Hi there, folks!
Ive taken up polishing this mod as much as I can, since a proper version was never actually released. Ive edited the ground textures, some buildings, etc but I am basically just a player, never modded anything myself and thus I have almost no skills when it comes to modding M2TW. I wanted to do a sort of a shoutout to the community here and see if anyone would be willing to help me out.
My goals so far:
- stabilise the economy (make sure that all the factions can create a stable and growing economy)
- more buildings and fix existing buildings (like that bog excavation; it provides exactly +0 mining income, whats up with that?)
- settlement development (same way as in the Last Kingdom; you have a settlement without any walls and you can improve it up to have stone walls; I know its not entirely accurate, but its the way I prefer; have more of a sandbox game where you are free to do whatever you wish, see your little factions with three hutts rise up to an empire)
- traits (and ancillaries) ! yeah, the 1.5 WotN have no traits at all and sadly this is something that I really have no idea how to do;
These are the basic first three steps I want to accomplish. I wont be touching the scripts since that is completely alien territory for me.
If there would be someone who knew how to make new traits and ancillaries and rework the existing ones (but for now those are just vanilla traits), that would be a great help .
Moreover, I PMed Danova, the leader of the Last Kingdom mod, for permission to use TLKs resources and incorporate them into WotN and basically make WotN a submod for TLK (same way that Battle for the Baltic is a submod for Stainless steel).
And uh, thats it.