DESCRIPTION:
This mod is a naval overhaul based on real physics, and real naval movement, and tweaked to offer a great game play compromise. It is designed for the Mod Divide et Impera (DeI) and suited to the battle pace of this mod
REQUIREMENTS:
It requires DeI to work, and needs to be loaded first. This will happen automatically if loaded with the official mod manager, or will need to be placed before Divide et impera part1 if using the TWC community mod manager.
WHAT THIS MOD OFFERS:
1. Realistic naval physics, offering a slower battle pace that allows the player to make strategic decisions, without being outmatched in a "who rams first wins" battle by an AI capable of delivering orders at a fast pace.
2. Specific naval strengths and weaknesses between Hellenistic and barbarian ships. Where the former as slower and sluggish compared but are able to ram effectively, and were the latter behave more like agile and sturdy transports for boarding.
3. Extended naval movement (for navies, transports inherit their movement points from their armies but still have a fairly decent range). with extended naval movement your navies finally are able to support your advance and quickly reinforce your backyard, introducing a new element of strategy to the game.
4. The hit points of all ships have been overhauled to represent their real life mass, construction and size.
5. The ramming dynamics have been completely overhauled, where Heavy ships cause massive ramming damage, but find it very hard to manoeuvre for a second hit unless they have sufficient space to manoeuvre. Medium ships deliver sizeable damage but still fell sluggish, and light ships do considerable less damage but are far easier to manoeuvre for a multiple hits.
6. Barbarian ships inherit the transports ramming ability becoming considerably less useful for that purpose, and puts them on disadvantage on open sea battles against Hellenistic fleets as it would have been on ancient Roman times. (This change is under revision and may be eliminated if I find it goes against game-play, either through my own experience or community feedback)
7. The ignition and explosion mechanics have been overhauled, conveniently reducing the ignition threshold, and vastly increasing the explosive damage of fire pots ships. This change aims to balance the fighting capabilities of different types of ships, were fleets consisting largely of ranged ships had and immense advantage over fleets designed to ram and board, forcing admirals to use balanced fleets.
8. Ships will no longer sink immediately after being ignited, but will take damage overtime like it would happen in the real world, but do become a lot easier to sink.
COMPATIBILITY:
+ Divide et Impera v 0.9f (Required for this mod to work) NOTE: ONLY THE STEAM FILES ARE UPDATED
+ Any graphical mods
+ Any mods that change turns per year, or technology tree changes
+ Patch 11
- Not compatible with other battle overhauls
- Mods modifying the following tables need to be placed after this mod on the loading order, for this overhaul to work as intended:
a. battle_entities_tables
b. naval_ramming_event_tables
c. naval_units_tables
d. projectiles_explosions_tables
- Even if placed before this mod other mods modifying such tables may be overwritten by mine if they are based of the DeI tables, and not their own tables.
DOWNLOAD
http://steamcommunity.com/sharedfile.../?id=247326741
or
Check attachment
CREDITS
@alecwermuth for all the research, and most ideas behind this mod. This mod is based on his Authentic Ancient World for DeI and modified to be more game play friendly regarding battle speed and movement, based on my experience with it. Alec, mate, thanks for sharing your work without looking for glory or the "copyright big corporation" attitude that many modders have taken
To the Divide et Impera team for making Rome total war 2 the game it deserved to be, and specially to @dresden for his tutorials on the TWC that have been fundamental for many of us "noob" modders
And finally to the CA for creating this game and continuing to support it
Please feel free to provide feedback