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Thread: Rome II Total Realism CCLXXII.BC Campaign (Beta 1.9230814)

  1. #1
    AngryTitusPullo's Avatar Comes Limitis
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    Default Rome II Total Realism CCLXXII.BC Campaign (Beta 1.9230814)

    Introduction




    * PLEASE DON'T ASK FOR NON-STEAM DOWNLOAD

    A hot desert wind was forcing Gero to hold on tightly to the old walls of the settlement. He felt the tiny droplets of sweat trickling from his head, caused not by the near unbearable heat but by what he saw before him. Banners uncountable, a red sea flowing in waves over the Carthaginian coastline as men poured out of the galleys that had brought them here. They had returned, after all these years. He wondered about his men, if their defences were ready for this moment of truth. It wouldn't be more than three days before they would face the onslaught in its full splendour, the return of the monster hungry for gold, blood and glory. The return of Rome.


    After months on semi-official open beta testing we are proud to announce the first official release for the Rome II Total Realism project, that will be known under the name Rome II Total Realism (CORE) Pack.

    Find the download link for our Beta 1.9230814 Build here at Steam Workshop. Just click the subscribe button (while login in to your Steam account) and the build will be downloaded the next time you start the game.

    For those unfamiliar with the RTR modding family, we'd like to explain what our core values are. The team is an international group of modding specialists with a special interest in history. Our two core values are and have always been a good combination between a challenging gameplay and increased historical accuracy, the 'realism'. This is achieved through a modding process supported by- and carried out in a constant dialogue with professional historians. We plan to work on historically accurate units, that will be enriched by detailed descriptions. Battles will be made more fun and challenging by a clever combination of coding and historical source information. All in all, we will attempt to modify the campaign mechanisms in such a way that we're able to provide you with a great and unique gaming experience.

    Successor to Rome: Total Realism for RTW and dedicated to the mod that will make TW:R2 more realistic with unique features, stunning graphics, and in depth history to give the player an amazing experience. The current (Core) pack features are:


    • Features Campaign:
      - City garrisons revamped
      - Campaign difficulty levels overhaul
      - Campaign attrition effects enchanced
      - Occupation options available to all factions (Occupy, Liberate, Sack etc..)
      - Characters experience is gained a bit slower to cope with 2TPY
      - Unit experience overhaul
      - Ground effects improvements
      - Various units upgrade options enhanced
      - Campaign Army and Navy stances overhaul
      - Unit replenishment overhaul
      - City public order overhaul


      Combat:
      - Fatigue effect overhaul
      - Morale redesign
      - Battlefield Climate effects improved, playing bigger role on battlefield
      - Adjusted gates for flaming attacks, survive much more now
      - Improved deployables, barricade size and durability increased
      - Complete Naval overhaul
      - Complete Combat overhaul
      - Overhaul of special abilities
      - Spotting and hiding enhanced
      - New slashing animations for all axes, maces and celtic longswords
      - Replaced Torches with fire pots
      - Siege tweaks


      Misc:
      - Startpos changes (starting armies, region changes etc).
      - Authentic (native) unit names
      - Army/Legion name changed
      - New loading/frontend screens
      - Changes in .loc files here and there for better immersion
      - 2 turns per year campaign. We'll get into more turns per year once we started on Era focus campaigns.






    Together, we look forward to start work and deliver a great, new gaming experience to you on this new engine. For now, just one question remains:


    Are you ready for Rome?

    So if you're interested please find the download link for our Beta 1.9230814 Build here at Steam Workshop. Just click the subscribe button (while login in to your Steam account) and the build will be downloaded the next time you start the game.

    If you'd like to have more information, please check out our previews:

    Rome II Total Realism Preview: The Mid - Republican Roman Army
    Rome II Total Realism : (Weapons & Armor) Preview
    Rome II Total Realism - Campaign mechanics previews
    Rome II Total Realism - Day we burned the Gate - Siege Preview
    Seas will never be the same - Naval Combat Overhaul for R2TR

    We are!

    Follow us on Facebook and Twitter!

    Last edited by Finn; August 25, 2014 at 01:43 PM. Reason: typo


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    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  2. #2
    14182's Avatar Miles
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    Default Re: Rome II Total Realism (CORE) Pack

    Quote Originally Posted by LestaT View Post
    - Replaced Torches with fire pots
    This sounds the most promising! Must try a new campaign with R2TR after the completion of my current campaign

  3. #3

    Default Re: Rome II Total Realism (CORE) Pack

    This sounds awesome!

    Could you maybe post a direct download link for manual install? Thanks

  4. #4
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: Rome II Total Realism (CORE) Pack

    Quote Originally Posted by Jakkka123 View Post
    This sounds awesome!

    Could you maybe post a direct download link for manual install? Thanks
    As of now we do not provide thrd party download links as the file size is less than 100mb which is enough for Steam workshop.


    CIVITATVS CVM AVGVSTVS XVI, MMVI
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    Want to know more about Rome II Total Realism ? Follow us on Twitter & Facebook

  5. #5
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Rome II Total Realism (CORE) Pack

    Non steam link would be appreciated

  6. #6
    bobbyr's Avatar Semisalis
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    Default Re: Rome II Total Realism (CORE) Pack

    I tried this mod and so far the battles feel awesome!

