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Thread: Constantine: Rise of Christianity Update Tracker

  1. #1

    Default Constantine: Rise of Christianity Update Tracker

    I will use this thread to post updates that have been made to the mod. As always, the download link for the mod can be found in this thread.


    Update April 16
    - New Version released.

    Update: April 17
    - Removed audio when selecting starting characters for Roman factions until I can fix the audio type (only new campaigns will experience this).
    - Added religious conversion bonus to tier 1 barbarian temples.
    - Temples redone for Gothic Paganism.
    - Fixed Custom Battle units to match in game rosters.
    - Fixed Lombard starting units (only new campaigns will experience this).
    - Fixed starting spy portraits for Roman factions (only new campaigns will experience this).
    - Added four new Germanic units and reworked some unit names in preparation for a much larger Germanic update.

    Update: April 19
    - Fixed the bug that made it so you couldn't attack Rome, couldn't move Maxentius and couldn't select Constantine's English army - but it requires a new campaign unfortunately. I am sorry everyone about the bug, this is a huge overhaul and a work in progress. Thanks to everyone who reported it.
    - An easy fix if playing as Constantine is to disband Dalmatius' army (or assassinate/replace him).
    - If you want to try to fix your save game, go here: http://www.twcenter.net/forums/showt...1#post13789923
    - Also fixed Roman temple models on campaign map.

    Update: April 21
    - Overhauled rosters for Goths, Franks and Lombards. Many new units and reworked textures/units. See images section for examples.
    - Goths, Franks and Lombards start with more technologies researched (new campaign required to experience).
    - Added in more religious conversion effects for temples for various factions.
    - Added option for all factions to sack, liberate and loot settlements.
    - Fixed Gothic commander options.

    Update: April 24
    - Fixed some missing Auxiliary unit names.
    Last edited by Dresden; May 03, 2014 at 02:34 PM.

  2. #2

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update May 15
    - Completely redone startpos. (These changes affect new campaigns only)
    - New playable faction: Christian Armenia.
    - Completely new and customized Chapter Missions for the Roman factions, the Sasanian Empire and the Franks.
    - New Victory Conditions for most factions.
    - New Custom Faction introductions on the campaign map.
    - All faction leaders now have special traits/ranks.
    - New Custom models for Sasanian, Armenian and German leaders.
    - Starting buildings and other starting issues fixed.
    - Goth faction is now completely germanic in culture and religion.
    - Huns are a new faction so that the Nomad DLC is no longer required to play them.
    - Current Hun and Goth campaigns will be negatively affected due to these changes.

    Other changes (save game compatible):
    - Better AI Recruitment Mod by Litharion now included. This will drastically improve AI army composition. Big thanks to him for letting me use his mod.
    - Consolidated Eastern recruitment buildings. There is now 1 land barracks and 2 stables (rather than 2 and 3, respectively).
    - Expanded Sasanian, Armenia, Huns and Picts rosters with more units.
    - CAI personality changes: AI will now be more aggressive and militaristic.
    - Altered various battle settings to slightly increase battle times, improve unit cohesion and fatigue/morale effects.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  3. #3

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update May 27
    - Compatible with Getae/Pirates DLC

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  4. #4

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update August 12

    Roman Expansion Update Notes
    - Overhauled Roman Rosters with custom textures, models and units to be historically accurate.
    - Added new battle mechanics based on the Lines of Battle Mod.
    - Improved Roman garrisons (starting garrisons still have to replenish the first few turns).
    - Increased cultural bonus in German lands to make them harder to Romanize/hold.
    - Increased unit sizes for all factions.
    - Constantine and Maxentius now start at war.
    - Roman factions can no longer liberate cities.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  5. #5

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update August 13
    - Fixed many missing textures and added texture variation.
    - Fixed pants clipping legs and Roman skin variants.
    - Fixed Foederati units missing hair/beards.
    - Added Frankish unit with throwing axes (while charging) to Roman auxiliaries.
    - Various German units now have throwing axes rather than javelins when charging.
    Last edited by Dresden; August 13, 2014 at 09:08 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  6. #6

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update August 14
    - Working with the DLC release

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  7. #7

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    - Roman generals now have the new textures. Huge thanks to Maximus183 for his submod.
    - New background image. Big thanks to Vennonetes.
    - Renamed rebel factions to be more historically correct. Thanks to Last Roman for the suggestions.
    - Fixed some texture issues.
    - Changed some uniform colors to be more realistic.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #8

    Default Re: Constantine: Rise of Christianity Update Tracker

    Updated
    - Updated Germanic units and generals with the new textures and models.
    - Updated textures so that battles should have increased performance.
    - Tweaked morale values.
    - Eagle Cohort is now recruitable by Romans.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  9. #9

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    - Steam version will remain for patch 14 until patch 15 is official. Standalone TWC version will be available for patch 15 beta users.
    - Adjusted AI aggression and bonuses to hopefully provide more of a challenge.
    - Added gravitas per turn to skills and political ranks in accordance with patch 15's new politics system.


    Standalone TWC version
    - Updated mod so it is patch 15 beta compatible. Does not contain new buildings yet.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  10. #10

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update to Standalone pack
    - Fixed battle crash
    - Added civil war at higher imperiums
    - Fixed shields disappearing for a unit when zoomed out

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  11. #11

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    - Projectile balancing and range changes, specifically for horse archers.
    - Ancillaries now function properly.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #12

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    - Armenian Faction Expansion from Avetis (welcome to the team!)
    - 17 new, custom, historically accurate Armenian units.
    - See this thread for details: http://www.twcenter.net/forums/showthread.php?668052
    - New Armenian faction symbol and unit cards.
    - Added Custom Chapter Missions and faction traits for Armenia.
    -------------------------------
    - Added in theaters and tax buildings from EE.
    - Added in Patch 15 Imperium effects.
    - Lowered Roman mercenary recruitment.
    - Chapter missions (vanilla) added for various factions.
    - Added in new vanilla traits.
    - Added new loading screens.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    - Changed African and Arabian temples to give Desert Nomadic culture.
    - Fixed British Confederation name.
    - Fixed broken building slots in Olisipo, Sparta and Antioch (new campaigns only).

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  14. #14

    Default Re: Constantine: Rise of Christianity Update Tracker

    Bug fix/UI Update
    - Added new UI elements by Idreaus. Huge thanks to him for his contributions!
    - New UI elements include custom faction emblems, new loading screen overlay, and new main mod icon.
    - Added campaign caps for Palatina units (Praetorians).
    - Made Huns playable in custom battles.
    - Lowered Agent success chances.
    - Slightly lowered agent caps.
    - Fixed missing text in political effects.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  15. #15

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    Patch 16.1 compatible

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #16

    Default Re: Constantine: Rise of Christianity Update Tracker

    Small update to first pack to fix units being upgraded by final roman tech when they weren't supposed to be

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  17. #17

    Default Re: Constantine: Rise of Christianity Update Tracker

    Small update to add unit caps to some Roman units.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  18. #18

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update
    Sasanian and Arabian overhaul released. See preview thread for details.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #19

    Default Re: Constantine: Rise of Christianity Update Tracker

    Update November 29
    - New standalone version - 2 parts, make sure to get both new parts and remove old version.
    - Mod now compatible with Patch 18 Power & Politics update.
    - Added government types, new political parties, etc. for various factions
    - Added banditry & plagues mechanics from Empire Divided
    - Added new Empire Divided UI for all factions

    Steam will be updated tomorrow

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  20. #20

    Default Re: Constantine: Rise of Christianity Update Tracker

    Updated Dec 18
    - Changed some buildings to give entire province sanitation instead of just 1 region.
    - Added some sanitation/banditry effects to some technologies.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

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