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Thread: Constantine: Rise of Christianity Bug Reports

  1. #121

    Default Re: Constantine: Rise of Christianity Bug Reports

    After the update the new buildings from the DLC are gone, I can only see them if I load a save game but not if I start
    The object of war is not to die for your country but to make the other bastard die for his.

  2. #122

    Default Re: Constantine: Rise of Christianity Bug Reports

    Do you mean the administration buildings? I am not sure they were working previously, I wonder why they were working in the save game that is odd.

    Edit - should be working now
    Last edited by Dresden; December 19, 2017 at 09:27 PM.

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  3. #123

    Default Re: Constantine: Rise of Christianity Bug Reports

    One more question, I have done the unit cards for the 4 roman factions but once I finish with everything how is this gonna work if I upload it into the workshop since I had to change some of the db entries?. Made different cards for each of the 4 factions.
    Last edited by neoiq5719; December 20, 2017 at 08:37 AM.
    The object of war is not to die for your country but to make the other bastard die for his.

  4. #124

    Default Re: Constantine: Rise of Christianity Bug Reports

    Just make sure its higher alphabetically in the data folder as a pack file. It should overwrite any entries in the mod.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  5. #125

    Default Re: Constantine: Rise of Christianity Bug Reports

    It seems to me that the political loyality edict is not working for constantine in the campaign. It makes no difference for me if its acitvated or not?

  6. #126

    Default Re: Constantine: Rise of Christianity Bug Reports

    I'm getting a ctd when opening Faction summary screen playign as Maxentius.
    The afore-mentioned personage has been marked for honorable execution
    in accordance to the lawful tradition and practice of the Morag Tong Guild.
    The Bearer of this non-disputable document has official sanctioned license
    to kill the afore-mentioned personage.

  7. #127

    Default Re: Constantine: Rise of Christianity Bug Reports

    Should be fixed now, thanks.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  8. #128

    Default Re: Constantine: Rise of Christianity Bug Reports

    Anyone have missing helmets for the general bodyguard cavalry and palatina cavalry?

  9. #129
    Diocle's Avatar Comes Limitis
    Join Date
    Nov 2008
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    Amon Amarth
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    12,572

    Default Re: Constantine: Rise of Christianity Bug Reports

    Quote Originally Posted by asher237 View Post
    Anyone have missing helmets for the general bodyguard cavalry and palatina cavalry?
    Same here.

  10. #130

    Default Re: Constantine: Rise of Christianity Bug Reports

    Tried to install using this 3 part install.

    https://steamcommunity.com/sharedfil.../?id=299700707

    Then, activated each part on Rome2

    Crashes when I go into anything.

    Can anyone advise?

  11. #131

    Default Re: Constantine: Rise of Christianity Bug Reports

    Looks like I can do that campaign; but not custom battle or multiplayer battle. Can anyone advise?

  12. #132

    Default Re: Constantine: Rise of Christianity Bug Reports

    I can see people playing on multiplayer for rise of Constantine; but the game crashes if I got to multiplayer battle. Can someone advise?

  13. #133

    Default Re: Constantine: Rise of Christianity Bug Reports

    Started with a Clean version of Rome 2; then added Rise of Constantine 1,2,3 with DEI and all mods removed. Crashes. It says it is looking for an older version of Rome 2.

  14. #134

    Default Re: Constantine: Rise of Christianity Bug Reports

    Hello. Congratulations on the excellent mod. I am big fan of the historic period, also i am subscribed to your attila version. But something thath really bothers me in this version - the mercenaries around the map are still from ancient BC times. By this time in history there were already mass foederati conscription and a high level of barbarisation; i don't see this represented by merc pool at least. This really pokes in my arse shaft x_X

  15. #135
    Libertus
    Join Date
    May 2014
    Location
    Milano - Italy
    Posts
    83

    Default Re: Constantine: Rise of Christianity Bug Reports

    I reloaded the Mods but I got a campaign with Iceni instead of the Costantines, Rome at war with the Etruscans, African kingdoms etc. why ?

  16. #136
    elementall's Avatar Libertus
    Join Date
    Mar 2014
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    Argentina
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    94

    Default Re: Constantine: Rise of Christianity Bug Reports

    Hi Dresden,
    Another nice mod!
    I have this? is normal? Romans generals/leaders for Garamantes and Massaely (right the same guy on two factions)


    Regards!

  17. #137
    elementall's Avatar Libertus
    Join Date
    Mar 2014
    Location
    Argentina
    Posts
    94

    Default Re: Constantine: Rise of Christianity Bug Reports

    Hi!,
    I see other bugs, i know you are working on DEI but, if you can check these errors will be very cool!
    In the technology tree, the icons are in wrong position...
    And the agents effects are missing...

    Last edited by elementall; May 27, 2019 at 07:11 PM.

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