaborators network of the Total War community:

    Credits: The Legacy of Rome Surrectum II
    The RSII Crew for granting permission to make use of their awesome work from:
    - Roma Surrectum II (Updated 02/06/1014)

    The following elements were used:
    - RSII UI elements
    Credits: Models & Textures
    Ahiga for granting permission to make use of his awesome models and textures from:
    - Ahiga's New Armor Textures v1.0 (Updated 19/10/2013)

    Artstudio (!) request pending (!)
    - RM Textures v1.6 (Updated 13/05/2014)

    Dresden for granting permission to make use of his awesome models and textures from:
    Historical Legions Submod (Updated 06/04/2014)

    FaLKReN for granting permission to make use of his awesome models and textures from:
    - Hellenic League Mod v1.6 (Updated 14/01/2014)
    - Professional Carthaginian Army Mod (Updated 23/11/2013)
    - Veteran Hoplite Unit Mod (Updated 11/09/2013)

    Franky235 for granting permission to make use of his awesome models and textures from:
    - Caesars Legions v1.1 (Updated09/03/2014)

    gustave (!) request pending (!)
    - Gustave's Carthaginian Shields (Updated 15/10/2013)

    KLAssubanipal for granting permission to make use of his awesome models and textures from:
    - KLA's Shield Patterns - Aspis (Updated 20/05/2014)
    - KLA's "Legacy of Alexander" Hellenistic Units v1.0 (Updated 16/01/2014)
    - KLA's Gold Pack v1.0 (Updated 16/01/2014)
    - KLA's "Sons of Mars" Roman Units (Updated 16/01/2014)

    L'aigle (!) request pending (!)
    - Celtis-Galliae Project v2.0 (Updated 17/09/2013)

    Little Legionaire for granting permission to make use of his awesome models and textures from:
    - Legionaire's Armies Mod (Updated 15/04/2014)

    Meneros (!) renewing permission (!)
    - Meneros' Overhaul Mod (Updated 22/01/2014)

    Miri82 (!) request pending (!)
    - Iberos Units Vanilla Pack (Updated 25/05/2014)

    Octavian21 for granting permission to make use of his awesome models and textures from:
    - Kaziel's Roman v4.0 (Updated 10/12/2013)

    Pdguru for granting permission to make use of his awesome models and textures from:
    - Pdguru's Romans in the Field v4.4 (Updated 03/03/2014)

    PROMETHEUS ts for granting permission to make use of his awesome models and textures from:
    - Realistic Units Mod (Updated 28/10/2013)

    remoteriver (!) request pending (!)
    - Remoteriver's Cataphracts Mod v1.0 (Updated 25/12/2013)

    VINC.XXIII for granting permission to make use of his awesome models and textures from:
    - Italian Shields Project (Updated 28/09/2013)
    Credits: UI
    SilentResident for granting permission to make use of his awesome work from:
    - UI Fix for the Military Emblem (Updated 09/05/2014)
    Credits: TWC Forum
    Gigantus for granting the permission to make use of the hosted modifications forum of Rome II:
    - ...
    Credits: Collaborative Partners
    "Roma Surrectum II" Team:
    - apple (RSII music (!) request still pending)

    "Europa Barbarorum" Team:
    - Shigawire (EB music (!) request still pending)

    "Rome II Total Realism" Team:
    - JaM, LesTaT and the entire RIITR team

    "Conflictus Antiquarum Culturarum" Team:
    - Iutland, il Pitta and the entire CAC team

    "Divide et Impera" Team:
    - Dresden, Meneros and the entire DeI team

    "Magnar Mod" Team:
    - Magnar and the entire MM team

    "Total War: Age of Bronze" Team
    - PunitorMaximus and the entire TW:AoB team
    Last edited by Hetairos; August 03, 2014 at 05:19 AM.

  5. #5
    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

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    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

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    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

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    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

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    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

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    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

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  11. #11

    Default Re: New Project: Authentic Ancient World


  12. #12

    Default Re: New Project: Authentic Ancient World

    It's amazing to see the TWR2 mod scene take off to such a degree! I just hope me get campaign and battle map editors soon...

    I also must add: the idea of such a modular, component-designed mod is genius!

  13. #13

    Default Re: New Project: Authentic Ancient World

    Quote Originally Posted by Causeless View Post
    It's amazing to see the TWR2 mod scene take off to such a degree! I just hope me get campaign and battle map editors soon...
    I hope that the map editor is out verry soon cant wait to make new historical/normal MP battle,s.

