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Thread: Suggestions & Questions

  1. #101

    Default Re: Suggestions & Questions

    What time will cover the mod?
    There will be werewolves?

  2. #102

    Default Re: Suggestions & Questions

    The mod starts some years before Dagor Bragollach and yes, werewolves are a planned unit .

  3. #103

    Default Re: Suggestions & Questions

    Great!
    And Drúedin unit for haladin people?

  4. #104

    Default Re: Suggestions & Questions

    Yes.

  5. #105

    Default Re: Suggestions & Questions

    If i'm not wrong they were showed long time ago...

  6. #106

    Default Re: Suggestions & Questions

    Yes, it's true, I forget it hehe

  7. #107
    Foederatus
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    Default Re: Suggestions & Questions

    I want to see you guys play this even if its not ready just a quick battle

  8. #108
    hrolphi's Avatar Libertus
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    Default Re: Suggestions & Questions

    Quote Originally Posted by Nerazim View Post
    I want to see you guys play this even if its not ready just a quick battle
    What a wonderful idea

  9. #109
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Suggestions & Questions

    I don't know, a Multiplayer livestream doesn't sound like such a bad idea.
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  10. #110
    Foederatus
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    Default Re: Suggestions & Questions

    Bowstring for Archers please

  11. #111

    Default Re: Suggestions & Questions

    I want to see you guys play this even if its not ready just a quick battle
    There are a few units to finish...soon you can see (balrogs, werewolves...some surprises too) and a completely new stats' balance of all the units to make a custom battles release.

    Bowstring for Archers please
    It will be not available in the first version.

  12. #112
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    Default Re: Suggestions & Questions

    Quote Originally Posted by Milner View Post
    There are a few units to finish...soon you can see (balrogs, werewolves...some surprises too) and a completely new stats' balance of all the units to make a custom battles release.


    It will be not available in the first version.
    So it will appear on later versions?

  13. #113

    Default Re: Suggestions & Questions

    That's what's planned.

  14. #114

    Default Re: Suggestions & Questions

    Is the size of the map of Beleriand comparable to the map of Third Age Total War (not the one from Divide and Conquer but the the smaller one)?

  15. #115
    Feanaro Curufinwe's Avatar Primicerius
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    Default Re: Suggestions & Questions

    Quote Originally Posted by Nerazim View Post
    Bowstring for Archers please
    How is that even important?
    It is such a quiet thing, to fall. But far more terrible is to admit it.
    Proud supporter and fan of Fourth Age: Total War

  16. #116

    Default Re: Suggestions & Questions

    Quote Originally Posted by Gandalf-the-Grey View Post
    Is the size of the map of Beleriand comparable to the map of Third Age Total War (not the one from Divide and Conquer but the the smaller one)?
    It's bigger than TATW vanilla's map, probably comparable in size to DaC map.

  17. #117

    Default Re: Suggestions & Questions

    Have you decided already how to depict Morgoth? Will he rather be a giant version of movie Sauron, e.g. http://img1.wikia.nocookie.net/__cb2...Morgoth_01.jpg or will his face be uncovered, e.g. http://www.thelandofshadow.com/mordo...rgothpic4.jpg?

  18. #118

    Default Re: Suggestions & Questions

    This is how Morgoth model looks in the battlefield:


    In regards to his portrait, I still have to think how I will represent him.

  19. #119

    Default Re: Suggestions & Questions

    Quote Originally Posted by Bercor View Post
    This is how Morgoth model looks in the battlefield:


    In regards to his portrait, I still have to think how I will represent him.
    Looks absolutely amazing! Can't wait to play this mod!

    1) Will there be custom settlements concerning the important places in Beleriand, e.g. Gondolin, Angband, Tol-in-Gaurhoth, Menegroth, Nargothrond, Anfauglith, Brithombar, Eglarest, Nogrod, Belegost, etc.?
    2) Will the Balrogs be limited to seven?
    3) Will certain Maiar be playable, e.g. Eonwe, Melian, Huan etc.?
    4) Will Morgoth be able to leave Angband or is he only available if Angband is being sieged?
    5) Will the first version you'll release contain the campaign, already, or will it be added later?

    Thanks in advance for the answers!

  20. #120

    Default Re: Suggestions & Questions

    1) Will there be custom settlements concerning the important places in Beleriand, e.g. Gondolin, Angband, Tol-in-Gaurhoth, Menegroth, Nargothrond, Anfauglith, Brithombar, Eglarest, Nogrod, Belegost, etc.?
    Is the hardest part to do, we are searching for someone skilled in modding cities and buildings to help us. Anyway is planned.

    2) Will the Balrogs be limited to seven?
    Yes!

    3) Will certain Maiar be playable, e.g. Eonwe, Melian, Huan etc.?
    Eonwe by now...

    4) Will Morgoth be able to leave Angband or is he only available if Angband is being sieged?
    He can't leave Angband

    5) Will the first version you'll release contain the campaign, already, or will it be added later?
    Is still under disscusion of the team.

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