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Thread: The mystery of the missing reinforcement portrait solved

  1. #1
    Gigantus's Avatar I am not special - I am a limited edition.
    Patrician took an arrow to the knee spy of the council

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    Default The mystery of the missing reinforcement portrait solved

    This has really been bugging me for a while, and as pesky things go when modding M2 the solution is amazingly easy:

    You need the data\descr_ui_colour_db.txt file from one of the kingdoms campaigns. Underneath the crucial part that does the trick, you can simply add it to the vanilla file as well.

    Now included in the latest version of Bare Geomod

    For those of you without much know how, simply extract this download into the data folder of your kingdoms mod.

    Spoiler for additional code required
    Code:
    ; _pos and _size members are interpreted as SCREEN_COORDs in code, use alpha for x, red for y
    ; _pcnt read int perentages (0-100) from alpha, rgb ignored
    aisa_card_sprite_pos                  0,  14,   0,   0
    aisa_card_men_total_clr                255, 255,   0,   0
    aisa_card_men_remaining_clr            255,   0, 255,   0
    aisa_card_men_bar_pos                  3,  73,   0,   0
    aisa_card_men_bar_size                 42,   4,   0,   0
    aisa_card_missile_pos                  1,   3,   0,   0
    aisa_card_movement_pos                 16,   3,   0,   0
    aisa_card_combat_pos                 31,   3,   0,   0
    aisa_card_routing_pos                  3,  56,   0,   0
    aisa_card_running_test_pcnt             10,   0,   0,   0
    aisa_card_walking_test_pcnt             10,   0,   0,   0
    aisa_card_firing_test_pcnt             10,   0,   0,   0    ;pcnt of missile capable units firing
    aisa_card_under_fire_test_pcnt             10,   0,   0,   0
    aisa_card_melee_test_pcnt             10,   0,   0,   0
    aisa_card_routing_test_pcnt             10,  30,  75, 100    ;slow flash, med flash, fast flash, solid



    Last edited by Gigantus; July 03, 2017 at 12:31 PM. Reason: added download










  2. #2

    Default Re: The mystery of the missing reinforcement portrait solved

    Brilliant. This should be in the Tutorial section so other modders can find it. It's plagued BC.

  3. #3
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The mystery of the missing reinforcement portrait solved

    And moved...










  4. #4

    Default Re: The mystery of the missing reinforcement portrait solved

    Great! Glad we can count on you to help us Gigantus!


  5. #5
    Withwnar's Avatar Script To The Waist
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    Default Re: The mystery of the missing reinforcement portrait solved

    Thanks Gigantus but could you explain what problem it is solving exactly? We're all a little confused in your TATW thread because we're not missing reinforcement pics in TATW, that we know of.

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The mystery of the missing reinforcement portrait solved

    Yup, I commented there - seems I either had an old version of TATW or got mixed up. Simply check if TATW has the file with the bottom part. If so close the thread (or even delete to avoid further confusion).










  7. #7
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: The mystery of the missing reinforcement portrait solved

    Checked, and TATW already have it

    Kingdom of Lindon preview video out





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    Favorite TATW compilation: Withwnars Submod Collection
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  8. #8

    Default Re: The mystery of the missing reinforcement portrait solved

    One step forward to finish my mod! Thx man, good stuff!
    Click image for larger version. 

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  9. #9
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: The mystery of the missing reinforcement portrait solved











  10. #10
    Reno Melitensis's Avatar Domesticus
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    Default Re: The mystery of the missing reinforcement portrait solved

    Great, will see how it works on the IB II mods.

    Cheers

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