
Originally Posted by
invicta
And some player here, has even played once or more with this map and setup (or very close to it). So they know exactly what to do since turn 1. This will give them a huge advantage over other players (even players who played with SS but not with this setup).
Problem with this kind of HS, is that they're very much relying on the initial setup. Unlike big HS with space between factions, here the outcome will be heavily determined by the initial advantage of some factions.
All players being equal in abilities and knowledge (and you're at disadvantage in knowledge), Sicily has 65% chances of winning (yes that much is its advantage, I'll probably explain later when we get close to the end of the campaign), Portugal 20%, Venice 10%, Aragon 3%, Castille 1%,Genoa Below 1%.
In setup like this, players have not the time (as those HS are shorter) or the possibility (as some faction has more chances to expand against the AI, and even between the factions who have more possibilities to expand against the AI, like Sicily,Aragon and Portugal, Sicily is the ones which can capture the easiest targets, while on the other end Aragon has the most difficult ones like Pamplona and Tolouse). And there are inequalities (like unit roaster, on which Sicily with Venice-if it manages to stay alive- right behind it, have some edge over the others.Genoa is in theory as strong as Sicily and a tiny bit better than Venice, but in practice it needs fortresses to be that good and have a chance for victory, but the closest-most accessible are Tunis and Palermo which are virtually impossible to take from Sicily for Genoa ) which you can't make up for.