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Thread: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

  1. #101

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Ltd... thanks. I will try this. I had taken a break from the modeling as I wasnt getting anywhere with it. I will try this. For the level file... what tga would I use? The hellenistic thracian I was using has only gloss diffuse normal and spec. Again thank you!!!

  2. #102

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    The vanilla helm is referring to what happens when you combine gloss and level files through BOB: gloss_MAP. Gloss is different from gloss map.

  3. #103

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    So, if I understand correctly. Is the level file still required within the 3dsmax materials? If so, in the case of the hellenic thracian, where is this file? I have not been able to locate it in the packs. But I will look again. Or is this a file I need to create? Thanks

  4. #104

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Hi again, Andromachos!

    This is a short to answer question. You will never find a vanilla "level.tga / .dds" texture because when converting textures into the useable format (.dds), gloss and level are be merged to ...gloss_map.

    So you can attach any texture for the level-slot with "level" at the ending. In the working data folder you can use the vanilla gloss_map then as long as you use the same name like defined in 3ds Max.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  5. #105

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Thank you Vikus for explaining that. I think and hope that is what I have been missing. I will try this again tonight after work!!! I had not been entering any kind of file in the level slot and I think thats why the converter kept bombing out.

  6. #106
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Open gloss_map.dds, go to channels, red channel is gloss.tga, green channel is level.tga
    Copy channel you need and create new file and save as level/gloss.tga then you can use it in 3d max.
    I wrote this: http://www.twcenter.net/forums/showt...me2&highlight=
    So if you read it you may understand how textures work and you can convert textures from raw to working data and back again without using BOB.

  7. #107

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    All, I just wanted to say I was able to get it converted finally!!! Thanks for your help!!

    Spoiler Alert, click show to read: 

    http://s9.postimg.org/dxzvpk8ov/First_Model_Mod.jpg

    The Hellenic Thracian 1 with the pointy crest is my test model...


    So now I can make changes to vanilla models and start bringing in some of my own models.

    Thanks again for the help!!
    Last edited by Andromachos; January 25, 2015 at 07:17 PM.

  8. #108
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    check also this tutorial: http://www.twcenter.net/forums/showt...ches-and-dents
    it will help to understand how to add damage, dirt and dynamic effect to your helmet

  9. #109

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Hi, i have a problem, in the final step, i can continue from here, there you have two screenshot

    My model (following your tutorial)
    http://i.imgur.com/g5RijJM.png

    And here, i think, is where i stopped
    http://i.imgur.com/rRdqZnt.png

    I dont know how continue, i try to follow the tutorial but, doesnt work, the BOB cant covnert the CS2 model (diffuse, gloss... all rights)

    Im using the same tools, 3ds max 2013 64 bits. Thanks for any help, and of course for the awesome tutorial!

  10. #110
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Check if inside your folder you have a file rules.bob (copied for man/helmet/ folder with no changes). Also check if your model in skin modifier assigned to bn_head. Check your rigid material. afaik if you use weighted rigid material you need only 5 basic textures, if you use smth else then you'll need more textures. In any case tell us what error you have in bob.

  11. #111

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    The error tell:

    Cs2 / Convert cas2 (variantmeshes/variantmodels/man/helmets/gondor_helmet.cs2) ===
    Texture folder: variantmeshes/_variantmodels/man/helmets/tex
    ERROR: Mesh 'object008' doesn't contain a correct '_lod' post-fix.
    Failed.


    Its the only that say. I check and yes, i assigned to bn_head, and i have the rules.bob file. Thanks for your time and answer
    Last edited by Cpt. Cortes; January 26, 2015 at 09:48 AM.

  12. #112

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    You have to add "_lod1" to the end of the model's name. I hope that helps.

  13. #113

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I try add ''_lod1'' to the model, changing the number, even add to the meshes (diffuse, normal..) but the problem its the same.

  14. #114

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Do you think it's really the same error?

