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Thread: [HS] The War of Youngbloods II

  1. #1
    DrakeRox's Avatar Senator
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    Default [HS] The War of Youngbloods II

    The War of Youngbloods II




    Due to the high demand to a YB hotseat I'm starting this new one directed to unexperienced players with the submod New Beginning 2.0 by Matto16. Here are links for the submod we'll be using : Link 1 or Link 2. To run it you just need to extract the file into your /mods folder.

    Just like in all Matto's hotseats RP is very much desirable, you don't need to write a book here, but a sentence or a picture is always better than a blank page.

    Keep in mind that
    you should be responsible to play your turns in the right time or ask for extensions or subs if that won't be possible, and always respect the other players.


    - Timeline :

    This game starts at the beginning of the War of the Five Kings with characters beeing on the same locations like in youngbloods and Enhanced 0.53 mods. Stark is fighting for revenge against Lannister and Joffrey, Stannis and Renly are their own Kings who would like to sit on the Iron Throne and rule Westeros as late King Robert's brothers and we also have Ironborn and their King Balon who wants to have his own independent Kingdom. Who will prevail at the end? That is up to you to decide.


    - Winning Condition :

    Become the King of Westeros by conquering all of it or having other Lords/Kings pledging fealty to you. Every Lord/king must pledge fealty to you in order to win this Hotseat. Only one House can win!

    - Factions/Players :

    Admin
    : DrakeRox

    Co-Admin: Open


    House Lannister of Casterly Rock : Abstillion
    House Tully of Riverrun : Dead
    House Greyjoy of Pyke : Jadli
    King Renly Baratheon : Dead
    King Joffrey Baratheon : Dead
    House Tyrell of Highgarden :
    Dragon.
    House Stark of Winterfell : Gimli10
    House Martell of Dorne : Drake123
    King Stannis Baratheon : Pandachef
    House Arryn of The Eyrie : pulkownik

    - Rules :

    They are taken and adapted from Westeros : A New Beginning hotseat by Matto16, who took it from Sons of Rivers and Hills, hotseat by Hopelessly Hopeless. Please read them carefully as there are many adapted/added rules, and always remember that the admin has the final word on any matter.

    Spoiler Alert, click show to read: 

    • PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
    • If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
    • Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
    • No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
    • No sailing from a blockaded port without first defeating the blockading ships.
    • No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    • Minimum of 4 units per fort, 4 forts/province
    • Post pictures of battle odds, and results, showing the position of the envolved armies and it's banners.
    • If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally or in any way use the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
    • You can kill agents by surrounding them with troops, so use your diplomats/princesses wisely.
    • No surrounding of an army solely to deny a retreat, resulting on killing the army.
    • Prisoners cannot be ransomed after battle. Release or execute.
    • Not allowed to spam watchtowers to prevent forting.
    • Not allowed to to lure the attacker into the fort by disband/suicide sally to set up a trap.
    • Not allowed to besiege a fort solely to deny the besieged army from participating in battles (with enemy forces next to the fort).
    • Not allowed to sally from forts (except for sieges lasting longer then 1 turn) unless victory or draw is achieved.
    • No repeated attacks on 'yoyo/fort buged armies'. You can see when this bug accures, as the enemy army enters the fort and then leaves it.


    • No assassinations or sabotage. No recruiting of assassins allowed.
    • Not allowed to recruit spies.
    • Settlements gifted should disband all units save one.
    • No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
    • No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
    • No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see




    Many thanks to Matto16 for his great submod and the well structured first page.

    - Map at turn 1 :

    Spoiler Alert, click show to read: 


    - Map at turn 7 :

    Spoiler Alert, click show to read: 


    - Map at turn 28 :

    Spoiler Alert, click show to read: 


    - Map at turn 32 :

    Spoiler Alert, click show to read: 
    Last edited by DrakeRox; May 07, 2015 at 10:43 PM. Reason: Ape made main Admin

  2. #2
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods II

    We start in about 30 hours so you guys have time to do some diplomacy.

    I also want to ask all of you to read the rules carefully as they are a bit different from the usual hotseats

  3. #3

    Default Re: [HS] The War of Youngbloods II

    I like the idea with the map update, it helps keeping track of all the thinks happening

  4. #4
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods II

    Let's begin then !! Lannister up - http://www.mediafire.com/download/98...annister_1.sav

    Good luck to all of you

  5. #5
    Rampton's Avatar Libertus
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    Default Re: [HS] The War of Youngbloods II

    Lords of Westeros, we at Dorne have decided to stay neutral during these troubling times in the seven kingdoms. However that doesn't mean we will remain this way. The spears of Dorne are deadly and have yet to choose who to stab and who to defend. Prove yourself a noble king and we may consider.

    Doran Martell, Lord of Sunspear and Prince of Dorne

  6. #6

    Default Re: [HS] The War of Youngbloods II

    Tully up! http://www.mediafire.com/download/lm...II_Tully_1.sav
    Im sorry this took so long, but its exam time at my school, so its been a bit bussy

  7. #7

    Default Re: [HS] The War of Youngbloods II

    I got a probleme why do am i now lannister and not tully?

  8. #8

    Default Re: [HS] The War of Youngbloods II

    Quote Originally Posted by Abstillion View Post
    Tully up! http://www.mediafire.com/download/lm...II_Tully_1.sav
    Im sorry this took so long, but its exam time at my school, so its been a bit bussy
    My friend you sended me the wrong save file

  9. #9
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods II

    I don't know what happened, apparentely he only renamed the save I sent and uploaded it

  10. #10

    Default Re: [HS] The War of Youngbloods II

    ohh, i will try and fix the prob in as soon as possible, i thought i saved over the game, but apparently i didnt

  11. #11

    Default Re: [HS] The War of Youngbloods II

    This should be it, i hope: http://www.mediafire.com/download/u0...II_Tully_1.sav
    im sorry to screw up in the first turn in the first round, i hope you guys can forgive me

  12. #12

    Default Re: [HS] The War of Youngbloods II


  13. #13

    Default Re: [HS] The War of Youngbloods II

    Yay, it worked! Sry for the inconvenience

  14. #14

    Default Re: [HS] The War of Youngbloods II

    From this time until the end of time. Both the Riverlands and The North are free independend kingdoms.

    All Hail the Wolf and Fish

  15. #15

    Default Re: [HS] The War of Youngbloods II

    Quote Originally Posted by Abstillion View Post
    Yay, it worked! Sry for the inconvenience
    No probleme mate

  16. #16

    Default Re: [HS] The War of Youngbloods II


  17. #17

    Default Re: [HS] The War of Youngbloods II

    I don't think commkido will play until monday )
    Last edited by turkay98; April 26, 2014 at 12:57 PM.

  18. #18
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods II

    He already played mate...

  19. #19
    Alertoverlord's Avatar Domesticus
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    Default Re: [HS] The War of Youngbloods II

    I wouldn't mind doing a switch with I playing Renly and Him playing Arryn as its been over 24 hours

  20. #20
    DrakeRox's Avatar Senator
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    Default Re: [HS] The War of Youngbloods II

    There will be no switch, and his 24 hours haven't passed yet...

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