    Very, very, very slow kill rates. Units actually break from fatigue, low morale etc and not from kills suffered.

    They rout for a couple hundred yards, then reform and reenter the battle. It's the most realistic combat system I've seen and played in any computer game so far. It's comparable to Darth's Gettysburg game.

    If you want to finally win a battle you need to do it by using tactics and really forcing the AI into a trap.

    Simple unit vs unit battles (the one with the better stats wins) doesn't work here. Atleast that's what I experienced in a couple of hours with the BETA.

    It's super realistic, but also very hardcore. I love it, can't wait till it's out of BETA with more features and new textures




  7. #7

    Default Re: Rome II Total Realism (CORE) Pack

    Am I rightnin assuming you will releasemthis in multiple parts like Radious?

  8. #8
    Brips's Avatar Ducenarius
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    Default Re: Rome II Total Realism (CORE) Pack

    Quote Originally Posted by ToonTotalWar View Post
    Non steam link would be appreciated
    If added in AIO mod, I wait to start a new campaign!
    All map textures improved mod(MTW2,DLV):
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  9. #9
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: Rome II Total Realism (CORE) Pack

    Quote Originally Posted by Brips View Post
    If added in AIO mod, I wait to start a new campaign!
    This mod will not be added in AIO as it is a standalone mod and compatibility will be a problem. RTR will be a beast of a mod and will be standalone such as DEI and Magnar mod etc..

    This mod will also be given it's own forum

  10. #10
    LestaT's Avatar Artifex
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    Default Re: Rome II Total Realism (CORE) Pack

    Possible pre-alpha-early preview ?

    Spoiler Alert, click show to read: 
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  11. #11

    Default Re: Rome II Total Realism (CORE) Pack

    I'll definitely be bookmarking this thread! Really great to see that RTR, one of the gold standards of TW modding, is up and running.

  12. #12

    Default Re: Rome II Total Realism (CORE) Pack

    RTR was the first Total War mod that I played and it was an eye-opener! Can't wait to see RTR on the Rome 2 engine. The beta looks very promising so far. Keep the previews coming!

  13. #13
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    Default Re: Rome II Total Realism (CORE) Pack

    Quote Originally Posted by Babel_fish View Post
    RTR was the first Total War mod that I played and it was an eye-opener! Can't wait to see RTR on the Rome 2 engine. The beta looks very promising so far. Keep the previews coming!

    Same for me, instaling RTR on my RTW1 pushed me into world of mods Hope this project will do well
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  14. #14

    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    hm, gotta try this

  15. #15

    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    Congratz with the first release of RTR II

    Best of luck in the future hope to see more great updates.
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  16. #16

    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    can you put the download to mediafire I mean to non-steam download site, I was fan of RTR since rtw1 and I really want to play it... steam works so bad in my country please publish an alternative download

  17. #17

    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    Yeah, would be great to have a non-Steam version (especially as the mod grows and develops).

    Sorry if this has already been covered, but I'm assuming that you're currently just focusing on the officially unlocked factions. If so, do you guys plan to unlock some of the non-playable factions, such as Odrysians and Armenians, in future versions of the mod?

  18. #18
    DaVinci's Avatar TW Modder 2005-2016
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    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    Nice to see R2TR in this forum-section now.

    My best greetings to the teammates and best wishes for the project!

    Spoiler Alert, click show to read: 
    Hey JaM and all fellows, who knows, if TW games, here R2 aka R2TR modding catches me again, and first and foremost RL allows it some day, i might come back to the team.
    Whatever, i'm pretty sure some day i'll check-out (play) a R2TR version, latest when CA has completed pretty much its patching-work, thus R2TR can be "synchronized" properly.
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  19. #19

    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    no worries DV


    we will put mediafire version soon, but it wont be updated as often as STEAM version..

  20. #20
    LestaT's Avatar Artifex
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    Default Re: Rome II Total Realism (CORE) Pack Beta 1.4150514 Released

    Quote Originally Posted by KOCEMON View Post
    can you put the download to mediafire I mean to non-steam download site, I was fan of RTR since rtw1 and I really want to play it... steam works so bad in my country please publish an alternative download
    Quote Originally Posted by crawe1 View Post
    Yeah, would be great to have a non-Steam version (especially as the mod grows and develops).
    Due to constant patching and updates for it's very much easier for mod development that everyone have a single version. It was certainly very hard to maintain multiple hosts like in the old days. For the future, who knows but as of now the mod (file size) is not that large enough to merit external or third party hosting sites.

    Quote Originally Posted by crawe1 View Post
    Sorry if this has already been covered, but I'm assuming that you're currently just focusing on the officially unlocked factions. If so, do you guys plan to unlock some of the non-playable factions, such as Odrysians and Armenians, in future versions of the mod?
    How about Nova Carthago ?

    Spoiler Alert, click show to read: 
    Last edited by LestaT; May 17, 2014 at 12:28 PM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


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