Thought I'd broken a settlement but this seems to be a vanilla problem... aaargh!
Test; set up siege custom battle with you defending and ai as timurids attacking a Motte & Bailey,
give them some infantry a ram and one of their lowest range elephant units...
The ele's will come forward and try and shoot you - if you move out of range they, and the entire rest of the ai army will just sit there - ignoring the fact that they have a ram that could knock down the gate.
Behaviour seems similar if they are set up to attack higher level settlements - if they have ladders they'll use them, but they won't try and use the ram on the gate... it looks like the ai is assuming the ele's will capture the gate - but they can't...
anyone else noticed this? or have any solutions? and do you know if it crops up in campaign battles too??



Reply With Quote










































