-----Version 3.3 Has Been Released!!-----
This release is save game compatible, but some changes won't be seen until a new campaign is started.
-Tweaked Major Faction Autobattle Script.The bonuses applied during Major Attacker vs. Minor Defender were reduced.
The bonuses applied during Minor Attacker vs. Major Defender were increased.
The bonuses applied during Rome vs. Major Defender were reduced.
The bonuses applied during Major Attacker vs. Rome were increased.
Overall, these changes serve to make Major Factions hold any territories they already have much more reliably, while making their rate of expansion through acquiring new territories occur slightly slower compared to 3.2.
-Series of Unit Balance Adjustments to make the differences between low quality units and high quality units not such a huge gap.These changes will help to prevent the issue of a single unit unrealistically decimating several lower quality units. The intended logic behind these changes is to enforce the idea that at a certain point, skill stops meaning anything when you're simply outnumbered.
-Standardized Unit Health by slightly increasing HP of units with low health and slightly decreasing HP of units with high health.
-Reduced Melee Defense Stat of all Hoplite-Classed Units. These guys had really high defense values, especially in phalanx formation, and below average attack values leading to fights taking longer than intended.
-Reduced Melee Attack stat of all cavalry with values above 60. The highest value was 79, it is now 60.
-Reduced Melee Attack stat of all infantry with values above 50. The highest value was 76, it is now 60.
-Reduced Melee Attack stat of high quality Elephants. The highest value was 64, it is now 56.
-Reduced Morale of Elephants rated at 65 down to 60.
-Very small buff to Praetorian Guard so their stats are no longer identical to Praetorians.
-Slight buff to Egyptian Infantry so they are no longer just as useless as garrison mobs. Slight cost increase to match.
-Added "Bonus vs. Large" and "Bonus vs. Infantry" stat to all unit card info panels so their strengths and weaknesses are now more transparent to the player.In vanilla there are an insane amount of units with a bonus in one area that isn't listed on the info card.
This could have potentially led the player to believe that if a bonus wasn't listed, then no bonus exists.
Now you'll know exactly how effective that cavalry unit with spears is going to be against that cavalry unit with swords.
-Minor Tweak to Kill Rates.Charge damage slightly reduced and melee combat hit chance slightly increased.
-Reduced all Champion Unit Training XP Bonus Traits by half.The base effect was already cut in half, but I forgot to reduce these modifiers as well.
-Removed Greek Slingers from the unit roster of The Seleucids.Vanilla gave them access to both Greek and Eastern Slingers, resulting in redundant recruitment lists and oversized garrisons.
-Minor reduction to run speed of ranged cavalry.
-Slight increase to run speed of very heavy infantry.
-Increased spacing of all infantry units to reduce blobbing.
-Added small food production to Macedon Horse Pens.
-Slight Increase to Naval Replenishment Rates.
-Increased the cooldown period of random disasters (flood, fire, earthquake) from 12 turns to 20 turns.
As you might be able to tell, this update mostly focuses on Battle Map tweaks and adjustments. The Campaign Map should behave more ideally with the script adjustments as well. After you pick this update up and start a new campaign, please post your results and feedback. I'd really love to read some AAR's!
Enjoy!