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Thread: How large the area of one coordination pixel on strat map is if battle map to real life ratio is actually 1:1?

  1. #1
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    Default How large the area of one coordination pixel on strat map is if battle map to real life ratio is actually 1:1?

    How large the area of one coordination pixel on strat map is if battle map distance when compare to real life is actually 1:1? How many kms or miles would width and height in map_regions.tga's pixel would represent is scale is 1:1 to real life?

    So what is the measurement ratio for height and width of strategic map if I want to create battle map with real life scale in RTW? How should I scale it in strat map?
    Last edited by Suppanut; May 20, 2014 at 02:44 AM.
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    Default Re: How large the area of one coordination pixel on strat map is if battle map to real life ratio is actually 1:1?

    http://forums.anandtech.com/archive/...t-1008601.html

    "are maps fully dynamic i.e. what happens on the battle map has a physical effect on the strategy map and vis versa?

    A. Rome: Total War features a continuous 3D map covering the whole of Europe, North Africa and the Middle East, and you can zoom down at any point on the map to the battlefield. The Campaign map is comprised of thousands of "Battle maps", rendered topographically, the Battle Maps will be up to 9x9 km in size (scaled). In theory you could walk your army across the 3D terrain all the way from France to Egypt." This means that you can expect to meet on approximately 10,000 battlefields, each of which changes according to your actions in the game.
    Every mountain, hill, forest, farm, volcano, city and wonder of the world that you see on the campaign map is right there on the battlefield. As the map changes with roads, forts and farms being built it is reflected on the battlefield. As the seasons change you see snow on the north of the campaign map and on the battlefield. This continuity between the two levels of the game opens up all sorts of strategic options. You can build forts to guard mountain passes, set ambushes in forests, make beach landings, launch fast raids into enemy territory, move your armies through allied territory to co-ordinate campaigns, capture wonders of the world, ford rivers and generally try to out-manoeuvre your enemies. It really helps to make you feel like you are in one epic, continuous world."

    As one battle is cover area of 9 pixel in map_regions.tga, does this mean 1 pixel in map_regions.tga is 3 km x 3 km in dimension?
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  3. #3

    Default Re: How large the area of one coordination pixel on strat map is if battle map to real life ratio is actually 1:1?

    You can try loading up a battlefield in editor mode and check the max/min coordinates where you can place units. I believe those are in meters and should provide an answer to your question.

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