Re: Piracy in the Southern Passage (The Fallen Clan)
Raid location changed to Marune System.
SOS Call:
2/20 chance the raiders are seen as they’re making an approach, alerting local defenders and allowing them to intervene. A battle will be rolled before the raid can happen.
8/20 chance the victims get an SOS call out as the attack is underway. A battle may be rolled after the raid has happened.
8/20 chance the victims cannot send an SOS but do put up a fight. No battle.
2/20 chance the victims are taken completely by surprise. +10% loot.
1-2, the defenders of Marune are caught completely by surprise (+10% loot)
3-10, the raiders are able to prevent the victims from sending an SOS call
11-18, the victims get an SOS call, a battle may occur after the raid has begun
19-20, a battle will be rolled before the raid can happen.
Modifiers: -4 SOS (pirate), -4 SOS (trait)
Rolled a 18 - 8 = 10. the raiders are able to prevent the victims from sending an SOS call
Loot: Trade income will be based on 2 trade lanes and 100,000 total income.
Rolled a 20, so 20%*2 + 8* (+4 guerilla warfare) of 100,000 Crowns is 48,000 Crowns loot.
Last edited by Honors Bastion; April 27, 2014 at 04:26 PM.
Reason: Corrected looting mistake on my part.
Re: Piracy in the Southern Passage (The Fallen Clan)
SOS Call:
2/20 chance the raiders are seen as they’re making an approach, alerting local defenders and allowing them to intervene. A battle will be rolled before the raid can happen.
8/20 chance the victims get an SOS call out as the attack is underway. A battle may be rolled after the raid has happened.
8/20 chance the victims cannot send an SOS but do put up a fight. No battle.
2/20 chance the victims are taken completely by surprise. +10% loot.
1-2, the defenders of Maddar are caught completely by surprise (+10% loot)
3-10, the raiders are able to prevent the victims from sending an SOS call
11-18, the victims get an SOS call, a battle may occur after the raid has begun
19-20, a battle will be rolled before the raid can happen.
Modifiers: -4 SOS (pirate), -5 SOS (Guerilla Warfare)
Rolled a 17 - 9 = 8. The raiders are able to prevent the victims from sending an SOS call and are able to loot the system before patrols can come help.
Loot: Trade income based on 2 trade lanes with one 25,000 route, one 30,000 route, and one 45,000 route for a total of 100,000.
Rolled a 6, so [(2*6%) + 10% (traits)] = 22% of 100,000 Crowns is 22,000 Crowns Looted.
After two successful pirate raids have been launched on the Marune and Maddar systems, the news of the raids has caused an increase in security in the nearby systems. All Systems within 2 spacelane jumps will be given a +5 to SOS rolls to represent this heightened security.
The news of the two raids will reach Terra in 12 RL hours if anyone wants to RP this.