Yeah, it's just what I'd like a mod to be. Especially the campaign map and the need for careful management because of high unit upkeep costs.
re: Cierus
I played a Greek Cities campaign for a few turns (started in the new version of the beta) to test just that. I quickly conquered Heracleia to immediatley build tier 1 roads. Result: I cannot build a mine and the roads are displayed correctly when constructing is finished.
My Seleucid campaign was of course started in the old version of the beta of April 2012, so there appear to be issues with "save file-compatibility".
re: Character Traits
I test-started a couple of campaigns in the new version of the beta and everything is at its proper place. I noticed that in comparison to the old version, the "Large unit size" trait is not displayed anymore.
As for the changes that appeared when I use old save files in the new version (Seleucids, Baktria, Suebi):
- many generals/governors have specifically Roman traits ("Good Roman", "Ex Quaestor"...), the faction heir even has the "Princeps Senatus" trait
- many generals/governors have traits like "Loathes rebellious slaves"
- Spies have generals' traits which give +command
- Diplomats have spies' traits (... I don't have assassins unfortunately)
- many characters have two traits of age ("Youthful" and "Youthful", or "Feeling his age" and "Youthful" )
My guess is this happens because the list of character traits ("descr_character_traits", "descr_VnV_enums"...) was changed with the new version of the beta. Maybe new traits were put in and positions in the list(s) were changed? Again, this is very likely to be an issue of compatibility.
re: Elephants
Thank you already!
But I did some further testing (Forced Diplomacy is a handy tool in that regard ) and there are more issues with the recruitment of Indian elephants. And not only for the Seleucids but for Baktria as well, so I assume it's a more general matter.
- There are elephant symbols in Bactria (City: Baktra) and Oxiana (Alexandria/Oxus). In both provinces, both factions are unable to recruit any elephants; whether you build a faction's colony building ("Hellenic city I" (plus "II" if Seleucid) or client state building ("Autonomia II") makes no difference; no elephants at all here!
- The same applies to Gandara (Purushapura), with the exception that it is possible to hire mercenary Indian elephants there. These have javelin armed riders (missile attack: 8) and the "native" looking skin. Is the elephant symbol necessary?
- In India (Taxila, Multan, Barbarikon, Bhinmal) the recruitment of Indian elephants works fine for both factions. There are 2 options for both the Seleucids and Baktria (this will also give an answer to your question "Do you think I should add elephant recruitment to the highest level client kingdom building, too?"):
- With having client state building level 2 ("Autonomia II") it is possible to recruit two types of "Indian Elephants": 1) the mercenary type described above, 2) the type with archers on top (missile attack: 6) and (supposingly) the proper Seleucid and Baktrian skins (So it is already possible to recruit elephants from the highest client kingdom building! And, imo, it's perfect ike it is )
- With having colony building level 3 or 4 ("Hellenic city I/II") it is possible to recruit "Indian Eelephants" and "Armoured Elephants" in case of Seleucids, and "Indian Elephants" in case of Baktria. So far so good. But the "Indian Elephants" in both cases are of the mercenary type, so javelins, 8 missile attack, "native" skin. I'd like to see the "6 missile attack" type of elephants here, since it is a colony building... Seems more fitting
re: My List
I took a thorough look at my Seleucid and Baktria campaigns and wrote a number of things down. Not sure, if I should post it in this thread or open a new one. I'd need to break it up into 2 or 3 posts for sure