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Thread: Tell us ideas about buildings

  1. #1
    Mylae's Avatar Memento Mori
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    Oct 2005
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    Ferrara, Italy
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    Default Tell us ideas about buildings

    Since i will create a set of new (and unique too) buildings for PI, i will like to receive ideas about the development of them.

    i will make an example:
    1- do you prefer ONLY english names for buildings, or you will like to flavour the taste of the century by looking their names in latin, greek, and 2-3 other italic languages (like in EB)?

    2- do you prefer to have like rtw-vanilla development of buildings or to enhance new tech-trees?
    i give you an example:
    New buildings will have more or less 3 levels:
    each level will be capable of one or two upgrades, in a tree-fashioned way still unknown for RTW, but possible by his engine.
    i.g., a new greek-faction building is the Ergasterion. here his tech-tree:

    Ergasterion (factory)

    level 1:
    building: Ergasterion
    ==> upgrade1: Large Slave Employment (high cost, high production, low quality)
    OR
    ==> upgrade2: Quality Artisan Work (average cost, medium production, high quality)
    ----------------------------------------
    level 2:

    IF there was upgrade1 AND resource: textiles:
    ==> upgrade 1.1: Textile factory (average income, low cost)
    IF there was upgrade1 AND resource: marble AND/OR glass:
    ==> upgrade 1.2: Artwork factory (high income, medium cost)
    IF there was upgrade2 AND resources: gold AND/OR silver:
    ==> Upgrade 2.1: Fine Artwork Factory (highest income, average cost)
    IF there was upgrade2 AND resource: amber OR building present: market, level "luxury goods tradesman":
    ==> Upgrade 2.2: Glyptika Artwork (high income, medium cost)
    ----------------------------------------
    level 3:
    IF there was upgrade1.1 AND resources: textiles AND purple_dye:
    ==> upgrade 1.1.1: Large factory of Expensive Textiles (highest income, average cost)
    IF there was upgrade2.1 AND building present: market, level "luxury good tradesman":
    ==> Upgrade 2.1.1: Fine Jewellery artwork (highest income, medium cost)



    so, as you see, at the end there will be 8possible expansion in time of a single building: in total 9 "levels", as the max rtw engine could support.

    -------

    let me know what you think.

    my work will correspond on your suggestion and initiatives.

    buildings possible by greek factions could be:
    - temenos (sanctuary)
    - gymnasion (could develop as school and/or gym)
    and different internal development of already exixting buildings.
    Extravagant developer of Invasio Barbarorum: Flagellum Dei; Developer of Paeninsula Italica
    Creator of the XV-Century Machiavello Total War Mod (2.0) for M2TW



    Honorabilis Gaius Baltar est mihi patronum.

  2. #2
    Zenith Darksea's Avatar Ορθοδοξία ή θάνατος!
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    Jan 2005
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    4,659

    Default Re: Tell us ideas about buildings

    Latin, Greek, Oscan etc. would work well for me.

  3. #3

    Default Re: Tell us ideas about buildings

    Latin, Greek, Oscan etc. would work well for me.
    ditto...

    Also, go for the tech-tree option. It may be more work to do, but it really adds to the depth of the game


    cheers

  4. #4
    Hister's Avatar Domesticus
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    Default Re: Tell us ideas about buildings

    Definitely include all of the above mentioned. It adds unbeliavable extra value to the game!

  5. #5

    Default Re: Tell us ideas about buildings

    Quote Originally Posted by Hister View Post
    Definitely include all of the above mentioned. It adds unbeliavable extra value to the game!
    I agree.
    "Most people are like a leaf which is blown and turning around through the air,and wavers, and tumbles to the ground.
    But others, a few, are like stars, they go on a fixed course, no wind reaches them, in themselves they have their law and their course."


    Siddhartha in Siddhartha by Herman Hesse, Chapter Six

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