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Thread: An EB II AAR: Roma

  1. #1

    Default An EB II AAR: Roma


    Greetings, EB II fans! In honour of the Re-release Party of Medieval 2: Total War organised by totalwar.org, the Europa Barbarorum II team asked to share some stories about the upcoming mod. I hope you enjoy this AAR, it is my first. All footage is in-game, and I am playing Roma on Hard/Medium difficulties.

    The AAR can be found on the following page: http://forums.totalwar.org/vb/showth...um-II-AAR-Roma

    More updates will follow in the future, and be free to discuss the AAR here!

  2. #2
    demagogos nicator's Avatar Domesticus
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    Default Re: An EB II AAR: Roma

    Amazing. Btw. is there any special reasin why pikemen does not have a sword as a secondary weapon as in RTW? It seems a bit strange to fight in the phalanx formation on the wall.

  3. #3
    alin's Avatar Campidoctor
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    Default Re: An EB II AAR: Roma

    Quote Originally Posted by demagogos nicator View Post
    Amazing. Btw. is there any special reasin why pikemen does not have a sword as a secondary weapon as in RTW? It seems a bit strange to fight in the phalanx formation on the wall.
    Yes, M2TW bug or you can call it a limitation. They switch to the secondary weapon almost instantly and break the formation, making them pretty much useless.

  4. #4

    Default Re: An EB II AAR: Roma

    And here is the complete AAR for people without an org account:




    Spring. It is the year of the second consulship of both Lucius Papirius Cursor and Spurius Carvilius Maximus.

    At this time in the Civitas Romana, six men stand out among their peers. Some have achieved great feats in service of the Quirites, others Fortuna has certainly endowed a noble future. Manius Curius Dentatus is the greatest among these men: the hero of Beneventum, he led the Romans to avert the danger posed to the very Urbs by Pyrrhus of Epirus. Now, his imperium has been prolonged as proconsul. He holds an iron grip over his troops, and plans to finish what he started: to drive the allies of King Pyrrhus from Magna Graecia.



    Manius Valerius Maximus, recently elected praetor, is a rising star in Roman politics. A scion of the ancient gens Valeria, descendant of Publicola himself, this energetic patrician thinks twice about every step he takes for the good of the res publica. Camped with a legion of citizens and allies at the gates of the great city of Arpi, his imperium allows him to strike quickly at our foes.



    Furthermore, it are the names of Marcus Atilius Regulus, and the brothers Cnaeus and Lucius Cornelius Scipio which are most often whispered amongst senators, while a young knight named Caius Aurelius Cotta looks to carve out a destiny of his own.

    Seeing his path laid clearly before him, Dentatus orders Regulus to take command of a legion stationed in the north of Etruria and return to the outskirts of Rome. There, the old proconsul will march his men through the lands of Rome's allies to the enemies that lurk in the south.



    Meanwhile, the socii in Etruria, realizing the generous clemency granted to them by the Senate and People of Rome, decide to cut forests and drain marches to expand their cultivation of the natural riches of agricultural land. They too must feed their citizens after the ravages of war in the previous decades.



    Unfortunately, gathering his legion in the summertime in the vicinity of Rome, Dentatus, already weakened by old age, dies of tertian fever. Three times consul, having triumphed twice, the plebeians weep over the body of their erstwhile hero.



    However, an even greater disaster strikes the city when the Hernici take the opportunity of Roman disarray to revolt once more, after 34 years of peace. The city of Aletrium serves as their base of operations. Marcus Atilius Regulus, a proud senator of Campanian origins, asks the senate and people to be allowed to punish the rebels with swift justice, seeing the consuls and praetors are occupied with other matters in the south. After some debate, this extraordinary command is granted to him. With him he takes Caius Aurelius Cotta, an ambitious young eques looking for military experience.



    The odds do not particularly favour Regulus, but his determination and the courage of his troops are his main weapons.





    Regulus decides the best way to defeat the foe is to split his forces in two, attacking the extremes of the enemy line.







    Meanwhile, he brings his small unit of retainers around the left flank and charges the back of the enemy formation, while his numerically inferior main body of cavalry is ordered to hold off the enemy horsemen. The Roman resolve quickly turns into a local victory, as the right flank of the enemy begins to crumble.



    However, with the immediate element of surprise and shock gone, and the enemy cavalry pinning down the Roman equites, the fight quickly descends into chaos.





    Only thanks to the constant energetic charges of Regulus and the young Cotta, and the superior mores of their soldiers, the Romans ultimately snatch a costly victory from the rebellious Hernici.





    Afterwards, Regulus decides to punish the city of Aletrium by sacking it, and the legion marches home laden with booty.


