Page 1 of 4 1234 LastLast
Results 1 to 20 of 76

Thread: Patch 12 now live

  1. #1

    Default Patch 12 now live

    Total War ROME II: Patch 12

    http://wiki.totalwar.com/w/Total_War_ROME_II:_Patch_12

    Technical and performance improvements:
    Global
    • Fix for squares appearing on certain areas of battle and campaign terrain when using NVIDIA SLI configs.

    Battle
    • Fix for UI-related crash in battle
    • Fixed replay de-sync for siege battles initiated from the frontend (e.g. custom or multiplayer, not campaign battles).
    • Fixed a multiplayer battle spectator crash, which occurred when a defending AI general was killed.

    Campaign
    • Reduced lag during AI turns in Multiplayer Campaign mode.

    Modding
    • Script restricted units can no longer be gained via technology upgrades. Removing a script restriction on a unit when the player has already researched a technology which would have allowed that unit to be upgraded will now allow the upgrade at the point the restriction is lifted.

    Battle AI improvements:
    • Fixed several battle AI issues in naval settlement assaults which caused disembarked units to go idle and not join the battle.
    • Fix for a Battle AI bug where units could not find a path to a wall-breach, if a gate was captured before entering city.
    • Various battle-map improvements to help the Battle AI use siege equipment more effectively.
    • Fixed bug which caused the battle AI not to recognise breaches in some wall corner pieces.
    • Improved Battle AI phalanx unit behaviour (ensuring pike units use their phalanx abilities when bracing).
    • Battle AI no longer issues orders to units when they should be skirmishing.
    • Improved the battle AI’s spatial reasoning in naval settlement assaults. This applies to reinforcing or disembarked naval forces, when selecting positions from which to assault the settlement.
    • Code fix to ensure that the battle AI doesn't try use its artillery to attack buildings that are outside of the main settlement.

    Campaign AI improvements:
    • Campaign AI is now less likely to maintain long blockades without assaulting.
    • Campaign AI is now less likely to move armies into proximity with superior enemy forces.

    General battle improvements
    • Improvements to certain units in unit groups who would fail to pathfind effectively when ordered to attack units in different areas (in very specific/rare cases on the battlefield).
    • Various siege tower climbing fixes.
    • Flaming and whilsting projectiles have been removed from elephant units.
    • Fix for a bug where cavalry archers occasionally did not fire, despite being in range and showing the firing icon on their unit card.
    • Cosmetic improvements to The Oracle of Amun Re.
    • Shield types for Germanic Spear Levy and Spear Brothers have been corrected.
    • The correct factions now have access to mountable artillery in Custom Battles.
    • Improvements to siege vehicles to ensure men on the tower getting knocked into the air does not cause wall-docking to fail.
    • Unit parts (armour, tunics etc) updated to offer greater unit variety.
    • Various improvements to men climbing siege towers and ladders. Soldiers now climb towers more effectively without milling at the bottom.
    • Siege engines will no longer get stuck on trees on the battlefield.
    • Player-controlled ambushing armies can now use deployables in ambush battles.
    • Naval units no longer attempt to reinforce ambush battles.
    • Fixed a bug which prevented armies of only one unit from being able to hide on the battlefield.
    • Fixed an area in the large Persian port where ships were not disembarking correctly.
    • Increased the number of unobstructed walls in the medium and large Rome siege battle-maps.
    • Fixed several cases where multiplayer battles could take place on very steep hills or mountains.
    • Several battle map improvements to beach landings, improved terrain heights and collision with some battlefield props.
    • Added new helmet variations and new Germanic tunics to Campaign Generals.
    • Added new Eastern Horse and Hellenic Heavy Horse variants.
    • Trees and units no longer clip through the ground near the Statue of Zeus at Olympia wonder on the battlefield.
    • Altered ship-sorting priority when disembarking, in order to reduce shuffling around.
    • An alternative bear pelt has been applied to Germanic Berserkers who don't wear helmets under their pelts, so the top of the hairline is no longer visible.
    • Improved reforming (including Pike units) on the battlefield, to reduce units crossing over each other as they reform.

