I have been playing Skyrim, Oblivion and Morrowind recently. Of course I still love Morrowind the most even after all these years but that's just me. Even on vanilla with Tribunal and Bloodmoon installed and nothing else. However I have been noticing with all these games a sad problem that has it's rout in the construction of all these games. Limited size population. Random spoiler alerts ahead.
Lameness alert.
I counted all the NPCs in vanilla using the construction kit. I could have made errors but I believe these numbers are close.
In total including all guards, miners, dead npcs excreta there are 2824 non player characters in Vvardenfell. Here are some other numbers for you. The top ten population centres.
1. Vivec 417 Ebonheart 85 together 502
2. Ald'ruhn with Buckworth fort 210
3. Balmora with Moonmouth fort 124
4. Sadrith Mora with Wolverine hall 118
5. Gnisis 64
6. Caldera 53
7. Molag Maar 51
8. Tel Vos with Vos 48
9. Suran 40
10. Tel Brannora 35
Oh and number 11. is Hlorman with 34.
Sadly we get settlements that are so low populated that Khuul has 14 people living there and yet it qualifies for a silt strider port. That is ahead of Gnar Mok with 20 or Tel Brannora with 35. Even the Dren Plantation has 26 NPCs there, this is equal to Dagon Fel.
Just to recap our top ten population has 1245 NPCs out of 2824 and the Ashlanders who are 71 NPCS in total this is so small you wonder why Dagoth Ur needed to become a God to kill them all. Hell you could do that in one play through since you can actually kill everything in Morrowind and only guards respawn. Also just to be clear on the total subtract 486 for all repeat characters such as the dead, guards, miners, vampires, cattle ect.
Its disappointing I know but just think what you have to do to become Nerevarine of the Zainab and there are only 10 people in his tribe including the chief before he gets a wife.
Rant over. I still love this game and was thinking that although there is a mod to add NPCs that are spawned and leave its called Morrowind comes alive. I would actually like to see a mod where settlements are expanded in a subtle in lore and nature way. Like for example why are so many NPCs either single or have no parents or siblings. It is rare for the common folk to have families outside of any Great House NPCs I can only think of maybe two characters with either living family or love interests. So maybe adding surviving parents siblings, spouses or partners. Removing all generic guards and adding families to the replaced guards. The fact that there is virtually no industry in Vvardenfell yet everyone is not starving. Maybe add grocers, butchers, bakers and a couple of farms around each settlement. Add things like a tannery or brewery here or there and maybe a couple of extra apartments for these extra characters to live and feel the population density increase.
You could easily get 1000 NPCs doing this sort of thing just in Vvardenfell across actual settlements not bandit lairs. It would also make sense if the Ashlanders were increased in number as seriously House Redoran have more guards then the total Ashlanders.
I wonder what other peoples thoughts are on this. I also hope I haven't spoiled the illusion for anyone.
I personally feel that this should be the actual population for these settlements for believability.
Vivec 600
Ald'ruhn 250
Balmora 200
Sadrith Mora 200
Gnisis 100
Caldera 100
Molag Mar 100
Suran 100
Tel Vos 100
Tel Brannora 100
Maar Gan 100
Pelagiad 50
Gnar Mok 50
Hla Oad 50
Khuul 50
Ald Velothi 50
Dagon Fel 50
Seyda Neen 50
Ashlander tribes should really have over 60 members each since they are a large population and part of the prophecy. (Any more than 64 per tribe becomes unwieldy due to space)