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Thread: Unlocking RomeTW Hardcoded Limits - Memory Editing

  1. #41
    Garensterz's Avatar Senator
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    YEEEESSSHHHHH!!!!! This would prolong my RTW gaming even MORE!!!!!!!!



  2. #42

    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Thanks everyone for the warm reception and compliments. So many questions, and we hope to answer them all, but realize RedFox needs help! He is one man going through an entire engine. Please contact any programmers who know C++ and let them know about this and see if they want to join! The more programmers, the faster this awesome mod will be released for you all to play

  3. #43

    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    This is incredible! Whoever thought this out is a genius! You've got my attention!

  4. #44
    paradamed's Avatar Praepositus
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Great project! Could you add single man units to your list, pls? Fantasy mods would greatly benefit from that.

  5. #45
    Miszel's Avatar Domesticus
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Quote Originally Posted by Lord Golog View Post
    How tough would it be to implement similar workarounds to Medieval 2? Would groundwork laid here provide benefit for people trying to apply it there as well? Is there already such a project for M2?

    This is such great news, incredible.
    There is. Lets hope TW community has enough skilled programmers to make these projects survive.
    http://www.twcenter.net/forums/showt...-Editing/page2

  6. #46
    Samraat Mahendra Maurya's Avatar Campidoctor
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    60+ Factions, oh if Europa Barbarorum 1 team ever comes back....
    This has ensured that no one will come back to Rome 2! And if you can increase graphics, Why play Rome 2 when there is Modded Rome 1
    Ich bin Kaiser von mauryan reiches

  7. #47
    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    i´m so happy about this like a child on Christmas
    keep it up, rtw and me2 will get true giants for modding

  8. #48

    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Wow

    Would be amazing if you can increase the faction slots. This thing disturbed me the most with Rome and its mods, a faction limit of 20 just couldn't do the period justice.

  9. #49

    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    This is absolutely amazing!

  10. #50
    Samraat Mahendra Maurya's Avatar Campidoctor
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Now the Mauryan Empire Can be Added to Europa Barbaorurm YAY! HORAY! BRAVO TO RTR!!!
    Ich bin Kaiser von mauryan reiches

  11. #51
    CanOmer's Avatar Centenarius
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Wooooow! This will be great!

    Can you increase map limit which is 510 x 510 pixels?

    Can you make unit recruitment duration decimal numbers? For example, 0.5 turn duration for a cheap unit makes 2 units can be recruitable in one turn in a city. (same for buildings)

    Can you make gov. buildings destroyable to lower city level?
    My Submods For Europa Barbarorum II Clean Campaign Mini Map for EB 2.3 ;

  12. #52
    cocobongoclub-DJ's Avatar Père fourmois
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Excellent news !!!
    You guys will bring me back to modding...
    There is a feature of M2TW that i would pay to see implemented in RTW, the skins/models/weapons diversity system (to get rid of barbarian cloned hordes). But i can imagine how complicated it is.
    -----------------------------------------------------------------------------------------------------
    Under the Noble Patronage of Agisilaos
    CATW Modeller skinner since 2006, now retired - Proud grandfather of Classical-Age Total War, the ancient world in 300 bc...
    http://www.ancient-battles.com

  13. #53

    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Exellent, can oyu add the testudo formation with this new feature to the Medieval 2 engine?

  14. #54

    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Who knows maybe sea battles on Rome 1 can be a reality someday . Is it possible?
    • “A reflective, contented mind is the best possession.” ...
    • “With an open mind, seek and listen to all the highest ideals. ...
    • “Turn yourself not away from three best things: Good Thought, Good Word, and Good Deed.” ...
    • “Do not hold grain waiting for higher prices when people are hungry.”

    All by Zoroaster.

  15. #55
    Araval's Avatar Protector Domesticus
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Õnn kaasa!
    (Good luck!)

  16. #56
    Earl Dibbles Jr's Avatar Campidoctor
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    This is amazing! I look forward to what TWC's amazing modders can make with this!

  17. #57
    dragonsign's Avatar International Brigade
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing


  18. #58
    dvk901's Avatar Consummatum est
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    RedFox...you are a genious. I salute you.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  19. #59
    Domesticus
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    Are you trying to put the last nail on Rome 2 coffin? Cause that's what you will do

    Great news and great job

  20. #60
    Ayleid's Avatar Biarchus
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    Default Re: Unlocking RomeTW Hardcoded Limits - Memory Editing

    I don't know what to say, as a boy playing this game when it was first released all I wanted was more factions, regions, units etc. Now it's coming to fruition! You guys are heroes!

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