    General Campaign improvements:
    • The cost to hire a new general is now higher if you already have sufficient generals to lead your maximum army and navy caps.
    • Fixed an exploit which allowed you to transfer units from an army that couldn't move into another army, and therefore move them further.
    • Newly formed armies now start with no action points and are unable to switch to the forced march stance until the following turn.
    • Roman armies no longer feature Etruscan names.
    • Greek ‘Classical Heritage’ faction trait now works correctly.
    • Buildings at the beginning of Caesar in Gaul, Hannibal at the Gates and Grand Campaign have been corrected.
    • Beasts of War DLC: Sobek Cultist units can now be recruited in regions containing minor settlements.
    • The Ares Spear experience bonus is now being applied correctly to minor temples.
    • A number of battle maps no longer feature snow during Spring, Summer and Autumn.
    • Fixed an issue where an ambushing army would move at the start of the turn. Please note: Sometimes an ambushing army will move when it is discovered or you discover an agent or army that is standing on top of it. This is expected behaviour.
    • When a general’s unit is the only unit in a reinforcing army, and the general dies but the unit does not, The general will now die on the campaign map.
    • Raiding will no longer cause negative happiness.
    • Technology requirements for military ports have been altered. Tier II military ports either have no tech requirements, or the same requirements as other tier II ports.
    • Corrected local traditions for Iberian regions in Grand Campaign to be Iberian instead of Celtic.
    • Reduced the Siege Holdout Time Effect conferred by siege tower technologies.
    • Political promotion positions for Syracuse, Arevaci and Lusitani factions have been corrected.
    • Forming a confederation no longer causes rebel armies in regions owned by the confederating factions to be absorbed into the confederation.
    • Fixed some terrain issues on the Hannibal at the Gates map.
    • New Germanic trousers and tunics added.
    Usability Improvements
    Battle
    • Fixed a rare bug where fire sound-effects would play after a battle had finished, and could be heard over the victory menu.

    Campaign
    • Reduce Slaves effect now displays the correct icon.
    • Retreat button is no longer enabled on the pre-battle siege screen when forces are unable to retreat.
    • Some typographical fixes in Incidents and Dilemmas.
    • Tweaks to Egyptian and Carthaginian siege technology to more closely match the unlock order of normal Greek technologies.
    • Fixed a situation where all new Carthaginian general or agent recruits had the surname "Gisco".
    • Fix for some instances where a skull would appear on a unit card despite that unit not being dead on the post battle screen.
    • Various improvements to battle-unit banner icons.
    • Arevaci, Lusitani and Syracuse civil-war factions minimap and unit card colours have been corrected.
    • Roman siege buildings are now unlocked by technologies in the correct order in Grand Campaign.

    General
    • The exclamation mark symbol on the Twitch.TV button will now appear only when the player has not accepted the Twitch.TV End User Licence Agreement (EULA). It will no longer show when the EULA has been accepted but the player is not signed into their Twitch.TV account.
    • Added a warning when loading replays from an older game version, to inform the player that results may be inconsistent when viewed in the version they are now playing.
    • If the Twitch End User Licence Agreement (EULA) has previously been declined, it will no longer be displayed every time the game is launched. If the Twitch button is pressed when the EULA has previously been declined, the EULA will then be shown. If the Twitch button is pressed and the player is not signed in to their Twitch account, they will be taken to the options menu to sign in.
    • Twitch streams will now be paused when the Steam overlay is active.
    • The Twitch button will no longer display during Historical Battle frontend intros.
    Balancing Changes
    Campaign
    • Reduced starting money of all minor factions in the Grand Campaign.
    • Unit-balancing changes based on community feedback. Axe Warriors and Naked Warriors have also been added to the Boii unit roster.
    • Reduced all technology-conferred ammo bonuses from 50% to 25%.
    • Reduced General’s logistics-conferred ammo bonuses from 25% and 50% to 10% and 25%.
    • Hidden income bonus for African and Arabian factions removed.
    • Reduced the amount of money that the Etruscan league start the campaign with.
    • Added two extra Hastati units to Rome at the start of their campaign.
    • The Ibossim region now belongs to Carthage at the start of the campaign.
    • Unit-balancing changes. Axe Warriors and Naked Warriors have also been added to the Boii unit roster.

