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Thread: [Beta]Sieges Optional submod - Updated 2019-03-28

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    Default [Beta]Sieges Optional submod - Updated 2019-03-28

    So, tinkering around, I've managed to make the stupid siege battles entirely optional vs the AI

    Basically, for all cities, major and minor, the holdout time is now 1 turn, so if you want a field battle instead of a siege battle, you lay siege, end the turn, and they will sally every time.

    If anyone is interested, here is what I've got so far

    DeI Optional Sieges Submod Beta

    Change log:
    Rev1:
    All major cities have -15 holdout time
    AI set to always sally on an attack on minor cities

    Rev2:
    Renamed the pack file for those who don't use a mod manager (named it so it overwrites DeI by default)

    Rev3:
    Renamed table to prevent values overwrite

    Rev4:
    Added -15 modifier to ports - towns with ports will take 2 turns (the double factor), and the sally modifier does not affect them, so best solution I could think of

    Rev5:
    Updated for 1.8.4b, modified the difficulty table which was adding 5 turns to sieges
    Last edited by Santini; March 28, 2019 at 05:19 PM.

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