    If you name your model something like model_example_lod1 (try also to copy the model three times and add ...lod2, ...lod3 and ...lod4 to it) there really shouldn't be this error. The only possible reason could be that your file contains another object without this suffix then.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  15. #115

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    To clarify, I'm not saying to name the cs2 file with that "_lod1" thing but the models inside Max with that.

  16. #116

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I tried both ideas, but nothing, still the same error.

    In 3D max there is only one objet, the helmet, nothing more.
    Last edited by Cpt. Cortes; January 26, 2015 at 11:16 AM.

  17. #117
    Mr.Jox's Avatar WHY SO SERIOUS?!
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    As people say in 3d max in your .max file do these:
    - Press unhide all;
    - Delete useless models if there are;
    - Check if you max file has only model and nothing else;
    - Check if your object is assigned to bn_head;
    - Check if your model has "_lod1" postfix;
    - Check if material assigned to the model has ca_shader.fx and all settings made correct;
    - Textures must be in the same folder as your .CS2 file within /tex/ folder;
    - Be sure your rigid_material is correct (weighted/dirtmap/anything else). Just copy rigid_material from /man/helmet/roman_cav_helmet.max;
    - Export as .CS2;
    - Check if you have rules.bob file in same fodler where your .CS2 is;
    - Convert .CS2 with BOB (be sure you are converting the right file).
    Last edited by Mr.Jox; January 26, 2015 at 11:53 AM.

  18. #118

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Okay, was the material, for some reason, the material from roman_cav_helmet was corrupted, i reinstall Assembly Kit, used the new one and works fine, here is the result

    http://i.imgur.com/FBgYwqu.png

    So much thanks!!! Im going to try the rest of the armour, weapons... Thanks again!!
    Last edited by Cpt. Cortes; January 27, 2015 at 04:10 AM.

  19. #119
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Hey are there any CS2 file with weapons? and yes I am new to this, using 2015 version.

    Or what should I do?
    and the plugin refuse to load, must be because I use 2015 and not 2013....
    working on this:
    http://www.twcenter.net/forums/showt...9#post14379659

    Now I use 2013, I mean wow nothing is backward capability or what ever.

    Ohh well up and running with 2013 all the plugins works, tried to follow the guide as best as I could, and get this error in BOB
    there are a lot more points made in the Bug report, but that part just stands out, I have removed the old model, but it says the next 3 lods are still there, how do I remove them?
    ERROR!! lorica_squamata_lod2 Subobject 1 does not have all the required textures : diffuse_colour, gloss, normal!

    EDIT: found out they was still hidden the program does a poor job telling you.
    Current Bug report.
    Spoiler Alert, click show to read: 
    Texture folder: variantmeshes/_variantmodels/man/armour/tex

    ** Processing WARSCAPE::RS_WEIGHTED_V5 **


    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Exporter Inserted Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 0,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:rigid_equip_Sashimono_infantry_lod1 ( 0,-1)
    236:rigid_equip_Sashimono_infantry_lod2 ( 0,-1)
    237:rigid_equip_Sashimono_infantry_lod3 ( 0,-1)
    238:rigid_equip_Sashimono_infantry_lod4 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    sub object = 0
    num faces = 215
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Error: weight is bound to unused bone 'ref_rightshoulder'
    Info: using rigid_equip_Sashimono_infantry_lod1
    Error: invalid weighted mesh
    Error: Failed to process weighted mesh 'rigid_equip_Sashimono_infantry'
    Failed.


    =====================================
    Duration: 146 msec(s)


    Click image for larger version. 

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    How do I show hidden nodes and 3d items, and visa versa.
    I want to bind it to the spine nodes instead of shoulders.
    Last edited by Karnil Vark Khaitan; February 24, 2015 at 08:19 AM.

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  20. #120

    Default Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    I forgot how do you export Weapons from 3ds Max to CS2 so it can work in BOB? BOB keeps saying the swords are in Error. I deleted the Old Model helmet model, got rid of the weighted rigid material. But it is coming up with this.

