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Thread: Original thread for North&South II

  1. #401
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    Hmm, maybe steam downloaded the Workshop-version again, thus overwriting the new file....

  2. #402
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    who wants, can download view here an ugly video of the new cannon destruction animation - or maybe not, no idea how the video imbedding works^^



    https://www.youtube.com/watch?v=jmZO...ature=youtu.be
    Last edited by Primergy; April 20, 2015 at 02:35 AM.

  3. #403
    Artifex
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    Default Re: ACW - North&South II - First Unitpack released

    Quote Originally Posted by Primergy View Post
    who wants, can download view here an ugly video of the new cannon destruction animation - or maybe not, no idea how the video imbedding works^^
    Only the video ID belongs into the youtube tags.
    My Mod:
    Shogun II Total Realism
    A realism mod for Shogun II, Rise of the Samurai and Fall of the Samurai

  4. #404
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    Ah thanks, now it works

  5. #405
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    Eyecandy of an confederate artillery battery which got badly mauled


  6. #406

    Default Re: ACW - North&South II - First Unitpack released

    Quote Originally Posted by Primergy View Post
    Eyecandy of an confederate artillery battery which got badly mauled

    YES! No more katana swords I see! That drove my OCD crazy. I love all the units and such, but my biggest concern is getting the Japanese stuff out, which I see you guys are working so hard to do. Keep up the good work! I think this mod will be more successful than ETW's ACW, since you can do so much with the engine. Not putting any hate in ETW's ACW, but I'm just saying I see a bright future for this mod.

  7. #407
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    YES! No more katana swords I see! That drove my OCD crazy. I love all the units and such, but my biggest concern is getting the Japanese stuff out, which I see you guys are working so hard to do. Keep up the good work! I think this mod will be more successful than ETW's ACW, since you can do so much with the engine. Not putting any hate in ETW's ACW, but I'm just saying I see a bright future for this mod.
    Well, nearly all the model stuff is easy to change, just time consuming. The part were i'm really worried is to get the vegetation civil warish... CA gave us a outdated rules.bob file for vegetation, which means, that I can't really convert trees and stuff atm.

  8. #408
    Biarchus
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    Default Re: ACW - North&South II - First Unitpack released

    Prim, units look great, especially the negro soldiers!
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

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    Just one thing. There's no canister on cannons, only whistling arrow and flaming arrow. Which I do believe would have worked well in that war.
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    Last edited by ztrain909; February 07, 2015 at 10:05 PM.

  9. #409
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    Nice screenies -but did you actually tried out the whistling and flaming arrows? In fact, those are shell and canister shot, I also changed the names, but it doesn't show up for some strange reason. And the canister shot is a bit buggy at the moment. As soon as there is a "barrier" it doesn't shoot.

  10. #410
    Protestant Knight's Avatar Centenarius
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    Default Re: ACW - North&South II - First Unitpack released

    OMG those units look absolutely amazing as a civil war reenactor I never thought I would see the day when we would get a ACW game that looks this good I've been keeping up with this mod from the start and I've played your other mods but your work never cease to amaze me
    Last edited by Protestant Knight; February 24, 2015 at 03:04 PM.

  11. #411

    Default Re: ACW - North&South II - First Unitpack released

    Quote Originally Posted by Primergy View Post
    who wants, can download view here an ugly video of the new cannon destruction animation - or maybe not, no idea how the video imbedding works^^



    https://www.youtube.com/watch?v=jmZO...ature=youtu.be
    Are animations now editable? :O Remember my insane projects with animations,Primergy
    ------ An American Civil War Modification for Total War : Shogun 2 ------

  12. #412

    Default Re: ACW - North&South II - First Unitpack released

    Have you guys thought about slowing down the pace of battles? I find that the battles go by so, so fast.

  13. #413

    Default Re: ACW - North&South II - First Unitpack released

    Having the same problem as Leftenant Moore, above. I bought the "Limited Edition" S2 & FotS. Sim runs fine. Installed the ACW as instructed. When I start S2 I get the ModManager screen and "check" the acw box, start the sim but still get S2. No acw, no new factions or acw units. Cleaned my AppData folder as suggested, still no soap. S2 runs great but no acw. Anyone else found a fix for this? Any help appreciated. I bought "Shogun" expressly for the purpose of running ACW. Again, any help greatly appreciated.
    Last edited by duffys tavern; February 18, 2015 at 12:04 PM.

  14. #414
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    Quote Originally Posted by duffys tavern View Post
    Having the same problem as Leftenant Moore, above. I bought the "Limited Edition" S2 & FotS. Sim runs fine. Installed the ACW as instructed. When I start S2 I get the ModManager screen and "check" the acw box, start the sim but still get S2. No acw, no new factions or acw units. Cleaned my AppData folder as suggested, still no soap. S2 runs great but no acw. Anyone else found a fix for this? Any help appreciated. I bought "Shogun" expressly for the purpose of running ACW. Again, any help greatly appreciated.
    Hmm, thats really strange - until now I thought it should ne necessary to have Shogun + FotS, but if you have both and it still does not work i have no idea anymore ;/

  15. #415

    Default Re: ACW - North&South II - First Unitpack released

    Question: What is the "Bloodpatch" mentioned in post #384, and is this necessary?
    Last edited by duffys tavern; February 22, 2015 at 08:24 AM.

  16. #416
    Leftenant Moore's Avatar Libertus
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    Default Re: ACW - North&South II - First Unitpack released

    Quote Originally Posted by Primergy View Post
    Hmm, thats really strange - until now I thought it should ne necessary to have Shogun + FotS, but if you have both and it still does not work i have no idea anymore ;/
    I should note that I have installed Shogun 2 with my FotS and can now play the mod just fine.

    "Quintili Vare, legiones redde! [Quintilius Varus, give me back my legions!]"- Emperor Augustus after the Battle of Teutoburg Forest

  17. #417

    Default Re: ACW - North&South II - First Unitpack released

    I am really excited for the campaign to be released for this mod. Keep up the good work!! And some more eye candy every now and again wouldn't bother me any.

    Seriously though guys, great work. I know I speak for a lot of people when I say it's much appreciated and highly anticipated (new updates, releases, etc.)
    Last edited by Joe31; March 19, 2015 at 07:37 PM.

  18. #418
    Primergy's Avatar Protector of the Union
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    Default Re: ACW - North&South II - First Unitpack released

    Well, the mississippi turned out to be a bit to broad xD


  19. #419

    Default Re: ACW - North&South II - First Unitpack released

    wooooooooooooooooooooooooooow jajaja this looks soooo good. Arround what are you needing help?

  20. #420

    Default Re: ACW - North&South II - First Unitpack released

    great unit. this is even compatible with darthmod. Only problem i had is that when i spawn these units, the game got supper lag, not with vanilla or other mod unit?

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