Results 1 to 19 of 19

Thread: Praetorian 'Vexilla' Ancilliary problems?

  1. #1

    Default Praetorian 'Vexilla' Ancilliary problems?

    Hi,

    I've not seen it reported, but is anyone else having problems getting the Praetorian Prefect ancilliaries?

    I ask - and I wrote that changed part of the Mod! That said, after having my own difficulties in my latest play through - I've checked and that section has been changed again - and now does not seem to work, after I tested it to death.

    Unless anyone points out that it's me that has something awry - I'll see if I can produce a .sav-compatible fix?
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  2. #2

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    No one? Everyone else playing the Romans gets all the ancillaries just fine? Including the 2 Praetorian ones?
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  3. #3

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    I am actually waiting for 2.7 to be released before i start a Rome campaign.

    I did play as the Rome though and i dont remember ever getting those.

  4. #4
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Been a while since I last played the late Roman campaign, think I stopped my last one about Christmas. I was also frustrated because I couldn't get those traits. Post rebellion, about 750 AUC and had about 120 provinces with all the necessary buildings and had about 15 family members in Rome trying to dish out ancillaries but never got the praetorian prefect one. Also I couldn't recruit early praetorian guards so I though my campaign may have been bugged?

  5. #5

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    There seems to be a bug with early praetorian.
    I could recruit them but once i unlocked the late praetorians the early ones disappeared.
    The barracks still had them in the description though.

  6. #6
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    My problem was that I couldn't recruit them at all. I had the barracks that had early praetorians in the description but they weren't in the recruitment bar, so I had to build up to the next level to get the late praetorians just so I could have a praetorian unit.

    I'm halfway through a Roman campaign at the moment though, only two turns away from the reforms so I'm going to try to see if the same problem is here this time round. Both with the ancillaries and early praetorians.

  7. #7

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    I recruited 2 cohorts of early when i played.The thing is that there was no 1st early cohort.
    I am not sure if the mod doesnt have one or its another bug.
    Late praetorians were available with cohort and 1st as well.

    There is also no description in the barracks about locations of named legions and the legion retinue that generals get.

    I play as the Greeks now and i can clearly see in the description of a roman barracks that info but not available when playing as Rome.Another bug?

  8. #8
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    @tedric i have the same problem if i remember right. gonna check it later on. but i don't remember even what other ancilliary's i need to have for the praetorian vexilla... checked it and indeed i don't find any FM or general with the praetorian vexilla

    @agrippa.i have the same problem with the early praetorians in my roman campaign.did you have the same problems with some AOR units in northern italy? i only can recruit infantry and javelinmen there,no ligurian noble cav and allied germanic cav units...

    same problem in my new bosporian campaign.can't recruit any sling units from lvl2 barracks or mercenary barracks
    Last edited by tungri_centurio; June 16, 2014 at 02:49 PM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  9. #9
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    @Tungri, no my AOR units were fine in all areas as far as I'm aware. In my campaign,Northern Italy could recruit allied german cavalry fine along with other local units, it was only the early praetorian guard unitin rome that couldn't be recruited. It'll be another few weeks before I play RS2 again to see if it'll work this time around but I'll comment in this thread again if the problem persists

  10. #10

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Quote Originally Posted by romanius24 View Post
    There seems to be a bug with early praetorian.
    I could recruit them but once i unlocked the late praetorians the early ones disappeared.
    The barracks still had them in the description though.
    This is entirely by design - the 'Late' Praetorians replace the 'Early' ones.

    Quote Originally Posted by Agrippa19 View Post
    My problem was that I couldn't recruit them at all. I had the barracks that had early praetorians in the description but they weren't in the recruitment bar, so I had to build up to the next level to get the late praetorians just so I could have a praetorian unit..........
    I suspect that this is because you built the Circus Maximus before the Praetorian Training Ground. Thus you had the 2nd/Imperial/Augustan Reforms (which remove the 'Early' and enable the 'Late') - 'theoretically' you should have built them the other way around - but your choice.