    Spoiler Alert, click show to read: 
    Texture folder: variantmeshes/_variantmodels/man/weapons/tex

    CAS Node Mapping...
    <index>:<name> ( <cas parent>, <remapped parent> )
    0:Scene Root ( -1,-1)
    1:Root ( 0,-1)
    2:ref_skeleton ( 1,-1)
    3:ref_weapon_01 ( 2,-1)
    4:bn_weapon_01 ( 3,-1)
    5:ref_weapon01_mesh ( 2,-1)
    6:ref_weapon_03 ( 2,-1)
    7:bn_weapon_03 ( 6,-1)
    8:ref_weapon03_mesh ( 2,-1)
    9:ref_weapon_02 ( 2,-1)
    10:bn_weapon_02 ( 9,-1)
    11:ref_weapon02_mesh ( 2,-1)
    12:ref_hips ( 2,-1)
    13:bn_hips ( 12,-1)
    14:bn_spine ( 13,13)
    15:bn_spine1 ( 14,14)
    16:bn_spine2 ( 15,15)
    17:bn_neck ( 16,16)
    18:bn_neck1 ( 17,17)
    19:bn_head ( 18,18)
    20:end_head ( 19,19)
    21:null_face ( 19,19)
    22:ref_leftcheekbone ( 21,19)
    23:bn_leftcheekbone ( 22,19)
    24:end_leftcheekbone ( 23,19)
    25:ref_rightcheekbone ( 21,19)
    26:bn_rightcheekbone ( 25,19)
    27:end_rightcheekbone ( 26,19)
    28:ref_leftear ( 21,19)
    29:bn_leftear ( 28,19)
    30:end_leftear ( 29,19)
    31:ref_rightear ( 21,19)
    32:bn_rightear ( 31,19)
    33:end_rightear ( 32,19)
    34:ref_left_socket ( 21,19)
    35:drive_leftsocket ( 34,19)
    36:bn_leftsocket ( 35,19)
    37:end_leftsocket ( 36,19)
    38:ref_right_socket ( 21,19)
    39:drive_rightsocket ( 38,19)
    40:bn_rightsocket ( 39,19)
    41:end_rightsocket ( 40,19)
    42:ref_leftbrow_in ( 21,19)
    43:drive_leftbrow_in_1 ( 42,19)
    44:drive_leftbrow_in_2 ( 43,19)
    45:bn_leftbrow_in ( 44,19)
    46:ref_leftbrow_mid ( 21,19)
    47:drive_leftbrow_mid_1 ( 46,19)
    48:drive_leftbrow_mid_2 ( 47,19)
    49:bn_leftbrow_mid ( 48,19)
    50:ref_leftbrow_out ( 21,19)
    51:drive_leftbrow_out_1 ( 50,19)
    52:drive_leftbrow_out_2 ( 51,19)
    53:bn_leftbrow_out ( 52,19)
    54:ref_rightbrow_in ( 21,19)
    55:drive_rightbrow_in_1 ( 54,19)
    56:drive_rightbrow_in_2 ( 55,19)
    57:bn_rightbrow_in ( 56,19)
    58:ref_rightbrow_mid ( 21,19)
    59:drive_rightbrow_mid_1 ( 58,19)
    60:drive_rightbrow_mid_2 ( 59,19)
    61:bn_rightbrow_mid ( 60,19)
    62:ref_rightbrow_out ( 21,19)
    63:drive_rightbrow_out_1 ( 62,19)
    64:drive_rightbrow_out_2 ( 63,19)
    65:bn_rightbrow_out ( 64,19)
    66:ref_uplip_mid ( 21,19)
    67:drive_uplip_mid ( 66,19)
    68:bn_uplip_mid_1 ( 67,19)
    69:bn_uplip_mid_2 ( 68,19)
    70:end_uplip_mid ( 69,19)
    71:ref_jaw ( 21,19)
    72:drive_jaw ( 71,19)
    73:bn_jaw ( 72,19)
    74:end_jaw ( 73,73)
    75:ref_leftnostril ( 21,19)
    76:bn_leftnostril ( 75,19)
    77:end_leftnostril ( 76,19)
    78:ref_rightnostril ( 21,19)
    79:bn_rightnostril ( 78,19)
    80:end_rightnostril ( 79,19)
    81:ref_uplip_left ( 21,19)