    Battle
    • Reduced the Carthage faction-trait ‘Mercenary Upkeep Cost Reduction’ to prevent over-stacking of the effect.
    • Painted Ones and ambusher units have been given faster movement speed and more hit points.
    • Fierce Swords morale has been changed to 60.
    • Lusitani Spears and Lusitani Guerillas units’ building-branches have been swapped, and Lusitani Guerillas are now available from level 2.
    • Axe Warriors cost has been increased to 470.
    • Sword Followers cost has been increased to 760.
    • Bactrian Noble Horse melee attack and charge bonus have been reduced by 2.
    • Noble Blood cavalry morale has been increased by 5.
    • Veteran Spears hit points have reduced by 5.
    Assembly Kit
    • Fixed an Assembly Kit bug which removed Campaign victory conditions from Campaign mods.
    Last edited by Ishan; May 08, 2014 at 09:59 AM. Reason: notes added

  2. #2

    Default Re: Patch 12 now live

    would it really kill them to give us actually some kind of a changelog? so we wouldn't have to try to figure out what actually changed from last beta build...

  3. #3
    Hoplite of Ilis's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Hellas
    Posts
    2,121

    Default Re: Patch 12 now live

    A lot of AI fixes can be seen in the notes. Lets see if it's true.

  4. #4
    LestaT's Avatar Artifex
    Join Date
    Jun 2005
    Location
    Campus Martius
    Posts
    3,877

    Default Re: Patch 12 now live

    Quote Originally Posted by JaM View Post
    would it really kill them to give us actually some kind of a changelog? so we wouldn't have to try to figure out what actually changed from last beta build...
    I feel you bro. I feel you. As long as no important db turns red when we open PFM I guess everything should be ok.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  5. #5

    Default Re: Patch 12 now live

    STEAM didnt even downloaded anything new... restart just changed the game name and removed the beta sufix... so no changes since last beta updates...

  6. #6

    Default Re: Patch 12 now live

    Every new patch is a good thing.
    What I fear is the usual waves of rants by those who will complain about mods being not usuable anymore and claiming the game breaks thier saves....

  7. #7

    Default Re: Patch 12 now live

    Quote Originally Posted by Emperor Domitianus View Post
    Every new patch is a good thing.
    What I fear is the usual waves of rants by those who will complain about mods being not usuable anymore and claiming the game breaks thier saves....

    luckily, this patch was in public beta for few weeks, so majority of mods are already adjusted for it..

  8. #8
    LestaT's Avatar Artifex
    Join Date
    Jun 2005
    Location
    Campus Martius
    Posts
    3,877

    Default

    Quote Originally Posted by JaM View Post
    STEAM didnt even downloaded anything new... restart just changed the game name and removed the beta sufix... so no changes since last beta updates...
    From .Com

    Quote Originally Posted by Trish CA
    Yes it is normal. The latest beta build and the current patch 12 build are the same number: 10877.535502.
    Last edited by Ishan; May 08, 2014 at 11:13 AM. Reason: Double Post
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  9. #9
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Patch 12 now live

    Thanks!

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  10. #10
    Sharpe's Avatar Praeses
    Join Date
    Jun 2008
    Location
    London
    Posts
    8,876

    Default Re: Patch 12 now live

    Updated Companion Cavalry?

    Spoiler Alert, click show to read: 


    Not my pic.

    Dat horsey helmet tho

  11. #11

    Default Re: Patch 12 now live

    Few off-topic posts deleted. This thread will be used for giving feedback to CA devs, where players will give feedback on the things that this patch 12 claims to have fixed\balanced or any other issues that this patch may have unmistakably introduced in your vanilla copies.

    So, it will be strictly on-topic from this point beyond. Take any general complaints regarding this game, here. CA's Business practices, here.

  12. #12
    neoptolemos's Avatar Breatannach Romanus
    Join Date
    Jan 2008
    Location
    Seirios,a parallel space,at your right
    Posts
    10,727

    Default Re: Patch 12 now live

    Quote Originally Posted by Sharpe View Post
    Updated Companion Cavalry?

    Spoiler Alert, click show to read: 


    Not my pic.