    Best of luck alec.
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  14. #14
    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

    Thank you guys for the kind words.

    I myself am waiting for new tools for quiet a while, especially fixing as much as possible about the entirely broken and partially hardcoded database and releasing a campaign map editor would do a serious difference to the scene of overhaul modifications. What we will never see probably is "real" new additions to the game, but they could give us at least better tools to clean up CA's mess.

    On a side note, I already started to work on the Hellenistic overhaul. First results will be posted in here as soon as possible.

    Cheers
    Alec

  15. #15

    Default Re: New Project: Authentic Ancient World

    Honestly it's a bit disappointing that the campaign starts at a different time from Rome Surrectum 2. It was really interesting having to deal with the huge armies in your territory as Rome, and gave potential big battles at the beginning of the game while most mods just stick with the traditional linear approach of starting small and building up. Both have their merits, of course, but why have this mod try and do what another 7 others (in terms of realism-based hosted mods) are already doing, and have been doing for longer and with a head-start?

    Either way, I'm excited for the mod, but I do hope you change your mind

  16. #16
    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

    I totally understand your feeling. So far I am working on a lot of concepts (wow, its much more work than I expected). However, as much as I agree with your point, it doesn't mean that the concept of starting with a big boom isn't possible with 272 BC as a starting date. So far it looks like that there will be little unlocking "technologies" in my concept, except for ship and onager technologies. Factions will be starting with standing armies, unlocked units and cities like Sparta, Athens and Rome will be highly advanced and grown ones. I like it more realistic than the generic CA approach of having to start with a few slingers and blank and undeveloped capitals.

    About the timeframe: I am indeed thinking about if I should change the starting date and just reuse the RSII descriptions 1:1 (which were gorgeous descriptions indeed). We will see what can be done here over the course of time.

    Cheers
    Alec

  17. #17

    Default Re: New Project: Authentic Ancient World

    Thanks for the reply. I'm incredibly excited for the future of this mod!

  18. #18
    Hetairos's Avatar Roma Surrectum II
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    Default Re: New Project: Authentic Ancient World

    If anyone is interested to take a look at the working process here is a sample about the Spartan overhaul I am currently working on:

    - Working Paper: Sparta

    Once I finish this piece of work, the paper can be used as a template to overhaul each faction in that exact same way and scope. From A to Z, everything aims to create the most authentic and immersive overhaul with the tools at hand.

    Furthermore, here is a new element of Authentic Ancient World:

    - Faction Groups in Ancient Greek

    There will be more translations (factions, provinces, regions and cities). Once I've been able to finish the translation of all of them, I will start with the actual faction overhauls. As expected things go very very slowly and therefore I am looking for creative minds and manpower. If anyone likes the scope, quality and detail of my work - including the new sample - than shout if you would like to contribute.

    Cheers
    Alec
    Last edited by Hetairos; May 19, 2014 at 04:53 PM.

  19. #19
    Nelduin's Avatar a.k.a ALG & echuu
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    Default Re: New Project: Authentic Ancient World

    Looking good! Can't wait to see the first screenshots.

  20. #20
    Hetairos's Avatar Roma Surrectum II
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    Default NEW Arrival at the AAW Crew

    Thanks for the kind words Nelduin.

    I think it is also a very good moment to introduce a fellow friend who was so kind to agree to contribute to the new project of Authentic Ancient World. We have worked together in the past already and we seem to have the exact same viewpoint and preferences on ancient history and are both fans of Roma Surrectum II and an indepth modification of Rome II.

    From now on he will be the Leonardo da Vinci of Authentic Ancient Worlds units. I seen his work and I must say, this guy is gorgeous. His units will be a fantastic addition to the pursuit of the spirit of Roma Surrectum II. I am especially happy to work with a good friend as its much more fun anyways to work within a friendly atmosphere.

    I hope we can soon show you a nice faction preview of Sparta, coming alongside with the other faction changes I've presented in my working paper a few days ago.

    So welcome Gagonious as a full member of Authentic Ancient World and praise his goodwill and his effort to share his work with Authentic Ancient World and make it available for the Total War community!

    Cheers
    Alec

    PS: I want also to give many credits to Gagonious who shares my vision of Open Source and works hard to unit the developers scene of Rome II to collaborate freely amongst other modifications. That way he ensures that the experience of all users (not users of a specific modification only) is a better one. Thanks mate!
    Last edited by Hetairos; May 21, 2014 at 04:33 PM.

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