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Thread: Darknut Legion missing building options

  1. #1

    Default Darknut Legion missing building options

    It is probably a common bug, but playing Darknut I could not build any city upgrades and therefore make conquered settlements useful.
    Is there any way to fix this?

  2. #2

    Default Re: Darknut Legion missing building options

    Also, I can build lesser deity worship shrines only in some regions, it is difficult to hold a province with strict goddess worship with no way to convert them.

  3. #3
    Civis
    Join Date
    Jul 2013
    Location
    Colima, México
    Posts
    189

    Default Re: Darknut Legion missing building options

    It is a common bug, and I heard somewhere that this will be fixed in the next realize. There is an easy way to fix it BUT it will make all of your previous savegames useless [all of them, for any faction, any time before this fix].

    To fix it you must first locate the file export_descr_buildings.txt. It is inside the folder C:\...\Medieval II Total War\mods\Hyrule\data . Then open it with notepad or any other text editor.

    Just in the very first lines you will see something like this [I marked in red the important lines for this fix]:
    Spoiler Alert, click show to read: 

    Code:
    building core_building
    {
        convert_to core_castle_building
        levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall 
        {
       wooden_pallisade city requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, }  
            {
                convert_to 1
                capability
                {
                    recruit_pool "Town Guards"  1   0.2   2  0  requires factions { hylian, }
                    recruit_pool "Conscripts"  1   0.2   2  0  requires factions { lanayru, }
                    recruit_pool "Cannon Fodder"  1   0.2   2  0  requires factions { labrynna, }    
                    wall_level 0
                    tower_level 1
                    free_upkeep bonus 2
                    happiness_bonus bonus 1
                    recruitment_slots 1
                    law_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    population_health_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    happiness_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                }
            faction_capability
            {
                        religion_level bonus 1    
                    amplify_religion_level 1    
            }
                material wooden
                construction  2 
                cost  600 
                settlement_min village
                upgrades
                {
                    wooden_wall
                }
            }
          wooden_wall city requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, } 
            {
                convert_to 2
                capability
                {
                    recruit_pool "Town Guards"  1   0.2   2  0  requires factions { hylian, }
                    recruit_pool "Conscripts"  1   0.2   2  0  requires factions { lanayru, }
                    recruit_pool "Cannon Fodder"  1   0.2   2  0  requires factions { labrynna, }    
                    wall_level 1
                    gate_strength 1
                    tower_level 1
                    free_upkeep bonus 3
                    happiness_bonus bonus 1
                    recruitment_slots 2
                    law_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    population_health_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    happiness_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                }
            faction_capability
            {
                        religion_level bonus 1    
                    amplify_religion_level 1    
            }
                material wooden
                construction  2 
                cost  1200 
                settlement_min town
                upgrades
                {
                    stone_wall
                }
            }
          stone_wall city requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, } 
            {
                capability
                {
                    recruit_pool "Town Guards"  1   0.2   2  0  requires factions { hylian, }
                    recruit_pool "Conscripts"  1   0.2   2  0  requires factions { lanayru, }
                    recruit_pool "Cannon Fodder"  1   0.2   2  0  requires factions { labrynna, }    
                    wall_level 2
                    tower_level 1
                    gate_strength 1
                    free_upkeep bonus 4
                    happiness_bonus bonus 1
                    recruitment_slots 2
                    law_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    population_health_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    happiness_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                }
                material stone
                construction  3 
                cost  2400 
                settlement_min large_town
                upgrades
                {
                    large_stone_wall
                }
            }
        large_stone_wall city requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, } 
            {
                capability
                {             
                    recruit_pool "Town Guards"  1   0.2   2  0  requires factions { hylian, }
                    recruit_pool "Conscripts"  1   0.2   2  0  requires factions { lanayru, }
                    recruit_pool "Cannon Fodder"  1   0.2   2  0  requires factions { labrynna, }                
                    wall_level 3
                    tower_level 1
                    gate_strength 2
                    free_upkeep bonus 5
                    happiness_bonus bonus 2
                    recruitment_slots 3
                    law_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    population_health_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    happiness_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                }
            faction_capability
            {
                        religion_level bonus 1    
                    amplify_religion_level 1    
            }
                material stone
                construction  3 
                cost  4800 
                settlement_min city
                upgrades
                {
                    huge_stone_wall
                }
            } 
         huge_stone_wall city requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, } 
            {
                capability
                {         
                    recruit_pool "Town Guards"  1   0.2   2  0  requires factions { hylian, }
                    recruit_pool "Conscripts"  1   0.2   2  0  requires factions { lanayru, }
                    recruit_pool "Cannon Fodder"  1   0.2   2  0  requires factions { labrynna, }                
                    wall_level 4
                    tower_level 1
                    gate_strength 2
                    free_upkeep bonus 6
                    happiness_bonus bonus 3
                    recruitment_slots 3
                    law_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    population_health_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                    happiness_bonus bonus 20 requires event_counter ros_is_switching 1 and not building_present_min_level ros_target ros_target
                }
            faction_capability
            {
                        religion_level bonus 1    
                    amplify_religion_level 1    
            }
                material stone
                construction  4 
                cost  9600 
                settlement_min large_city
                upgrades
                {
                }
            }
        }
        plugins 
        {
        }
    }


