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Thread: Suggestions & Questions

  1. #121

    Default Re: Suggestions & Questions

    Sounds great!

    How tall will Ancalagon be? Like a mountain?

    Moreover, just by judging the mass of information you've already presented to us it seems to me as if the mod is already in a very advanced stage. So, on which parts of the mod do you still have to work?

  2. #122

    Default Re: Suggestions & Questions

    Quote Originally Posted by Gandalf-the-Grey View Post
    How tall will Ancalagon be? Like a mountain?
    No, he'll be bigger than the other Dragons, but not that tall.

    Quote Originally Posted by Gandalf-the-Grey View Post
    Moreover, just by judging the mass of information you've already presented to us it seems to me as if the mod is already in a very advanced stage. So, on which parts of the mod do you still have to work?
    Our current progress:
    http://www.moddb.com/mods/silmarilli...ures/progress4

    It's not entirely accurate, because we've progressed since last time I updated that, but it'll give you an idea.
    Last edited by Bercor; January 08, 2015 at 10:31 AM.

  3. #123
    demagogos nicator's Avatar Domesticus
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    Default Re: Suggestions & Questions

    I do not know what plans you have regarding the balancing of the mod but I would love to see Angband and other evil faction really overpowered. I would not mind if they are overpowered even that way that campaign as Elven/Edain faction would be (almost) unvinable without the reinforcments from Valinor. Yes, I can imagine how hard it is to achieve such effect without having Angband wipe out everybody right at the begining of the game.

  4. #124

    Default Re: Suggestions & Questions

    Many things you must do before the Valinor host can came to help you...between them, make a epic voyage to the West (where you must find a way to arrive there)...and it's not possible without a few conditions that you can do before.

    Angband had a very powerfull army, in numbers, evil creatures, powerfull characters...don't worry!

  5. #125

    Default Re: Suggestions & Questions

    So, does this mean that even the Undying Lands are accessible?

  6. #126

    Default Re: Suggestions & Questions

    They are not.

  7. #127
    demagogos nicator's Avatar Domesticus
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    Default Re: Suggestions & Questions

    Quote Originally Posted by Milner View Post
    Many things you must do before the Valinor host can came to help you...between them, make a epic voyage to the West (where you must find a way to arrive there)...and it's not possible without a few conditions that you can do before.

    Angband had a very powerfull army, in numbers, evil creatures, powerfull characters...don't worry!
    Thanks for reply, I guess you also has some remedy to prevent evil factions fighting each other instead of attacking Eldars and Edains (permanent alliances could help here).

  8. #128

    Default Re: Suggestions & Questions

    Yes, there are permanent alliances between evil factions and permanent alliances (depending of some conditions) between good factions too...and this is a work done.

  9. #129
    Foederatus
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    Default Re: Suggestions & Questions

    Quote Originally Posted by Feanaro Curufinwe View Post
    How is that even important?
    Bowstrings are important specially because how could they release arrows if they don't use them.Like in third age.

  10. #130
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Suggestions & Questions

    Quote Originally Posted by Nerazim View Post
    Bowstrings are important specially because how could they release arrows if they don't use them.Like in third age.
    Really? You think that the bows in mods having animated bowstrings is important? I think that if they can loose arrows in vanilla sans bowstring they can do so just as well in mods.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  11. #131

    Default Re: Suggestions & Questions

    Will the town/cities be custom or vanilla like in Rome TW

  12. #132

    Default Re: Suggestions & Questions

    First release, probably vanilla.

  13. #133
    Halvar von Flake's Avatar Senator
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    Default Re: Suggestions & Questions

    I don't know if you noticed that TLD (The Last Days) went open source! You might use some of the material for your project:

    http://mbx.streetofeyes.com/index.ph...Nu7NX,EymwkuP1

  14. #134

    Default Re: Suggestions & Questions

    Will sunlight hinder the evil forces at all?

  15. #135

    Default Re: Suggestions & Questions

    I don't think it's possible, sadly.

  16. #136
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Suggestions & Questions

    Do Alexander include the Night Fighter-trait (as found in BI)?
    DCI went with auto-provide Orc generals that trait, to at least give a hint that night and not day is their element (as well as give them a bonus since their units as a rule are weaker)

    Kingdom of Lindon preview video out





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    Favorite TATW compilation: Withwnars Submod Collection
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  17. #137
    Basileos Predator's Avatar Campidoctor
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    Default Re: Suggestions & Questions

    From my previous experiences I believe that, even though night battles are not present It can be inserted in the mod.

  18. #138

    Default Re: Suggestions & Questions

    If I remember well it will be included and if I'm right then the Orc commanders will have it automatically obviously.

  19. #139
    Privatecamping's Avatar Civis
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    Default Re: Suggestions & Questions

    Sry guys for asking you this ( cos I know how it feels to repeat yourselfe) but when will you release the mod?

  20. #140

    Default Re: Suggestions & Questions

    Hopefully, we'll have a full release in the end 2015/ beginning of 2016. That's our aim, anyway.

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