    82:drive_uplip_left ( 81,19)
    83:bn_uplip_left_1 ( 82,19)
    84:bn_uplip_left_2 ( 83,19)
    85:end_uplip_left ( 84,19)
    86:ref_uplip_right ( 21,19)
    87:drive_uplip_right ( 86,19)
    88:bn_uplip_right_1 ( 87,19)
    89:bn_uplip_right_2 ( 88,19)
    90:end_uplip_right ( 89,19)
    91:ref_nose ( 21,19)
    92:drive_nose ( 91,19)
    93:bn_nose ( 92,19)
    94:end_nose ( 93,19)
    95:ref_eyebrows ( 21,19)
    96:bn_eyebrows ( 95,19)
    97:end_eyebrows ( 96,96)
    98:ref_left_mouthcorner ( 21,19)
    99:drive_left_mouthcorner ( 98,19)
    100:bn_left_mouthcorner_1 ( 99,19)
    101:bn_left_mouthcorner_2 ( 100,19)
    102:end_leftmouthcorner ( 101,19)
    103:ref_leftcheek ( 21,19)
    104:drive_leftcheek ( 103,19)
    105:bn_leftcheek ( 104,19)
    106:end_leftcheek ( 105,19)
    107:ref_rightcheek ( 21,19)
    108:drive_rightcheek ( 107,19)
    109:bn_rightcheek ( 108,19)
    110:end_rightcheek ( 109,19)
    111:ref_right_mouthcorner ( 21,19)
    112:drive_right_mouthcorner ( 111,19)
    113:bn_right_mouthcorner_1 ( 112,19)
    114:bn_right_mouthcorner_2 ( 113,19)
    115:end_rightmouthcorner ( 114,19)
    116:ref_lowlip_mid ( 21,19)
    117:drive_lowlip_mid ( 116,19)
    118:bn_lowlip_mid_1 ( 117,19)
    119:bn_lowlip_mid_2 ( 118,19)
    120:end_lowlip_mid ( 119,19)
    121:ref_lowlip_left ( 21,19)
    122:drive_lowlip_left ( 121,19)
    123:bn_lowlip_left_1 ( 122,19)
    124:bn_lowlip_left_2 ( 123,19)
    125:end_lowlip_left ( 124,19)
    126:ref_lowlip_right ( 21,19)
    127:drive_lowlip_right ( 126,19)
    128:bn_lowlip_right_1 ( 127,19)
    129:bn_lowlip_right_2 ( 128,19)
    130:end_lowlip_right ( 129,19)
    131:ref_tongue ( 21,19)
    132:bn_tongueroot ( 131,19)
    133:bn_tonguetip ( 132,19)
    134:end_tongue ( 133,19)
    135:ref_lefteye ( 21,19)
    136:bn_lefteye ( 135,19)
    137:end_lefteye ( 136,136)
    138:ref_left_up_eyelid ( 21,19)
    139:bn_left_up_eyelid ( 138,19)
    140:end_left_up_eyelid ( 139,139)
    141:ref_left_low_eyelid ( 21,19)
    142:bn_left_low_eyelid ( 141,19)
    143:end_left_low_eyelid ( 142,19)
    144:ref_righteye ( 21,19)
    145:bn_righteye ( 144,19)
    146:end_righteye ( 145,145)
    147:ref_right_up_eyelid ( 21,19)
    148:bn_right_up_eyelid ( 147,19)
    149:end_right_up_eyelid ( 148,148)
    150:ref_right_low_eyelid ( 21,19)
    151:bn_right_low_eyelid ( 150,19)
    152:end_right_low_eyelid ( 151,19)
    153:ref_leftshoulder ( 16,16)
    154:bn_leftshoulder ( 153,16)
    155:bn_leftarm ( 154,154)
    156:bn_leftarmroll ( 155,155)
    157:bn_leftforearm ( 156,156)
    158:bn_leftforearmroll ( 157,157)
    159:bn_lefthand ( 158,158)
    160:ref_lefthandmiddle ( 159,159)
    161:bn_lefthandmiddle1 ( 160,159)
