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Thread: Technical Q&A

  1. #41
    gary's Avatar Domesticus
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    Default Re: Technical Q&A

    Hmmm ok ill give it a go tomorrow thanks mate
    My Granfather Frederick Avery.Battalion Boxing champion. Regiment.The Kings Own Yorkshire Light Infantry. dorcorated D.C.M. M.M.
    campaigns

    (India.1930) (Norway 1940) (Fontenay le Pesnil) (North-West Europe1944-45) (Argoub Se!lah)
    (Sicily, 1943 Salerno) (Minturno) (Anzio Gemmano Ridge)
    "Burma, 1942"
    My grandfather was a hero, modest, quiet and wounded twice, in hand to hand combat at Casino Italy.

  2. #42

    Default Re: Technical Q&A

    Quote Originally Posted by gary View Post
    is it possible to put all te files in to a sub-folder in data, to run MOE. something like, C:\Program Files (x86)\Steam\SteamApps\common\Napoleon Total War\data\MOE
    I rum ACW mod through a sub-folder just wondering if it is possible?
    Does ACW use a launcher? A launcher throws the files into the data folder then run a user script to activate each file. When you exit the launcher, it puts the files back into the folder. We have this for Imperial Splendour

    -------------

    Anyway, I wasn't able to run the mod unless I used a Mod Manager. The campaign files didn't load by simply place the files in the data and creating a user script.
    In the Play Battle, it was a little confusing. I couldn't see anything but "Generals" for each era, but them I clicked on for kicks, and "pop" there they were.
    I am not sure if you mentioned any of the above; I didn't see it. Looks great though, I haven't played it because technically I am at work. LOL
    A quick question: When I was clicking on the flags to choose a faction, I noticed the green areas exceeded the borders at the time. Am I correct to assume it showing me the objectives of each faction?

    Thanks... Really looks great so far!

  3. #43
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    In custom battle: I have removed the option to have predefined army lost for each faction. It is technically possible, but I found that it was more tedious to remove the default army when you want to create a new one, than create it from start.
    And if you have an empty army, then you must first select a general, and then you see the other units.

    That's how the engine works, I cannot change it.

    Yes, the green areas show the objectives.

  4. #44

    Default Re: Technical Q&A


  5. #45

    Default Re: Technical Q&A

    Quote Originally Posted by Steph View Post
    This thread is for technical exchanges: if you want to ask me how I did something, or propose way to add new things to the game, this is the place to discuss it.

    Inititial question :




    CA managed to do something very special... They have a system of "random fixed list"...
    In the recruitment pool, the next general is random. But the portrait is not.
    They have in the startpos a kind of "list of index", which is hardcoded for each faction. Britain could have for example 5 9 23 45 89... and France 36 72 2 45 63... It means that the first general added to the British pool will always have the portrait n 5, whatever the actual name of the generals (why CA did not include a "portrait path" in the db for each named general is beyond me). So there's to my knowledge no way to attach a portrait to a future general in the pool. Only pre placed general, or the 3 in the starting pool, can have a specific portrait.

    The problem with CA approach is that this list of index is not editable in the normal startpos editor (it's part of data which is shown as "binary"). So Husser made me a simple startpos with one his tool just for this part.
    To make it simple, I have a kind of templates, with 20 generals in the pool for each faction (named 01 to 20). And then it's just a matter of having 20 generic portrait, different enough from one faction to another.

    To sum up: not very difficult provided you have the generic list ready to copy/paste to each faction in the startpos.
    that thing looks like the solution for my problem. i want to change the starting generals of the pool like this thread show. is there any way to get the hussler binari starpos editor? with his permission, right.

    this is the thread i've been looking! thanks steph!

    sorry the bad english

  6. #46
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    You don't need this special editor to change the pool of starting general, you can already do it with the standard startpos editor. Actually, the special editor will not help you for that: it's for a very specific purpose.

    Use startpos editor, go to campaign_env/campaign_model/word/faction_array.

    Locate the faction you want to edit, go to character_array, and you will get all the general/admiral. Include the 3 in the starting pool. In the character_details, you can change the name, the portraits and the traits.

  7. #47

    Default Re: Technical Q&A

    Quote Originally Posted by Steph View Post
    You don't need this special editor to change the pool of starting general, you can already do it with the standard startpos editor. Actually, the special editor will not help you for that: it's for a very specific purpose.

    Use startpos editor, go to campaign_env/campaign_model/word/faction_array.

    Locate the faction you want to edit, go to character_array, and you will get all the general/admiral. Include the 3 in the starting pool. In the character_details, you can change the name, the portraits and the traits.
    Heyy!! Really thanks!!! I can change the starting general, now i have to "create" the perfil of lannes and soult, etc....

    Really thanks, thanks too much!!

