Re: Suggestions / Questions
Originally Posted by
HavaGanda
My suggestion as I have seen that "The Shire" has been removed as one of the original factions but other, smaller and more unimportant factions like "Vale of Anduin" are still remaining. Here is my suggestion for a unit selection and possible faction abilities
Low Tier Units:
Hobbit Farmers (Absolute chaff using polearm farming implements, equivalent to a slightly more powerful mob but with a purchase price)
Bounders (Absolute archer chaff but with a decent, short range shooting ability)
Hobbit Housewives (Small number morale damaging light infantry)
Dog Handlers (Standard Hobbit Dog Handlers)
Bree Militia ( Reliable militia grade warriors with a high asking price for what they are worth)
Pony Riders (Slow, weak light cavalry in high numbers)
Hobbit Field Chefs (Morale Increasing infantry with average stats and low numbers)
Mid Tier Units:
Shirrifs *clubs* (Low quality medium infantry with no shields)
Shirrifs *greatclubs* (Low quality anti Armour medium infantry with two handed weapons)
Shirrif Constables (Reliable heavy infantry with shields and swords but lower numbers)
Mounted Shirrifs (Shirrifs with slow cavalry, still no shields)
Hobbit Archers (Very high quality, average range light archers)
Breeland Guardsmen (Reliable Heavy Spear Infantry)
Buckland Spearmen (Low quality, average morale spearmen with farming implements and spears)
Breeland Patrol (Reliable medium melee cavalry)
Long Cleeve Lancers (low quality, average morale, medium shock cavalry)
High Tier:
Battlin' Brandybucks (High quality super heavy hobbit infantry with swords and shields)
Tookish Hunters (High Quality medium archers with long range and incredible accuracy)
Barnaboras Riders (Very fast, heavy hobbit cavalry riding horses with clubs and no shields with incredible morale and health)
Knights of the Shire (Slow, super heavy hobbit cavalry riding ponies with swords and shields wearing Gondorian and Rohirrim armour, great stats all round, very expensive)
Knights of the Shire *lances* (^ but with lances)
Dunedain (Simply Dunedain, same stats)
All Hobbit units that are not archers or cavalry are armed with a single precursor rock (Javelin with the texture replaced as a rock)
Faction Features:
Excessive Breeding: All units have 10% more warriors
Units Replenish 50% faster
Natural Gardeners: Farms produce 20% more income
Isolationists: No diplomatic relations except with Arnor
Cannot ally except with Arnor
The Vale of Anduin is probably one of the most important factions in Middle Earth, holding the passes through the MM, protecting the northern Anduin Vale and keeping a path through Mirkwood whereas the Shire does sod all.
The only units the hobbits would realistically have are archers and some very light infantry with improvised weapons. They lack basically everything to have even a half-decent army, let alone the epic OP army you're describing.