Diary #1 - The magic
The first developement diary will talk about magic. The Witcher setting is full of magic in many different form - sorcerers, magic artifacts and wide variety of monster.
The mod has three kinds of magic users – sorcerers, druids and witches. Each are represented by a trait. All of them have access to short list of spells each suitable for specific situation. They can use the spells for themselves or for their liege if they are on the liege’s council as court magicians.
The sorcerer is the most powerful of magic user, in addition to immortality, they have access to largest variety of spells - heal, charm, protect, participate in battles or sieges.
The witches have the same healing spell as sorcerers and a curse, the curse is the only spell you can use directly on character do him harm.
The druids double as priests for the nature religion. They have access to just a single spell – healing, although it’s a bit different than the one others have, it can heal just the most minor of injuries and depressed and stressed traits.
The spell mechanics themselves are quite simple you can use the spell that targets yourself from decision menu or if you wish to target others from character menu plots.
When you use the spell you become drained, as long as you are drained you can’t use any spells and have decreased health.
Every child have a small chance to have magic talent, this chance is increased if any of his parents or grandparents are sorcerers. If the child displays magical talents it’s up to guardian to decide what to do with the child, there are many possibilities – teach the child yourself, leave the child in your court magicians care, give the child to druid circle, kill the child, send him to any of the magic academies to name the few.
If the child is sent to one of the magic magic academies he is considered disinherited and will stay in the academy until he becomes a sorcerer. Once fully fledged sorcerer he will be able to offer his services as court magician, try to get himself a tower or do other thing the sorcerers usually does. The sorcerers can they will sometimes move around - leave your court if they dislike you, move in or out of towers, leave academy or return to academy, so if you really want to keep your sorcerer keep good relationships or just properly land him.
I mentioned towers – they are special small counties that only sorcerers can hold, they generate no income and will have special building tree to make sorcerer even better. If the tower is not owned by sorcerer they are considered wilderness province, the wilderness mechanics will be expanded further to cover different types of areas - elven ruins and unsettled provinces.