-----Version 3.4 Has Been Released!!-----
This release is fully compatible with the new Getae Free LC released by CA, and the Pirates and Raiders DLC should you decide to purchase it.
-All of the additions made by the FLC and DLC have been modded to follow the same rules as the rest of the mod.(Build Times, Research Times, Faction Income, Unit Stat Balances, etc etc.)
-Several Kill Rate Tweaks.Managed to finally figure out how to increase the rate at which "Formation Attack" units kill each other without significantly increasing the rate at which units without the "Formation Attack" kill each other.
This was something I've tried to figure out for quite some time, and I finally found the edits I needed to make.
Note that Formed Attack vs. Formed Attack will still take longer than Formed Attack vs. Free Attack, which will in turn take longer than Free Attack vs. Free Attack.
But the difference in kill rate won't be so large now. Instead of something like 20 minutes vs 12 minutes, it will be more like 18 minutes vs 15 minutes.
Given this breakthrough, Hoplite Shield Armor values returned to their previous values.
Slight decrease to charge damage.
Slight increase to flank damage.
-Very Minor reduction to high quality arrow damage.
-Very Minor reduction to high quality javelin damage.
-Standardized low quality javelin damage.
-Moderate increase to Artillery Error% and Miss Rates.
-Slight reduction to very high armor values.Values above 60 reduced by 5 and values above 100 reduced by 15.
-Slight increase to time required to move through all the fatigue levels.
-Increased Defense Penalty and Reduced Attack Penalty from being fatigued to prevent fights taking longer and longer as units tire.
-Reduced Agent Action Success Percentages.The likelihood of a hostile action against you being successful will still increase as you increase the campaign difficulty, and
the likelihood of actions that you make against the AI being successful will still decrease as you increase the campaign difficulty.
So be cognizant of this when you choose your difficulty.
-Changed all of the Season Effects to values that make more sense.People mad that it's Spring and indifferent to a dry scorching Summer? No more!
Dry summers improving agriculture and Temperate Springs decreasing agriculture? Not any more!
-Significant Reduction to "Not Quite Right" trait popping up in Roman generals and agents.
Enjoy!