    162:bn_lefthandmiddle2 ( 161,159)
    163:bn_lefthandmiddle3 ( 162,159)
    164:end_lefthandmiddle ( 163,159)
    165:ref_lefthandring ( 159,159)
    166:bn_lefthandring1 ( 165,159)
    167:bn_lefthandring2 ( 166,166)
    168:bn_lefthandring3 ( 167,167)
    169:end_lefthandring ( 168,167)
    170:ref_lefthandindex ( 159,159)
    171:bn_lefthandindex1 ( 170,159)
    172:bn_lefthandindex2 ( 171,171)
    173:bn_lefthandindex3 ( 172,172)
    174:end_lefthandindex ( 173,172)
    175:ref_lefthandpinky ( 159,159)
    176:bn_lefthandpinky1 ( 175,159)
    177:bn_lefthandpinky2 ( 176,159)
    178:bn_lefthandpinky3 ( 177,159)
    179:end_lefthandpinky ( 178,159)
    180:ref_lefthandthumb ( 159,159)
    181:bn_lefthandthumb1 ( 180,159)
    182:bn_lefthandthumb2 ( 181,181)
    183:bn_lefthandthumb3 ( 182,182)
    184:end_lefthandthumb ( 183,182)
    185:ref_rightshoulder ( 16,16)
    186:bn_rightshoulder ( 185,16)
    187:bn_rightarm ( 186,186)
    188:bn_rightarmroll ( 187,187)
    189:bn_rightforearm ( 188,188)
    190:bn_rightforearmroll ( 189,189)
    191:bn_righthand ( 190,190)
    192:ref_righthandthumb ( 191,191)
    193:bn_righthandthumb1 ( 192,191)
    194:bn_righthandthumb2 ( 193,193)
    195:bn_righthandthumb3 ( 194,194)
    196:end_righthandthumb ( 195,194)
    197:ref_righthandindex ( 191,191)
    198:bn_righthandindex1 ( 197,191)
    199:bn_righthandindex2 ( 198,198)
    200:bn_righthandindex3 ( 199,199)
    201:end_righthandindex ( 200,199)
    202:ref_righthandmiddle ( 191,191)
    203:bn_righthandmiddle1 ( 202,191)
    204:bn_righthandmiddle2 ( 203,191)
    205:bn_righthandmiddle3 ( 204,191)
    206:end_righthandmiddle ( 205,191)
    207:ref_righthandring ( 191,191)
    208:bn_righthandring1 ( 207,191)
    209:bn_righthandring2 ( 208,208)
    210:bn_righthandring3 ( 209,209)
    211:end_righthandring ( 210,209)
    212:ref_righthandpinky ( 191,191)
    213:bn_righthandpinky1 ( 212,191)
    214:bn_righthandpinky2 ( 213,191)
    215:bn_righthandpinky3 ( 214,191)
    216:end_righthandpinky ( 215,191)
    217:ref_leftleg ( 13,13)
    218:bn_leftupleg ( 217,13)
    219:bn_leftleg ( 218,218)
    220:bn_leftfoot ( 219,219)
    221:bn_lefttoebase ( 220,220)
    222:end_leftfoot ( 221,221)
    223:ref_rightleg ( 13,13)
    224:bn_rightupleg ( 223,13)
    225:bn_rightleg ( 224,224)
    226:bn_rightfoot ( 225,225)
    227:bn_righttoebase ( 226,226)
    228:end_rightfoot ( 227,227)
    229:ref_weapon_04 ( 2,-1)
    230:bn_weapon_04 ( 229,-1)
    231:ref_weapon_05 ( 2,-1)
    232:bn_weapon_05 ( 231,-1)
    233:ref_weapon04_mesh ( 2,-1)
    234:eyebrows_aim_null ( 0,-1)
    235:Butt_lod1 ( 0,-1)
    236:Blade_lod1 ( 0,-1)
    237:Hilt_lod1 ( 0,-1)
    238:Handle_lod1 ( 0,-1)


