And from did you draw the conclusion that it will be the same as TNS when everything has showed it being a completely different beast?
Some of us like to be optimistic. And don't go whining about how long it takes to finish.Nope, and I'm not criticizing them for doing it.
I'm criticizing the poll in this thread and saying that there is a big risk that the mod will be underwhelming, because people have set their hopes too high.
And the dev team definitely is more experienced with the engine by now. I wouldn't be surprised if they know some things that they didn't back when they were making TNS.TNS is the best RTW mod that I've played, and I'm still playing it.
But will DoM really be able to blow it out of the water?
After all, they still have the same limitations in the game engine to work with, it's still a RTW mod, there's only so much that they can do.
And people say I don't have a sense of humour.Nothing wrong with voicing your opinion.
What is wrong however is doing one thing and then saying that you would never do such a thing.
Your first post in this thread is this:
"Why did you put the 3 last options in? Everyone knows there can only be 2 answers. And those are the first two."
And then, in the post criticizing me you say:
"I do not think that much about when the mod will be released, and how awesome it is going to be. This of course prevents me from being so excited about it that I will be let down."
See the problem?
And who has been talking about that? Is optimism so offensive to you?I will graze the field but I will be aware that it's just grass on a field and won't be talking about the wonderful rainbow-colored sugared grass that might be on the very same field tomorrow.
I have no fear but no high hopes either.
Cynicism it's called.
You tend to get that after a while.
I don't think BI can have that many factions.Feature-creep I do believe it's called....
They planned 9 factions and then changed it to 18, which takes more time and more work.
Who knows, maybe they'll think they missed a couple of factions and it will go up to 22 and the release gets pushed back even further.
Why don't you see how easy it is to make a mod as big as DoM with 4 active team members and some outsourced/temporary support?I suspect that is what has been happening all along, instead of releasing the mod that was planned when they first started working on it, they instead started expanding on the project, which added more work that needed to be done and pushed back the release.
The problem with thinking like that, especially in such a huge and a rich world as Tolkien's, is that if you start doing that, then where do you stop?
Guess what? Substance takes time to make.And people might like shiny units more than actual substance, but what they most definetly like more is substance that is there for them to play, rather than substance that is being talked about by the mods and that they are only being shown small snippets of.