Imladris:
Generals;
Glorfindels Knights-($1800)These reincarnated ancient elvish lords are a terrifying power, their very presence inspires hope to the free people and fear in the servants of evil. (Super heavy shock/melee cavalry) They use lances for charging but switch to sword and shield (possibly stored on their backs like Cretan archers?) when in melee. (Wedge formation, "Fury of the Eldar" (charge bonus) and Wrath of the Firstborn (but trample instead of headhunt)
Kin Slayers ($1400)(As seen in TATW FRoGS)
Noldorian Nobles ($1700)- Eyes glowing like fire and a light shining from within is how these great and terrible firstborn are seen in the wraith world. They are the wisest, oldest and strongest of all beings left in middle earth, veterans of ages of combat and a deep, ancient hatred of the evil that now spread over the lands make these warriors nigh a kin to the Valar themselves. Super Heavy sword infantry with an elven tower shield, "Fury of the Eldar" and "Wrath of the First Born" (Headhunt)
Melee Infantry;
Sword Quendi ($500)(As seen in TATW)
Warriors of Eregion- ($750) These sword wielding elves fled from Eregion after it was lost and now fight of Imladris in hopes of reclaiming their homes. (Short sword/ Shield warriors, Medium Melee Infantry, Well armored with mail but not quite plate armor, fast and strong able to hold the line for a long time. (Sheild wall, and "Fury of the Eldar" (Frenzy)
Tulkas' Faithful ($800)(As seen in TATW DaC)
Noldorian Swordsmen ($1200)(Eldarenwe Swordsmen as seen in TATW)
Kin Slayers (As seen in TATW FRoGS)
Noldorian Nobles (As seen above)
Spear Infantry;
Noldorian Warriors ($1400)- These veteran warriors make up the front line of the elven defense against the shadow. (The spear guys you see at the beginning of the FOTR) (Hoplite wall, Square, and "Spears of Gil Galad" (cavalry counter tactics) They also carry longbows and a small supply of arrows. (if that can be done)
Imladris Guards ($1400)(As seen in TATW DaC)
Missle Infantry;
Bow Quendi ($500)(As seen in TATW)
Elven Rangers- ($650)Silent, swift and sure are the elven rangers that protect the vast land of Eriador. They are an unseen havoc upon their foes. (Archers that can hide anywhere whose armor is their speed and accuracy) (Loose formation, can hide anywhere, quick reload and elf-shot (precision shot) (Bow maybe 20-25 shots and swords, able to hold their own in melee but can be cut down by cavalry and cavalry charges) I would say their melee skills should be about a Hastati or a Celtic swords level. (Very light Missile Infantry)
Noretirno Warriors ($700)(As seen in TATW DaC)
Eldar Archers ($950)(As seen in TATW)
Shock Cavalry;
Noretirno Cavalry ($900)(As seen in TATW)
Eldar Lancers ($1200)(As seen in TATW)
Glorfindels Knights (As seen Above)
Missle Cavalry;
Hidden protectors of Eriador-($600)Bree and the Shire like to believe that they provide their own security, when in truth it is the blood of these elves and the Dunedain that accompany them that secures them from the shadows. (Light Javelin/melee Cavalry) (Cantabarian Circle, can hide anywhere, quick reload, and "Fury of the Eldar" (but instead of frenzy it is the "frenzied charge" ability).
Imladris Rangers ($800)(As seen in TATW DaC)
Special;
Lore Masters of Rivendel-($500) Hymns of power sung from ancient tongues bring a strength seldom seen in the latter days, and terror unknown to their enemies. (They carry no armor and use a short sword when forced into melee) Very Light Melee Infantry "Hymn to Elbereth Gilthoniel" (Inspire all ally forces, increases melee attack and defense) "Hatred of Morgoth" (Decreases enemy moral and melee defense, improves ally charge bonus)
Special Generals
Glorfindel- Commander of the armies of the Noldor, lord of the golden house of Gondolin, this mighty warrior was sent back by the Valar to bring blazing light against the darkness. Light of Elbereth (Moral bonus for all ally units) "Wrath of the Eldar" (Greatly increases melee attack and charge bonus for units within the area of effect)
Elrond- Leader of the white council and possibly the wisest being left on middle earth, Elrond was there the very day the ring should have been destroyed. "Vilya" (Increased melee defense and missile block chance for all units) "Lore Master" (prevents all enemy special abilities for a short time)