  8. #48

    Default Re: Technical Q&A

    I think I have a stupid question here, sorry, how do you make a multiplayer mod? Do you open a server by yourself?

  9. #49
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    I don't play multiplayer

  10. #50

    Default Re: Technical Q&A

    Hey Steph, I'm a huge fan of your work. I use to play NTW a long time a go with your mod on, and for me it was day and night. I reinstalled NTW today, but I can't figure out what's going wrong with the installation of the mod... Is there a way you could assist me ? I am french-canadian, so there would be no awkward language barrier. If you can't it is also correct, I guess we all have stuff to do and we're all busy some ways.

    Thanks again for your work!

  11. #51
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    The download page explains everything already. I'm not sure what I can add.

    Also, I'm working on an installation programme. I hope the first beta version can be finished next week end.

  12. #52

    Icon14 Re: Technical Q&A

    Quote Originally Posted by Steph View Post
    The download page explains everything already. I'm not sure what I can add.

    Also, I'm working on an installation programme. I hope the first beta version can be finished next week end.
    All right ! I'll wait for the installation program. For some reasons, when I launch the campaign the game always crash, I think I tried everything. But if you are working on an installation program, I cannot ask better.

  13. #53

    Default Re: Technical Q&A

    Hey so good news! I managed to install it and it works just fine. The only problem I have tho is with the drums. They seem to have no texture, they are just plain white. Would you have an idea of which file might be wrong ? (it's a problem I have with all the nations).

    Thanks !

  14. #54
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    Any other mod installed? Like PdGuru?

  15. #55
    LordAmaury's Avatar Laetus
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    Default Re: Technical Q&A

    Hi Steph, first of all thank you for this great work, it's amazing to play with it installed !

    I have some question regarding flags in general. Will it be possible to add Eagles to the french ones, (I know Sirlion did it for his LME submod - CoreRealism v5 with -PdGuru's Eagle standards-) and also,
    is it possible for you to make flags more bigger and with a "square" form. At the moment they are all rectangular like modern flags, I think that it could be better to have them this way.

    I know that a mod exists for this issue :
    http://www.twcenter.net/forums/showthread.php?471916-Larger-Regimental-Flags-Mod-(NTW-compatible)

    And here isi the Core-Realism mod with the two mods I'm talking about installed :
    http://imgur.com/HahNd0G

    Thank you !

    Amaury

  16. #56
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    Not possible. The animated flags are not really moddable: you can change the global size, but for all of them at once. Using different types of flags is only possible with non animated stiff pieces of equipments. Which I think are very ugly.

    I'd love to have exact historical size of flags for every faction, but unfortunately CA did not make it flexible enough.

  17. #57
    LordAmaury's Avatar Laetus
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    Default Re: Technical Q&A

    Hi Steph,

    thank you for your answer, I tried the bigger flags mod I linked in my previous post and in fact it works pretty well, even if french ones are a bit bigger than reality.
    I understand what you said, I guess this is the same for all weapons like generic sabers, we can't really mod them into more real ones ?
    A russian guy did it in his mod - NM Texture Mod (I think obviously that it's a lot of work...) :

    http://s019.radikal.ru/i609/1306/3b/720abd6e81e4.jpg

    http://s44.radikal.ru/i104/1306/7c/a0f18c0cb623.jpg

    http://i031.radikal.ru/1306/25/2a292ca70e2c.jpg

    Anyway thank you

    Amaury

    PS : J'ai vu -tardivement- que tu étais Français, et que nous n'habitions pas très (trop) loin (je suis à Toulouse). Par curiosité
    tu interviens sur d'autres sujet qui tournent autour du premier empire ? Reconstitution, autres jeux etc ? (On peut en discuter en PM )

  18. #58
    airborne guy's Avatar Domesticus
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    Default Re: Technical Q&A

    So I edited the units with PFM to maker larger unit size, I know I could have done this with the preferences script but I didnt want my cavalry to be that big. Everything runs fine until I siege and attack a province, then it crashes, every time. Weird!

  19. #59
    Steph's Avatar Maréchal de France
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    Default Re: Technical Q&A

    Only during a siege? Or does it crashes for any battle?
    What unit did you resize, and how big did you make it?

  20. #60
    airborne guy's Avatar Domesticus
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    Default Re: Technical Q&A

    Quote Originally Posted by Steph View Post
    Only during a siege? Or does it crashes for any battle?
    What unit did you resize, and how big did you make it?
    Thanks for the response. I have resized everything in the preferences script from multiplier 1 to 2. Then I went in the MOE _MAIN pack, unit_stats_land_tables and the MOE_unit_stats_land and made all cavalry smaller, except for the generals. They were sized to 50 for all making them 100 man units in game. I didn't change anything else. I can do anything on the map, auto resolve even works.

    But when I attack an army during a siege or in the open field and choose fight battle, crashes immediately.

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