    In the south, Manius Valerius Maximus, quickly becoming the most distinguished among the Romans, has his own problems to deal with. A captain of Pyrrhus named Theopompus intrudes into the allied territories in Apuleia. Valerius doubts the ultimate loyalty of the Roman allies, and after counselling with his friends he sees no choice but to reaffirm Roman dominance. He gathers his legion and marches into Magna Graecia, intent on subduing the enemies of the Senate and People of Rome. Near Venusia, he catches the Greek and quickly disperses his troops.



    As the captured enemies appear to consist mainly of Samnites, he sets an example for all those intent on defeating Rome. He sends them under the yoke, letting them return to the city of Tarentum in shame. When informers tell him the city is lightly garrisoned, he remembers the words of Dentatus. Rome will never be safe until King Pyrrhus is driven from Magna Graecia. He marches for the city.



    Campaigning in Samnium, the consuls are troubled by the growing instability of the Roman socii. They send a dispatch to the senate, requesting them to be permitted to hold a new levy. They also require the allies to reaffirm their loyalty by contributing to the Roman war effort. Surely, it is in the interest of all socii to ensure the peace and stability of their most trustworthy protector.



    In autumn, Valerius lays siege to the city of Tarentum. He prepares his soldiers for the winter months. Milon, the governor left behind by Pyrrhus, guardian of the citadel of Tarentum, enlists the aid of more men for his defence. Impressed by the preparations of the Greek, Valerius decides it is too early to attack, and bides his time. Meanwhile, he sends the Roman fleet to blockade the port of Brundisium, hoping to prevent reinforcements from overseas.



    With winter approaching, Regulus decides to stay in Rome. His motives are twofold: first and foremost, his recent victories give him a great opportunity to be elected praetor for the following year; second, his new found mistress, a Roman noblewoman, demands much attention. Regulus was impressed by the vigour and obedience of young Cotta in the battle at Aletrium, and bestows upon him the task of leading the legion. Their destination is Capua, where another young potential, the arrogant Lucius Cornelius Scipio, is camped with the new recruits and allied troops. After this rendezvous, their orders are to bring the legions South to support the campaign of the following year.



    In Tarentum, winter prevents Valerius to charge the city walls. He is patient, and as long as King Pyrrhus does not come to the relief of his allies, time is on his side.


    It is the year of the consulship of Gaius Quinctius Claudus and Lucius Genucius Clepsina.
    Additionally, Marcus Atilius Regulus enters the office of praetor. Cnaeus Cornelius Scipio Asina is admitted to the senate after his successful quaestorship, in which he oversaw the administration in the subjugated region of Umbria. The gods granted him a son: Decimus Cornelius Scipio. His brother Lucius decides to return to Rome, to campaign for the quaestorship of the following year.
    With his imperium, Regulus decides to temporarily leave his mistress and takes control over the army camped at Capua. Aside from his adultery, he is an honest man, and decides to take the army to the propraetor Valerius to help him in the conquests in Magna Graecia.



    In summer, Lucius Cornelius Scipio, like his brother before him, is granted a son. He names him Caius.
    While Valerius still awaits the arrival of Regulus, the senatorial legate Caius Fabius Licinus arrives in Thermon, where King Pyrrhus is holding court. With him he brings the demands of the senate for immediate retreat from Magna Graecia. At first, the proud king refuses the generous terms offered by the Senate. Fabius, knowing his opinion will be swayed with the loss of his base of operations across the sea, remains at court for now.



    Confronted with Samnite rebels on his way to Valerius, Regulus dutifully disposes of them but therefore fails to reach Tarentum before the end of summer.
    Back in Roma, the assembled Populus votes to station garrisons in the vicinity of big towns in Latium. No one shall reprimand the Romans for failing to protect farmers and traders from banditry. Besides, the presence of legions some miles outside their gates can dissuade certain unruly towns from revolting once more.



    In autumn, Regulus finally reaches the gulf of Tarentum and quickly dispatches a messenger to the propraetor Valerius. He is ready, and will arrive presently to vigorously press the attack. Content, Valerius orders the troops to march forward, resolved to capture the city before the come of winter.



    This time, they have the numerical advantage, but the walls will not be easily breached.
    The reinforcements arrive quickly, and Valerius, patient and cautious as ever, waits for them to arrive to bolster his forces.



    The two generals meet on the field of battle, and after courteously greeting one another, agree to give the signal. Tarentum shall soon fall for the might of Rome!



    Yet war is fought by soldiers, soldiers who love and fear and bleed. Three columns are sent forth: the left and right will scale the walls, while the central force shall break the gates of the mighty town. To the dismay of the leftmost assailants, the faint light of autumn reflects on long spears waiting for them atop the Tarentine walls. Yet their duty is not to their lives, but to the divine Rome. Their ancestors prevailed upon foes more fierce than this - surely they can do the same?