    Dat horsey helmet tho
    Yup that's really an eye-candy addition
    Quem faz injúria vil e sem razão,Com forças e poder em que está posto,Não vence; que a vitória verdadeira É saber ter justiça nua e inteira-He who, solely to oppress,Employs or martial force, or power, achieves No victory; but a true victory Is gained,when justice triumphs and prevails.
    Luís de Camões

  13. #13
    Kraut and Tea's Avatar Campidoctor
    Join Date
    Apr 2013
    Location
    Home
    Posts
    1,550

    Default Re: Patch 12 now live

    Did anyone find new models or textures that were not already added with patch 12 beta?

    "welsh_crown" was changed to have some weird chains hanging from it.

  14. #14

    Default Re: Patch 12 now live

    Quote Originally Posted by Sharpe View Post
    Updated Companion Cavalry?

    Spoiler Alert, click show to read: 


    Not my pic.

    Dat horsey helmet tho
    It was added to a lot of elite cavalry units. Now i want it on hellenic cataphracts and we are good!

  15. #15

    Default Re: Patch 12 now live

    This is a new era for MPC, now we can't rely on general spawning and insta engaging armies. Iam proud though that CA probably added 20% or so of these changes based on my feedback and the Hannibal at the gates MPC i made.

    Such as removing generals starting movement on spawn, decreasing Carthage mercenary upkeep bonus. The major buff to ambush units. Iberian culture etc.

    Most of these changes i find great! Even though they remove tools i use as a player to my advantage.
    Youtube channel
    Twitch channel
    Looking forward to Warhammer Total War

  16. #16
    Lugotorix's Avatar non flectis non mutant
    Join Date
    Mar 2005
    Location
    Carolinas
    Posts
    2,015

    Default Re: Patch 12 now live

    Quote Originally Posted by Vardeus View Post
    It was added to a lot of elite cavalry units. Now i want it on hellenic cataphracts and we are good!
    Hippeus Lancers got it as well. I just played a custom battle as Syracuse. They also have Samnite Swordsmen mercenaries in their custom and mp roster, which might be new. I've been looking for them, because I needed them for an AAR screen.
    Last edited by Lugotorix; May 08, 2014 at 05:51 PM.
    AUTHOR OF TROY OF THE WESTERN SEA: LOVE AND CARNAGE UNDER THE RULE OF THE VANDAL KING, GENSERIC
    THE BLACK-HEARTED LORDS OF THRACE: ODRYSIAN KINGDOM AAR
    VANDALARIUS: A DARK AGES GOTHIC EMPIRE ATTILA AAR


  17. #17

    Default Re: Patch 12 now live

    Nice patch, digging the changes.

  18. #18

    Default [Patch 12] Siege A.I. & Naval A.I. results (Post your results here! You knew this was coming!)

    Hi everyone,

    The obvious:

    Please post your Siege & Naval A.I. results.

    For those who want me to test, Give me armies & navies & a locale.

    I will do likewise.

    Thanks,
    Sweet hellas1..........Bringing you TWC joy for MANY years now!!!!!

  19. #19
    14182's Avatar Miles
    Join Date
    Nov 2013
    Location
    Hong Kong
    Posts
    348

    Default Re: Patch 12 now live

    Quote Originally Posted by sertorio67 View Post
    Balancing Changes
    Campaign

    • Reduced starting money of all minor factions in the Grand Campaign.
    • Unit-balancing changes based on community feedback. Axe Warriors and Naked Warriors have also been added to the Boii unit roster.
    • Reduced all technology-conferred ammo bonuses from 50% to 25%.
    • Reduced General’s logistics-conferred ammo bonuses from 25% and 50% to 10% and 25%.
    • Hidden income bonus for African and Arabian factions removed.
    • Reduced the amount of money that the Etruscan league start the campaign with.
    • Added two extra Hastati units to Rome at the start of their campaign.
    • The Ibossim region now belongs to Carthage at the start of the campaign.
    • Unit-balancing changes. Axe Warriors and Naked Warriors have also been added to the Boii unit roster.
    Seems this is so important that they have to mention it twice between these few bullet points.

  20. #20
    LestaT's Avatar Artifex
    Join Date
    Jun 2005
    Location
    Campus Martius
    Posts
    3,877

    Default Re: Patch 12 now live

    ^

    No. That means they did the changes twice. First on community feedback which maybe sucks then they made another changes again before the patch goes live. That's why it was mention twice.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •