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Thread: Mod for less money, more balanced 4 turns/year campaigns

  1. #1
    alhoon's Avatar Comes Rei Militaris
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    Default Mod for less money, more balanced 4 turns/year campaigns

    Long ago, I've made a mod I still use today that slows down money increase for DME. Since that post is lost now, I'll put the mod here again.

    It slows down population increase and most importantly: Town wealth increase. It also makes the impact of techs on economy somewhat lesser.
    All in all, it's a mod so that by turn 300 you won't be making millions.


    This mod is intended for a slower paced campaign. It affects the AI and the player equally.
    Attached Files Attached Files
    Last edited by alhoon; June 09, 2014 at 02:45 PM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  2. #2

    Icon14 Re: Mod for less money, more balanced 4 turns/year campaigns

    THX!

  3. #3

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    I want to run this with Darthmod, causa belli and bran mac born mod at the same time, will it cause any negative conflicts or just slow down wealth generation solely?

    Thanks for your efforts.

  4. #4
    Bran Mac Born's Avatar Artifex
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    It should work. Try it with My Hard economy version in post 9 and you will be hurting.

  5. #5
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    It WOULDN'T work well enough!
    Either use just Bran's harder economy mod or use mine without Bran's economy mod.

    Whoever economy file is loaded last, would mostly cover the other. In some cases, both mods will apply resulting in weirdness.

    I suggest you try both and decide which economy suits you best. Mine is geared for 4tpy and it's more "fair" to the player and with slower development in mind. Bran's still allow the player and the AI to build large armies fast.

    I also modified religion conversion and population growth.
    Last edited by alhoon; June 19, 2014 at 03:15 PM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  6. #6

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Quote Originally Posted by alhoon View Post
    It WOULDN'T work well enough!
    Either use just Bran's harder economy mod or use mine without Bran's economy mod.

    Whoever economy file is loaded last, would mostly cover the other. In some cases, both mods will apply resulting in weirdness.

    I suggest you try both and decide which economy suits you best. Mine is geared for 4tpy and it's more "fair" to the player and with slower development in mind. Bran's still allow the player and the AI to build large armies fast.

    I also modified religion conversion and population growth.
    No sorry Alhoon I mean just to use it with his AI mod and Causa belli, not both economy mods together.

  7. #7
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Oh, that totally works. My bad.

    Keep in mind that Bran's AI is more aggressive than DME's AI. Not sure if there'll be enough money using this mod.
    I.e. Please tell us how it worked after you played 100 turns or something. Especially: Are AI nations going often go bankrupt?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  8. #8
    gastovski's Avatar Campidoctor
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    I managed to bankrupt Brits because blockading their ports. Otherwise they have like infinite money.

  9. #9
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Well, that's supposed to happen.
    How you blockaded 6+ ports? The British navy kicks my butt if I try to do that. They have big and powerful navies in my games.
    THere's NO WAY on earth I can support 6 full battle fleets that could deal with the English fleet.

    Aslo, isn't blockading their main port, the one that gets the goods from the colonies, good enough?
    Last edited by alhoon; June 21, 2014 at 05:41 AM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  10. #10

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    You really only need a single fleet to combat their fleet, once their fleet is destroyed,
    it takes only a single ship to block a port from either trading and/or recruiting.
    There is also only around 3-4 ports that are in active trading usage, block those, and especially the one at London,
    and you cripple their economy.
    Increasing the first fishing port to 800 and the first shipyard to 2000 really worked like a charm to get AI to build the most suitable port,
    i see in game after game how nations now only build fish ports if last town is slow to develop,
    and only build a single shipyard.
    Lastly it also worked like a charm to allow shipyards trade, albeit with no growth or region wealth,
    firstly shipyards now get attacked, especially the shipyard near London, usually by Spain,
    and secondly France got a badly needed extra port,
    oh, and did i mention that i can now trade with Morocco & Malta
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  11. #11
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    By the time I use my fleet to destroy their fleet (which I usually don't, they destroy mine) I have enough man-power to just invade and either take all England or damage/occupy the ports.
    Also, since I usually play with Persia/Morocco/Mysore first, I reach England when they have 6 ports (I count those fishing port in Ireland too)
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  12. #12

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Thanks for this just what Im looking for have you made a similar mod for Napoleon?

  13. #13
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Nope.
    Played Napoleon like 50-60 hours in total, never made a mod for it.

    Also, is it needed for NTW? I mean, each turn is half a month there, so it's pretty balanced.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  14. #14
    Epic28's Avatar Senator
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Any chances theres a quick way to edit this mod to make it suitable for 2tpy instead of 4tpy?
    Without mercy. Without compassion. Without remorse.
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  15. #15

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Yes 2tpy please

  16. #16
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Well, I have one in my home BUT... I don't have internet at home nor will I have for at least a week or so.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  17. #17

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    2tpy please

  18. #18
    Foederatus
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Hey, I haven't played Empire in a while so I forgot where to put the submods, do you just extract into Empire Total War- Data? or somewhere else?

  19. #19

    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    Where exactly do we put this file again?

  20. #20
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Mod for less money, more balanced 4 turns/year campaigns

    You put the mod in the data folder and then you use the launcher to put it in the script or do it manually.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

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