    Driven forth by bravery and the cries of their superiors, the rightmost flank has begun climbing the long ladders. As their comrades stream over the battlements uncontested, their hearts are filled with valor and their arms are granted strength.



    The Romans on the left have scaled the walls as well, but cannot defend from the long spears wielded by the phalangitai. Seeing no way onto the ramparts, iron points seeking their deaths on every moment, they quickly break.



    Their compatriots at the gates are in grave danger too. No sooner have the hinges of the Tarentine gate given their last scream, as the Epirote cavalry streams through the broken wood. Their sally decimates the regiment of the Romans, which scurries from the ram. Meanwhile, the attackers on the right are steadily driving their foe back, even if surrounded on two sides.



    Yet here the Roman generals intervene once more, sending the remainder of their troops to intervene in the precarious situation. The equites quickly arrive and rout the sallying Greeks.



    They do not fail to exploit the advantage granted them. Furious, the soldiers stream through the gate, destroying a second mounted regiment waiting behind the splintered gates of Tarentum.



    The attackers on the walls vigorously fight on, relieved by the arrival of fresh troops. Ever so slightly, they push the resisting enemies back, sending them fleeing from the walls or speedily to their graves. In these struggles, the enemy general Milon is slain. The attackers rush to the city centre.





    With the Roman troops between the heavy phalangitai and the citadel, the Greeks quickly lose heart and flee. The day is won, and so is the city of Tarentum!



    Generously, the propraetor Valerius accepts the surrender of the city and deposes the current government.



    The praetor Regulus, in the meantime, marches out to subdue the remainder of Kalabria, including the cities of Brundisium, Hydruntum, Lupiae, and Uria. The pacification claims more lives, surely, but what happier lives they will be, free from the despotic whims of a Greek King. With his defeat in Magna Graecia clear for all the world to see, King Pyrrhus quickly decides against enduring the lasting enmity of Rome. Once more, the world clearly sees our might, and even our allies will do good to remember it well.



    However, as winter falls over the Apennine mountains, the next target is already clear. Having been unable to deal with him previously, the legions are now able to bring justice to the traitor Decimus Decius Vibellius. The town of Rhegium serves as his stronghold, but it will not for long.


  5. #5

    Default Re: An EB II AAR: Roma

    Can you give some "internal" info on this?
    1.Unit scale?
    2.Frame rate?Specs?
    3.Graphics settings

    I noticed that the walls of Tarentum are made of wood in battle but strat map has a Stone wall city model.(not final?)


    Anyway, this looks amazing.
    I really like the work you guys have done on the models and the in-unit variety.
    I also like the fact that the campaign starts small, no stacks from the beginning and slow pace.Hopefully this is intentional because its very immersive.

  6. #6
    alin's Avatar Campidoctor
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    Default Re: An EB II AAR: Roma

    Quote Originally Posted by romanius24 View Post
    I noticed that the walls of Tarentum are made of wood in battle but strat map has a Stone wall city model.(not final?)
    With M2TW you don't multiple icons for walls that are used with the settlements icons based on the building level.
    That means the city levels must include the walls so you cannot distinguish between the wall upgrades.
    Last edited by alin; May 17, 2014 at 02:37 PM.

  7. #7
    Stath's's Avatar Protector Domesticus
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    Default Re: An EB II AAR: Roma

    Really magnificent work, amazing!!! It certainly deserves a front page announcement, all the fans should be aware of this!


  8. #8

    Default Re: An EB II AAR: Roma

    Soon...

    Spoiler Alert, click show to read: 
    I hope

  9. #9

    Default Re: An EB II AAR: Roma

    Quote Originally Posted by Stath's View Post
    Really magnificent work, amazing!!! It certainly deserves a front page announcement, all the fans should be aware of this!
    Thanks for the reminder - PM sent!
    EBII Council

  10. #10

    Default Re: An EB II AAR: Roma

    it seems the reworked hastati look more than decent. I apologise from my old critique on them. I should have seen them on the battle map first.

    will those phalanx be fighting on the walls with their sarisa lowered ?
    Last edited by Kranos; May 18, 2014 at 12:21 PM.

  11. #11

    Default Re: An EB II AAR: Roma

    And PM answered:

    Quote Originally Posted by Dictator Of The Roman Republic
    Ok, I'll look into it and get it queued. Thanks for bringing it to our attention.
    EBII Council

  12. #12

    Default Re: An EB II AAR: Roma

    Excellent! Looking very polished, and it's good to hear (from the "Small Factions" thread) that you're at the stage of doing long-term test games.

    Looking at the building rosters for the various cities, I'm not seeing anything that looks like a populace building. Does that mean that populace buildings aren't implemented yet?

  13. #13
    Senator
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    Default Re: An EB II AAR: Roma

    Yes, M2TW bug or you can call it a limitation. They switch to the secondary weapon almost instantly and break the formation, making them pretty much useless.
    Could the memory editing fix that ?
    Elder Scrolls Online :Messing up the Lore since 2007...