    The important ones that I marked in red are in the lines 15,46,78,104 and 135.
    To fix the darknut [and the twili if you add "mesoamerican"] you must add "darknutish" inside the "{ }" after the "wooden_pallisade city requires faction" thing. Repeat for each wall level [there are 5].

    the line will look something like this:
    wooden_pallisade city requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, darknutish, mesoamerican,}

    Just remember to write it without any mistake or else the game will crash. I hope it helps.

    EDIT: For the shrines I remember that the settlement needs to have at least some percentage [I don´t remember how much] of that religion to be able to build that. I think it was intended that some generals would increase to certain amount of their religion in a settlement but it doesn´t seems to work.
    Last edited by fernavliz; June 06, 2014 at 04:24 PM. Reason: aditional info and some sort of problems with code wrap

  4. #4

    Default Re: Darknut Legion missing building options

    Thank you, this fixed it!
    But still CTD are really commonplace in this mod, really hope next release makes everything more stable.

  5. #5

    Default Re: Darknut Legion missing building options

    Ok, after playing for about 25 turns:
    • Still can't upgrade settlements.
    • Darknut culture towns now have their own unique model (gray blocky one).
    • Hyrule and Ordona Province settlements have turned into weird not selectable wall-things
      Spoiler Alert, click show to read: 
      .

  6. #6

    Default Re: Darknut Legion missing building options

    On further investigation not the settlements themselves, but some resource?

  7. #7
    Civis
    Join Date
    Jul 2013
    Location
    Colima, México
    Posts
    189

    Default Re: Darknut Legion missing building options

    Oh damm it, I made a mistake. I were very distracted and I didn´t see if it were the correct building [I tried and fixed it so long ago that I forgot with building is the correct and I didn´t erase the not necessary, the one I told you]; very sorry.

    Okay, So the buildings upgrades are called "issettlement_1" [the number is for each level; there are 8].
    In the same file with the same logic look for the lines that looks like this and add "darknutish, mesoamerican,":

    issettlement_1 requires factions { northern_european, middle_eastern, barbari_european, vreek, southern_european, darknutish, mesoamerican, }

    There are 8 for issettlement buildings upgrade and 8 for iscastle buildings upgrade. [look to the lines 332, 351, 371, 391, 411, 431, 451, 471]. I think you can just add the faction name too [look at the "iscastle" buildings at line 499, it has the factions name instead of "culture"]. So this is how this file works and it enables buildings for faction or "culture"; you can add farm and mine levels to the twili if you want.

    Again, sorry for the inconvenience I caused; I were too distracted with other things that I just gave a quick and unchecked answer. I´m sure that at least this will make the darknut able to upgrade the settlement.

  8. #8

    Default Re: Darknut Legion missing building options

    Back from a camping trip so just right now checking this out.

    This issettlement_8 differs from the previous lines and already has darknut in it?

    issettlement_8 city requires factions { goron, darknut, zuna, }

    Also castle levels already has all factions enabled.

    I will now check if this changes anything.

    Still messing around a little the culture specific settlements look really cool.

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