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Thread: SSHIP - Bugs Reports & Technical Help

  1. #2061

    Default Re: SSHIP - Bugs Reports & Technical Help

    Hello, I am currently playing as Scotland on VH/VH, and I found a bug with the battle map that corresponds to the square to the right of Dun Eideann. The AI (England) sieges the castle and if I do a counter attack to try to disrupt the siege, the AI retreats back to the foot of the mountain (see pic) and bugs out. Once in that position I can cycle my cavalry into each enemy unit one by one with the AI giving 0 response. It is extremely easy to destroy a full stack (even one containing multiple cav units) by using 1-2 generals and 1-2 infantry. This brings me back to the battles where you would put stakes behind your gates to completely destroy the enemy cav which in turn makes all of the other enemy units rout. Kind of a game breaking bug that drops the difficulty of Scots in the early game by a huge margin.
    Click image for larger version. 

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ID:	350322

  2. #2062
    Gigantus's Avatar A man has reached old age when he is cautioned to slow down by his Doctor instead of by the police.
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by raistlinmajere8 View Post
    So that issue I was having earlier with CTD's happening when I click on a city has reappeared, and its not just limited to that settlement from my previous post. After playing around a lot, I've had it happen all over the world playing as several separate factions. Sometimes it happens right at the start of the campaign, sometimes it happens when I try and click on a settlement thats under siege, sometimes it happens when I click on a settlement I just conquered, etc. I've seen this particular CTD happen at least 10 times now across many factions and in many cities throughout the map.

    There's definitely something wrong somewhere, not sure what however. I have had zero other issues, so I'm not really sure thats its a false install on my end.
    Please make sure that your log is to trace (see underneath), run the mod until this crash and then compress the log (7Zip is freeware) and attach it.

    trace log: open the mod's CFG file with Notepad and look for the entry below, change the red line if required and save

    [log]
    level = * trace

  3. #2063
    Lifthrasir's Avatar Carnival Season is back
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    Default Re: SSHIP - Bugs Reports & Technical Help

    Quote Originally Posted by BurgundySlav View Post
    Hello, I am currently playing as Scotland on VH/VH, and I found a bug with the battle map that corresponds to the square to the right of Dun Eideann. The AI (England) sieges the castle and if I do a counter attack to try to disrupt the siege, the AI retreats back to the foot of the mountain (see pic) and bugs out. Once in that position I can cycle my cavalry into each enemy unit one by one with the AI giving 0 response. It is extremely easy to destroy a full stack (even one containing multiple cav units) by using 1-2 generals and 1-2 infantry. This brings me back to the battles where you would put stakes behind your gates to completely destroy the enemy cav which in turn makes all of the other enemy units rout. Kind of a game breaking bug that drops the difficulty of Scots in the early game by a huge margin.
    Click image for larger version. 

Name:	bugscot.jpg 
Views:	15 
Size:	321.2 KB 
ID:	350322
    I think that this is due to the map heigh being too "sharp". This has been adjusted in the next version. We'll see if it needs further change
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