A few questions, maybe not directly related to screenshots but they work to illustrate them.
How does chanting really work?
Never quite got the hang on eagles, chanting and screaming abilites.
Warcry I think gives a +10 bonus to attack for 20 seconds after doing it (and it takes 10 seconds to "charge it up") but chanting raises morale or decreases enemy moral?
Do anyone actually use them? Is their morale effect really high enough to be better than another normal combat unit?
Same thing for these guys and units like them.
Do anyone actually use these unique high-cost, high-stat but low numbers units? I'm thinking of course of units like Guards of the Royal House, Umbar Guard, Guards of the Citadel and the like?
They may be good man for man, but at only half the size of other units and without being twice as good per man? Add to that the difficulty of retraining them (only available on a single place) and that they are trained in cities where you can also train all other faction units including sometimes better units than anywhere else in your realms, or with higher bonuses to experience etc.
And for that matter, does anyone use the special formations available in BI? The shield wall and schiltrom? To me, they seem useless, the shield wall just doesn't seem to work very well and the schiltrom is static and simply means that cavalry can't charge you but also has no need to charge you since you are stuck where you are while the cavalry mops up all other units you may have.
In vanilla RTW the testudo was good and the phalanx was amazing, but these new formations?
And for that matter. The cavalry wedge formation? Does that actually give any benefits?
I've tried both with and without it and can't really see any clear advantages or disadvantages.
Traditionally wedge formations were used to split enemy line formations, but that doesn't really apply to RTW, either that or I'm not just getting it.