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Thread: The Royal Road - Our Development Journal

  1. #141
    dalapto's Avatar Civis
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    Default Re: The Royal Road - Our Development Journal

    Nice, we needed an icon - thanks Baxon!

    By the way Coffin, are you planning to add new music for each faction at some stage? - Music isn't usually a high priority initially for mods.

  2. #142

    Default Re: Development Issue #36

    Quote Originally Posted by The Wise Coffin View Post
    Special thanks to Baxon, without you this mod would never be able to go foward!
    Thanks for that you did too good..a great leader plus of course all it is with make ROP mods do great!

    Quote Originally Posted by dalapto View Post
    Nice, we needed an icon - thanks Baxon!
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

  3. #143
    Prince of Judah's Avatar Campidoctor
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    Default Re: The Royal Road - Our Development Journal

    release before Hanukkah please. also will kush be playable?

  4. #144
    The Wise Coffin's Avatar History is the Future
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    Default Re: The Royal Road - Our Development Journal

    Quote Originally Posted by Prince of Judah View Post
    release before Hanukkah please. also will kush be playable?
    I would love so, but i don't think its possible.
    Just me and Baxon are working on the mod, and lately i have beein having many personal troubles.

  5. #145
    tomySVK's Avatar Campidoctor
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    Default Re: The Royal Road - Our Development Journal

    Take your time, we will be waiting patiently

  6. #146
    The Wise Coffin's Avatar History is the Future
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    Default Development Issue #37

    Man Slayers - Unique Units for Scythia and Mazaka (Classical Age: Total War Original Work)

    Oir-Pata:
    The Man Slayers ride side by side with the men, to ensure victory for the Saka cultures. They come from royal tribes that can afford their education and equippment; from the great tribal confederations like the Skula and the Ma-Sakā. Few in numbers, but ferocious and determined as any elite force; they also serve as a symbol of fear for the foreign enemy; for they never saw a women riding on the battlefield, dressed as a man.

  7. #147
    demagogos nicator's Avatar Domesticus
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    Default Re: The Royal Road - Our Development Journal

    Nice, I just hope Ai would not overspam them

  8. #148
    dalapto's Avatar Civis
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    Default Re: The Royal Road - Our Development Journal

    Quote Originally Posted by demagogos nicator View Post
    Nice, I just hope Ai would not overspam them
    I'd prefer Man-Slayer Spam over Spearman Spam anyday.

  9. #149
    The Wise Coffin's Avatar History is the Future
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    Default Development Issue #38

    ​Kushite Unique Units (Aristeia: The Epic Cycle Original Work)

    Kaš'ha:
    With their great range and penetrative power, Kushite longbowmen are deadly missile troops to be feared and admired.

    Kaš Mibt:
    Kushite axemen are powerful assault troops capable of breaking through ranks of armoured enemies with relative ease, though are poor in defence.

  10. #150
    tomySVK's Avatar Campidoctor
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    Default Re: The Royal Road - Our Development Journal

    Thanks for updates

  11. #151
    The Wise Coffin's Avatar History is the Future
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    Default Development Issue #39

    Kushite Generals Bodyguard (Soldier - Aristeia Original Work/Chariot - Judea Total War Original Work)

    Kaš Hetmet:
    The chariot is not a weapon that most use in the Kushite society. Only those that are chosen by the high lords of Napata and Meroe can ride these vehicles of destruction.

  12. #152
    demagogos nicator's Avatar Domesticus
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    Default Re: The Royal Road - Our Development Journal

    Chariot look amazing, but should not it have also archer/javelinman?

  13. #153
    The Wise Coffin's Avatar History is the Future
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    Default Re: The Royal Road - Our Development Journal

    Quote Originally Posted by demagogos nicator View Post
    Chariot look amazing, but should not it have also archer/javelinman?
    I tried alot of times, but this particular unit can't have more than the rider. I don't know what i missed, but i made the same thing as i did with the other chariot units.

  14. #154
    The Wise Coffin's Avatar History is the Future
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    Default Development Issue #40

    Etruscan Roster: 1st Part (Paeninsula Italica Original Work)

    Pines:
    Drawn from local hunters and fighting in their everyday clothes these men are the long range troops available to an Etruscan general.

    Securigeri:
    Representing the lower classes of etruscan society these men come equipped with a long axe, even tough is not of the best quality, it still can hack a hole in the enemy infantry line; for defense they wear a single disk breatsplate and a semi-spherical cap made out of bronze.

    Rasnal Hoplitai:
    The Etruscan Hoplite evolved with the growing Etruscan contact with the Hellenes. As southern armor became increasingly popular in Etruria, the main Etruscan battle line transformed from main dependence on swordsmen and light troop types to match the tactics of their southern, Magna Graecian neighbors.

    2nd Part (Hegemonia City States Original Work)

    Catha:
    The mainstay soldiers of the pre-hoplite era, the regular swordsmen are fast, brave and impetuous enemies, but find weakeness in their outdated old style negau helmets and armor.

    Thamna:
    The light cavalry constitute the fast, lightly armed and ranged Etruscan cavalry.

    Faesiz:
    The Etruscans have adopted many Hellenic methods of warfare but they have not forgotten their own. The Etruscan Axemen are a testament to that military ancestry, a walking example of syncretic methods of warfare.

    Cemu Catha:
    Armoured swordsmen are an elite among Etruscan soldiery, carefully selected and given the best training to make them superior warriors.

    Satnal:
    Etruscan generals ride to battle in chariots. They put fear into the hearts of enemies, and courage into the hearts of followers.


    This was a hard roster to put in the game, and it makes me very proud to show to you all.
    If you can, please show me some love and reputation

  15. #155

    Default Re: The Royal Road - Our Development Journal

    Bravo, well done!

  16. #156
    demagogos nicator's Avatar Domesticus
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    Default Re: The Royal Road - Our Development Journal

    Great roster, I allways desired to play Etruscan faction

  17. #157
    The Wise Coffin's Avatar History is the Future
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    Default Development Issue #41

    I've finished the images for the generals and agents for the eastern culture.
    Now i am working in the greek culture images. Here's an example.



    I have put a new background to show the different culture.

  18. #158
    dalapto's Avatar Civis
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    Default Re: Development Issue #41

    I'm lovin' all this progress.

  19. #159
    demagogos nicator's Avatar Domesticus
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    Default Re: The Royal Road - Our Development Journal

    Looks amazing, you are doing really great job The Wise Coffin

  20. #160
    LinusLinothorax's Avatar Attested Africa-Nerd
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    Default Re: The Royal Road - Our Development Journal

    Greetings for the inclusion of Kush, Coffin. This is afaik the first time that it will be playable in a mod for Rome. Also good to see that their units dont appear too unhistorical.

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