Originally Posted by
Prince of Judah
Trig,
hmmmm.... I'm not sure it's a great idea to put military tech into the tech tree. The war lasted 4 years and the CSA had little chance of winning a long drawn out conflict.
I think it would be bad for players (or AI) to just start recruiting repeating rifle units and then dominate the battlefield. The North's industrial capacity far exceeded that of the South.
The South did have several 10's of thousands of Non-Muzzle loading rifles. There are 12,616 accounted for with incomplete records. the total was higher. if we give the CSA a total generous figure of 25k Breech Loading and Repeating Rifles it still pales in comparison to some 150k Union Breech and Repeaters. The CSA did manage to construct most of the military technology of the North. Ironclads, Submarines, they did manufactur breech loading rifles and carbines, but not repeaters (only captured repeaters). In fact, the CSS Virginia was constructed BEFORE the Union's Monitor. So tech was mostly comparible. The Union was just able to produce a lot more of it. Union regulars for the most part had to purchase there own non-Muzzle loading rifle until into the second half of the war when there was sufficient surplus to issue such weapons to them and even then it was only for a small number of men.
Your reasoning is very sensible, but you need not worry. Already we have every unit type capped, so it would only be a matter of when they're enabled to appear in game.
As is now, you can for instance recruit about half a dozen US units armed with Spencers and Henrys. But now you can recruit them as soon as you've built the appropriate building, later you could only recruit them after the building AND the tech are in place. So to correspond, we'd keep same number of US repeaters units available and maybe 2 CS units and that's it.
Same with colored troops. Currently you can recruit several units of black volunteers right from the start, if the building is available. Which is odd, as you then have black troops in 1861 already. By making it a later tech, you still get the same amount of them, only much later in the game, when the tech gets researched. Again, 6-10 for US and maybe 1 or 2 for CS.
Ok guys. Good suggestions. Keep 'em coming!