    Sorted Node Mapping...
    sorted node 0: (parent -1) "bn_hips"
    sorted node 1: (parent -1) "bn_weapon_01"
    sorted node 2: (parent -1) "bn_weapon_02"
    sorted node 3: (parent -1) "bn_weapon_03"
    sorted node 4: (parent -1) "bn_weapon_04"
    sorted node 5: (parent -1) "bn_weapon_05"
    sorted node 6: (parent 0) "bn_leftupleg"
    sorted node 7: (parent 0) "bn_rightupleg"
    sorted node 8: (parent 0) "bn_spine"
    sorted node 9: (parent 6) "bn_leftleg"
    sorted node 10: (parent 7) "bn_rightleg"
    sorted node 11: (parent 8) "bn_spine1"
    sorted node 12: (parent 9) "bn_leftfoot"
    sorted node 13: (parent 10) "bn_rightfoot"
    sorted node 14: (parent 11) "bn_spine2"
    sorted node 15: (parent 14) "bn_leftshoulder"
    sorted node 16: (parent 12) "bn_lefttoebase"
    sorted node 17: (parent 14) "bn_neck"
    sorted node 18: (parent 14) "bn_rightshoulder"
    sorted node 19: (parent 13) "bn_righttoebase"
    sorted node 20: (parent 15) "bn_leftarm"
    sorted node 21: (parent 17) "bn_neck1"
    sorted node 22: (parent 18) "bn_rightarm"
    sorted node 23: (parent 21) "bn_head"
    sorted node 24: (parent 20) "bn_leftarmroll"
    sorted node 25: (parent 22) "bn_rightarmroll"
    sorted node 26: (parent 23) "bn_eyebrows"
    sorted node 27: (parent 23) "bn_jaw"
    sorted node 28: (parent 23) "bn_left_up_eyelid"
    sorted node 29: (parent 23) "bn_lefteye"
    sorted node 30: (parent 24) "bn_leftforearm"
    sorted node 31: (parent 23) "bn_right_up_eyelid"
    sorted node 32: (parent 23) "bn_righteye"
    sorted node 33: (parent 25) "bn_rightforearm"
    sorted node 34: (parent 30) "bn_leftforearmroll"
    sorted node 35: (parent 33) "bn_rightforearmroll"
    sorted node 36: (parent 34) "bn_lefthand"
    sorted node 37: (parent 35) "bn_righthand"
    sorted node 38: (parent 36) "bn_lefthandindex1"
    sorted node 39: (parent 36) "bn_lefthandring1"
    sorted node 40: (parent 36) "bn_lefthandthumb1"
    sorted node 41: (parent 37) "bn_righthandindex1"
    sorted node 42: (parent 37) "bn_righthandring1"
    sorted node 43: (parent 37) "bn_righthandthumb1"
    sorted node 44: (parent 38) "bn_lefthandindex2"
    sorted node 45: (parent 39) "bn_lefthandring2"
    sorted node 46: (parent 40) "bn_lefthandthumb2"
    sorted node 47: (parent 41) "bn_righthandindex2"
    sorted node 48: (parent 42) "bn_righthandring2"
    sorted node 49: (parent 43) "bn_righthandthumb2"
    Unable to locate bone in bone table
    Failed.


    =====================================
    Duration: 111 msec(s)


    Last edited by Man of West Gondor; March 05, 2015 at 07:33 PM.
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