This thread will be a general catch-all for discussing future plans, receiving historical feedback and advice, and presenting any smaller previews we are working on.
Here are some of the larger updates we have planned that we will be working to complete:
Completely redone/updated startpos - The startpos the mod currently uses is very old. It still works well, but it could be a lot better. A newer startpos would allows us to add faction intros, fix a few starting situations, add some new playable factions, have more religion options, and introduce scripting changes if we want. We can also (possibly) have chapter missions as well.
Completely redone models/textures/units/recruitment system - This is a high priority for the mod and Ahiga is already doing some excellent work in this area. We would like to have a much more historically accurate representation of units.
Reworked/redone technology trees - Rather than have the vanilla options, we would have our own trees that reflect the time period.
New playable factions - Christian Armenia is an important faction that is not present currently. Also, the Huns are a DLC faction which will be changed in the future (so you don't have to own the Nomad pack to play them).
Updated CAI and Battle mechanics - To better reflect the tactics and combat of the time period.
Language Support - Or, at the very least, have a pack that will insert the English names for other language versions.
These are just a few of the things we are aiming to do with this mod. While it is currently very playable and stable, this mod could be a truly amazing scenario once it is completed. We hope to have this mod feel like a true expansion to the core game.