    Quote Originally Posted by romanius24 View Post
    I recruited 2 cohorts of early when i played.The thing is that there was no 1st early cohort.
    I am not sure if the mod doesnt have one or its another bug.
    Late praetorians were available with cohort and 1st as well.............?
    A unit was needed and I lobbied for at least the 'Early First' to be deleted to make room - the Praetorians never had such a thing. The 'Late First' may go at another time, but lots of people rather like a Praetorian 'Legion' and at least under the Empire they were all together in Roma.

    For All - The 'Early Praetorian' unit(s) are meant to represent the initial appearance of such units that became the personal guards of some generals. There should probably be only about 1 per army/stack (which becomes neat if you have a Generic First + 9 Generics + 1xPraetorian)

    Quote Originally Posted by tungri_centurio View Post
    @tedric i have the same problem if i remember right. gonna check it later on. but i don't remember even what other ancilliary's i need to have for the praetorian vexilla... checked it and indeed i don't find any FM or general with the praetorian vexilla
    Right - for anyone that does wish to play a Roman campaign and see those Ancilliaries - here's how:

    - Go into the 'Play Roman' campaign folder and then into the Data sub-folder
    - Find the 'export_descr_ancillaries' text file and make a copy for backup
    - Search for 'Section G1' where you'll see the 'Vexilla Mod' rewrite I did
    - Halfway through the list you will see:



    ;------------------------------------------
    Trigger trigger_PRAETORIAN-01
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and FactionType romans_brutii
    and IsGeneral
    and SettlementName Roma
    and SettlementBuildingExists >= circus_maximus
    and not FactionwideAncillaryExists Roman_Praetorian_Legion_1
    and Trait Marian_Reforms_Legatus_Trait2 > 0
    and Trait Equestrian = 1
    and Trait Senator = 0
    and Trait Equestrian_Military_Tree = 4
    and Trait Roman_Provincial_Governor = 0
    and Trait Procurator_Sexegenarius = 0
    and Trait Procurator_Centenarius = 0
    and Trait Procurator_Ducenarius = 0
    and Trait Equestrian_Praefectus_Praetorio = 0
    and Trait Equestrian_Praefectus_Legionis = 0
    and not Trait City_Has_Governor > 0


    Affects Equestrian_Praefectus_Praetorio 2 Chance 100
    AcquireAncillary Roman_Praetorian_Legion_1 chance 100

    ;------------------------------------------
    Trigger trigger_PRAETORIAN-02
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and FactionType romans_brutii
    and IsGeneral
    and SettlementName Roma
    and SettlementBuildingExists >= circus_maximus
    and not FactionwideAncillaryExists Roman_Praetorian_Legion_2
    and Trait Marian_Reforms_Legatus_Trait2 > 0
    and Trait Equestrian = 1
    and Trait Senator = 0
    and Trait Equestrian_Military_Tree = 4
    and Trait Roman_Provincial_Governor = 0
    and Trait Procurator_Sexegenarius = 0
    and Trait Procurator_Centenarius = 0
    and Trait Procurator_Ducenarius = 0
    and Trait Equestrian_Praefectus_Praetorio = 0
    and Trait Equestrian_Praefectus_Legionis = 0
    and not Trait City_Has_Governor > 0


    Affects Equestrian_Praefectus_Praetorio 2 Chance 100
    AcquireAncillary Roman_Praetorian_Legion_2 chance 100


    ;------------------------------------------


    - Change to:

    ;------------------------------------------
    Trigger trigger_PRAETORIAN-01
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and FactionType romans_brutii
    and IsGeneral
    and SettlementName Roma
    and SettlementBuildingExists >= circus_maximus
    and not FactionwideAncillaryExists Roman_Praetorian_Legion_1
    and Trait Marian_Reforms_Legatus_Trait2 > 0
    and Trait Equestrian = 1
    and Trait Senator = 0
    and Trait Equestrian_Military_Tree >= 3
    and Trait Roman_Provincial_Governor = 0
    and Trait Procurator_Sexegenarius = 0
    and Trait Procurator_Centenarius = 0
    and Trait Procurator_Ducenarius = 0
    and Trait Equestrian_Praefectus_Praetorio = 0
    ; and Trait Equestrian_Praefectus_Legionis = 0
    and not Trait City_Has_Governor > 0


    Affects Equestrian_Praefectus_Praetorio 2 Chance 100
    AcquireAncillary Roman_Praetorian_Legion_1 chance 100

    ;------------------------------------------
    Trigger trigger_PRAETORIAN-02
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and FactionType romans_brutii
    and IsGeneral
    and SettlementName Roma
    and SettlementBuildingExists >= circus_maximus
    and not FactionwideAncillaryExists Roman_Praetorian_Legion_2
    and Trait Marian_Reforms_Legatus_Trait2 > 0
    and Trait Equestrian = 1
    and Trait Senator = 0
    and Trait Equestrian_Military_Tree >= 3
    and Trait Roman_Provincial_Governor = 0
    and Trait Procurator_Sexegenarius = 0
    and Trait Procurator_Centenarius = 0
    and Trait Procurator_Ducenarius = 0
    and Trait Equestrian_Praefectus_Praetorio = 0
    ; and Trait Equestrian_Praefectus_Legionis = 0
    and not Trait City_Has_Governor > 0


    Affects Equestrian_Praefectus_Praetorio 2 Chance 100
    AcquireAncillary Roman_Praetorian_Legion_2 chance 100


    ;------------------------------------------



    So, that's only two tiny changes per Ancillary - change the rank requirement to >=3 (ie Praefectus Alae or above) - and put a ';' (REM statement) in front of the erroneous 'Praefectus Legionis' negative. By reading the detail you'll also see what criteria are needed - but basically an Equestrian with military experience. Once you have them, however, they 'could' be given to anyone.

    This change (several turns later) seems to be perfectly stable and is therefore .sav-compatible if you are already playing.

    [Perhaps one for a sticky under the 'Problems' sticky?]
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  11. #11
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    changed it to your new settings and gonna test it out
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  12. #12
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Quote Originally Posted by ur-Lord Tedric View Post
    I suspect that this is because you built the Circus Maximus before the Praetorian Training Ground. Thus you had the 2nd/Imperial/Augustan Reforms (which remove the 'Early' and enable the 'Late') - 'theoretically' you should have built them the other way around - but your choice.
    I probably did this which would have been a mistake on my part, but i can't actually remember now. I'll make sure not to do that this time round.

    I'll also enable your fix for the ancillaries. Thanks

  13. #13
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Bringing this up again like I said I would. @ Tedric, I must have just built the circus maximus first the last time by accident, as I can recruit the early ones fine this time around. As for the Praetorian Prefect ancillary, does the equestrian officer have to be a praefectis legionis? i have an equestrian with military experience in Rome but he didnt get the ancillary. His military related traits are:
    4 stars
    No influence
    Drillmaster
    Nightfighter
    Equestrian
    Understanding of logistics
    Command talent
    2 Phalerae
    Proven battlefield tactician
    Tribunis Cohortis
    Corona aurea
    Hasta Pura

    Also the later Praetorian fortress has been built
    Last edited by Agrippa19; July 20, 2014 at 10:10 AM.

  14. #14
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    i did apply the fix but still don't have a praetorian vexilla for any equestrian general that have praefectus alae or praefectus legionis??

    i did not put ';' anywhere so is that the problem? i an several turns later in the campaign...
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  15. #15
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Quote Originally Posted by tungri_centurio View Post
    i

    i did not put ';' anywhere so is that the problem? i an several turns later in the campaign...
    Aye, I only changed the equestrian_military_tree number from 4 to 3 also. I forgot the ';' ... I still am only on 75 regions so I haven't reached the 2nd rebellion either

  16. #16
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    ;------------------------------------------
    Trigger trigger_PRAETORIAN-02
    WhenToTest CharacterTurnEnd
    Condition EndedInSettlement
    and FactionType romans_brutii
    and IsGeneral
    and SettlementName Roma
    and SettlementBuildingExists >= circus_maximus
    and not FactionwideAncillaryExists Roman_Praetorian_Legion_2
    and Trait Marian_Reforms_Legatus_Trait2 > 0
    and Trait Equestrian = 1
    and Trait Senator = 0
    and Trait Equestrian_Military_Tree = 4
    and Trait Roman_Provincial_Governor = 0
    and Trait Procurator_Sexegenarius = 0
    and Trait Procurator_Centenarius = 0
    and Trait Procurator_Ducenarius = 0
    and Trait Equestrian_Praefectus_Praetorio = 0
    and Trait Equestrian_Praefectus_Legionis = 0
    and not Trait City_Has_Governor > 0


    Affects Equestrian_Praefectus_Praetorio 2 Chance 100
    AcquireAncillary Roman_Praetorian_Legion_2 chance 100


    where do i need to put ';' in this?(damn im getting blind,it's right there )
    isn't it more easy to change this line

    and Trait Equestrian_Praefectus_Praetorio = 0
    and Trait Equestrian_Praefectus_Legionis = 0

    to let's say

    and Trait Equestrian_Praefectus_Praetorio = 2
    and Trait Equestrian_Praefectus_Legionis = 1

    or do you get it to mutch than?
    Last edited by tungri_centurio; July 20, 2014 at 04:11 PM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  17. #17

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Quote Originally Posted by Agrippa19 View Post
    ................. i have an equestrian with military experience in Rome but he didnt get the ancillary. His military related traits are:
    ...............
    Tribunis Cohortis
    ................
    Also the later Praetorian fortress has been built
    This is the only one that matters - he needs a further promotion to Praefectus Alae (or all the way to Praefectus Legionis)

    Quote Originally Posted by tungri_centurio View Post
    i did apply the fix but still don't have a praetorian vexilla for any equestrian general that have praefectus alae or praefectus legionis??

    i did not put ';' anywhere so is that the problem? i an several turns later in the campaign...
    That is the problem - you need to 'REM' out that line (you could write 'REM' indeed if you wished - iirc - but you'll see the ';' used all over the file) - you must not delete it as the length of EDCT, EDA and similar files must not change))

    Quote Originally Posted by Agrippa19 View Post
    Aye, I only changed the equestrian_military_tree number from 4 to 3 also. I forgot the ';' ... I still am only on 75 regions so I haven't reached the 2nd rebellion either
    It needs to be '>=3' and not just changing from 4 to 3. The 2nd Rebellion makes no difference

    Quote Originally Posted by tungri_centurio View Post
    ................
    isn't it more easy to change this line

    and Trait Equestrian_Praefectus_Praetorio = 0
    and Trait Equestrian_Praefectus_Legionis = 0

    to let's say

    and Trait Equestrian_Praefectus_Praetorio = 2
    and Trait Equestrian_Praefectus_Legionis = 1

    or do you get it to mutch than?
    No, that change wouldn't work. You only get Praefectus Praetorio once you have the ancilliary - and if you already have it, then you won't get it. The latter restricts things back to only the most senior Equestrian Military rank.

    All - if you just make the 2 x 2 (so four total) tiny changes and do not delete any lines - then you will be just fine. Change both the criteria and insert just the single ';' each time.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  18. #18
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    Quote Originally Posted by ur-Lord Tedric View Post


    It needs to be '>=3' and not just changing from 4 to 3. The 2nd Rebellion makes no difference

    missed that one to
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  19. #19
    Agrippa19's Avatar Tiro
    Join Date
    Mar 2012
    Location
    On top of the hill
    Posts
    241

    Default Re: Praetorian 'Vexilla' Ancilliary problems?

    It works! Thanks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •