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Thread: How to: Mod Stainless Steel!

  1. #101
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to: Mod Stainless Steel!

    'Byzantine' - that will most likely be the culture description. Please copy the part in brackets as well if you need some info on entries.










  2. #102

    Default Re: How to: Mod Stainless Steel!

    Can someone please post the unit_models folder? I'm trying to work out some bugs in HURB.

  3. #103
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to: Mod Stainless Steel!

    The whole folder? Sure?










  4. #104
    +Marius+'s Avatar Domesticus
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    Default Re: How to: Mod Stainless Steel!

    Quote Originally Posted by k/t View Post
    Can someone please post the unit_models folder? I'm trying to work out some bugs in HURB.
    Dude, that's 2.9 GB

    Just download SS again.

  5. #105

    Default Re: How to: Mod Stainless Steel!

    Oh. I didn't realize it was that big. I'll just reinstall SS in a new folder, haha.

    Holy crap, mine is 3.4 GB. I didn't think those meshes and stuff took that much room. They're only 30 KB each or so.

  6. #106
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    Default Re: How to: Mod Stainless Steel!

    Textures can easily be as big 5MB if the skinner isn't experienced, record I have seen is a 25MB set of textures (4 files inclusive of the normal map) for one model in CoW. That's when you are just asking for lag in battles. Nicely detailed textures can be had in 4MB sets.










  7. #107

    Default Re: How to: Mod Stainless Steel!

    How do I tone down the amount of money the AI receives? The money script is a little confusing

    Why does the AI need such large amounts of money? I realize it needs an extra advantage, but I intend to make the game harder in other aspects. I ask this question in case the AI needs a certain amount in order function, for example; to start spending some of it

  8. #108

    Default Re: How to: Mod Stainless Steel!

    I've got one. How do i tone down the penalties on my generals getting stars? because it seems kind of rediculous having generals with 3-4 heroic victories under their belt and still only holding 1 to 0 stars... especially if they were born with 4 or 5 to begin with... i mean, you're supposed to gain stars from winning heroics instead of losing them right?

  9. #109
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to: Mod Stainless Steel!

    There must triggers that give traits with deduct from the 'star count' - usually connected with sitting in settlements for several rounds.










  10. #110

    Default Re: How to: Mod Stainless Steel!

    but what txt file are these traits/counters located in?

  11. #111

    Default Re: How to: Mod Stainless Steel!

    no worries, found it on my own

  12. #112

    Default Re: How to: Mod Stainless Steel!

    allright, i now realize it wasn't that simple... can you tell me if i'm looking for something along the lines of a trait distribution txt, or wether this is just a part of the sourcecode and thus un-moddable?

  13. #113

    Default Re: How to: Mod Stainless Steel!

    i should really learn how to check these forums more thoroughly before asking... for anyone else who want's to play around with this particular part of the game mechanic, here's the guide: http://www.twcenter.net/forums/showt...Specialization sorry for the post spam guys!

  14. #114
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: How to: Mod Stainless Steel!

    No worries - you will be able to edit your posts in a short while, 25 posts is the target afaik.
    And thanks for providing the link for others.










  15. #115

    Default Re: How to: Mod Stainless Steel!

    How do i edit the age of agents when they are recruited? I want assassins/spys to be between 16-20 at spawn.

  16. #116
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    Default Re: How to: Mod Stainless Steel!

    I have no concrete idea, but I would think it's a random number based on the "age at adoption" range in descr_campaign_db.xml:
    Code:
          <min_adoption_age uint = "16"/>
          <max_adoption_age uint = "40"/>










  17. #117

    Default Re: How to: Mod Stainless Steel!

    Quote Originally Posted by Gigantus View Post
    I have no concrete idea, but I would think it's a random number based on the "age at adoption" range in descr_campaign_db.xml:
    Code:
          <min_adoption_age uint = "16"/>
          <max_adoption_age uint = "40"/>
    Doesn't seem so. I had already tweaked the values (min 14 max 20) but agents still spawn older (5 spys age 24/26/28/34).

  18. #118

    Default Re: How to: Mod Stainless Steel!

    How do i make the game brighter? I already have brightness up to 100% but the game is still dark as hell. I don't have this problem with TATW so i assume the "issue" is with SS.

  19. #119
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    Default Re: How to: Mod Stainless Steel!

    Quote Originally Posted by Gyugas View Post
    Doesn't seem so. I had already tweaked the values (min 14 max 20) but agents still spawn older (5 spys age 24/26/28/34).
    Then I guess it's random based on a hard coded age range


    Quote Originally Posted by Gyugas View Post
    How do i make the game brighter? I already have brightness up to 100% but the game is still dark as hell. I don't have this problem with TATW so i assume the "issue" is with SS.
    I never managed to have the brightness in video options have any effect. You can play around with the values in descr_strategy_lighting, but as the name suggests that only affects the strat map. If the file exists simply remove\rename it and see if it changes anything.










  20. #120

    Default Re: How to: Mod Stainless Steel!

    Does SS have the MTW2 XP bug (if you add units to the queue last thing in a turn they spawn without xp from buildings)?

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