    Well overhand or underhand: 3:50 Onwards...

  14. #14
    alin's Avatar Campidoctor
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    Default Re: An EB II AAR: Roma

    Quote Originally Posted by Dargaron View Post
    Looking at the building rosters for the various cities, I'm not seeing anything that looks like a populace building. Does that mean that populace buildings aren't implemented yet?
    Populace buildings have been removed both for gameplay reasons and historical ones also.

    This will clear things up:
    Quote Originally Posted by V.T. Marvin
    From gameplay perspective there is a question how much recruitment populaces should provide. Problem is that there are perils on both ends of the spectrum. If populaces provide very little recruitment (either low replenishment or small pool or both) they are just insignificant to the point of redundancy. If populaces contribute substantially (by either moderate/high replenishment or sizable pool or both) it is even worse. Unless more conditions based on other buildings present are added (which obviates their only merit - code efficiency) the recruitment from populaces is static: the units are available no matter which faction controls the region by which government type. Apparently the original thinking was something akin to "well I should be able to recruit hoplites from Athens no matter what!" Well - NO! If Athens are allied semi-independent state to any faction, then yes of course. But that is what we have Allied State government option (in two flavours of two levels each!) for. But if Athens are freshly conquered and under Roman military occupation or a Roman province or Roman Civitas Libera or Celtic protectorate it only makes sense that the availability/nonavailability, replenishment rate and overall unit pool should be different in each case. And that is what we have faction-specific governments for. They allow us to design recruitment options (together with other boni and capabilities) custom-tailored to each specific way of governance we are representing in the game. Putting a "one-size-fits-all" hat on top of it dilutes and blurs the otherwise meticulous research and coding work put into these governments.

    From historical as well as gameplay perspective the independent and static recruitment options provided by populaces make problematic another (often overlooked) in-game concept that played especially important role in Hellenistic period - that is mercenaries. Mercenaries are extremely well suited to represent local auxiliary units that could be recruited by anybody and have the huge advantage that their recruitment pools are not based on individual provinces, but on wider regional groupings which may be shared by several factions with very different governments instituted in their respective domains and thus - unlike populaces - this "default" and "static" source of recruitment is much more understandable in the context of the governmental arrangement of a particular province. Moreover, why bother recruiting mercenaries while I have the same units available as regionals from populace building? And vice versa!

    So to sum up my argument - I don't see any recruitment option provided by populaces that cannot be handled equally well, if not better, by other ways. I consider populaces serious complication in setting recruitment pools and replenishment rates from various resources of recruitment: governments, colonies, poleis, populaces and mercenaries.
    Quote Originally Posted by Sint View Post
    Could the memory editing fix that ?
    No, it's an internal AI issue. You can do limited stuff with dissasembly, hack away some limits or inject some small functionality.
    Only the M2TW source code in the hands of modders would fix that.

  15. #15
    Biarchus
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    Default Re: An EB II AAR: Roma

    Really nice!
    the first thing that will do when the mod releases is playing the romans.

    ....I would just like for you guys to not made another Rome.
    I don't have anything against it, but it seems a waste to make the same setting all over again. You already had a marvelous mod witht he first EB. What i would really like for you guys to do was a EBII focused on the medieval times; with the same details and passion as the first gave us with the first EB for the Roman times. But probably you don't like the medieval times as much as the roman ones.
    Last edited by The Wise Coffin; May 20, 2014 at 03:14 PM.

  16. #16

    Default Re: An EB II AAR: Roma

    Sooo, at the moment, recruitment is largely governed by the Province Building and the faction-specific Government Building, supplemented by buildings representing the economy and social organization of the province? I can see that.

  17. #17
    Wallachian's Avatar Citizen
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    Default Re: An EB II AAR: Roma

    Amazing, this blew my mind. For me, this is far superior to anything R2TW can offer.

  18. #18

    Default Re: An EB II AAR: Roma

    I do look forward to coming online. I just wish the cities were not so ... square.

  19. #19
    Reno Melitensis's Avatar Domesticus
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    Default Re: An EB II AAR: Roma

    Wonderful work. Does pictures took me back in memory while playing EB I on the RTW engine. Great Work and a rep for you AIlfertes for sharing with us.

    Cheers

  20. #20
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: An EB II AAR: Roma

    Being a fan of the famous Rome total war mods, Roma Serrcutum, Rome Total Realism, and is Invasion Barbaorum 2 coming out? I want to play it. I have definitely played EB and loved playing it on Rome 1, and this is looking good! So much better than Rome 2! I am will download this when this is released.....at least you guys have managed to add variety, any overhaul of politics?

    Plus, could you make the Selecuid cavarly look like this:
























































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