Hey everyone but on 3.1 I discovered on my Isen campaign even if I get the best charge possible with my berserkers on sword quendi they will destroy them even if I have units shooting into he elves flank please (Im 3.1)
Hey everyone but on 3.1 I discovered on my Isen campaign even if I get the best charge possible with my berserkers on sword quendi they will destroy them even if I have units shooting into he elves flank please (Im 3.1)
Hi mate,
from the startegic point of view Berserkers should be able to match sword quendi without problems (on 1vs1 for sure) so either the units are really unbalanced (but I never tried 3.1) or you are doing something wrong, but I can't say with the few info I have, my bad
Anyway, supposing that this is a balance issue ,I don't think that there can be anything you can do if you are not a modder yourself, as actually TATW has been "closed" by the mod leader at version 3.2; in the submod forum you can find TATW 4.4 unofficial (alternative) patch from Leo, but I've not tried it so I'm not sure how is the balance of the units atm, sorry.
Furthermore, there is plenty of other submods which surely modify balance, but you can ask directly on the threads, here is the link for the submod forum http://www.twcenter.net/forums/forum...?1154-Sub-Mods
alternatively, if you are a modder, you can ask here http://www.twcenter.net/forums/showt...nd-Help-Thread to expert modders on how and where you need to modify the units to rebalance them.
hope this helps
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Would argue there's not really an issue in stats but in how used here.
First because I do not know why it's expected Eldarinwe Swordsmen (warriors with probably centuries of experience and the best gear in the world) should not win against Berserkers (brutes in shorts, hehe)?
Secondly the stats are fair;
Their attack are the same (15) but Berserkers have 4 points greater charge bonus and frighten enemy infantry (decrease their morale; Elven Swordmen however have excellent morale and will not panic until the very end).
Elves have 16 in armour and defence value and while Berserkers instead have 10 they also have 3 hit points in difference to the normal 1 HP for the Elves.
The Elven unit is 60% larger than the Berserker unit (but also more expensive, and in campaigns less avilable).
All in all Berserkers correctly used tear up an enemy unit, especially with a flanking charge, but they are not meant to stay in the fray dueling but should back off and charge again in the back, while some cheaper units hold the enemy occupied fighting.
That's what they are meant for, think of them as cavalry on foot, with the difference they cause fear and can draw back out of a melee with few losses more easily because of their HP.
To edit starts is however easy and save game compatible.Code:type Elf Sword dictionary Elf_Sword ; Eldarinwë Swordsmen category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Elf_Sword, 48, 0, 1.2 officer highel_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit move_speed_mod 1.1 formation 1.2, 1.2, 2.4, 2.4, 4, square stat_health 1, 3 stat_pri 15, 8, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1 stat_sec_attr no stat_pri_armour 9, 7, 0, metal stat_sec_armour 0, 0, flesh stat_heat 6 stat_ground 0, -2, 1, -1 stat_mental 16, disciplined, highly_trained stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 820, 310, 100, 100, 820, 2, 250 armour_ug_levels 3, 4 armour_ug_models Elf_Sword, Elf_Sword_upg ownership egypt era 0 egypt era 1 egypt era 2 egypt recruit_priority_offset 5 type Berserkers dictionary Berserkers ; Berserkers category infantry class heavy voice_type Heavy banner faction main_infantry banner holy crusade soldier Uruk_Berserkers, 30, 0, 8.0 officer isengard_captain_early_flag mount_effect elephant +2 attributes sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot, free_upkeep_unit formation 1.5, 1.5, 3.0, 3.0, 5, square stat_health 3, 2 stat_pri 15, 12, no, 0, 0, melee, melee_blade, slashing, sword, 0, 1 stat_pri_attr no stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1 stat_sec_attr no stat_pri_armour 6, 4, 0, leather stat_sec_armour 0, 0, flesh stat_heat 2 stat_ground 0, 0, 0, -2 stat_mental 16, normal, trained, lock_morale stat_charge_dist 15 stat_fire_delay 0 stat_food 60, 300 stat_cost 1, 640, 250, 85, 85, 640, 2, 250 armour_ug_levels 2, 3 armour_ug_models Uruk_Berserkers, Uruk_Berserkers_upg ownership france era 0 france era 1 france era 2 france recruit_priority_offset 10
Check the top of the export_descr_unit.txt-file and you'll see each line (well, almost) described and what the numbers mean
Last edited by Ngugi; April 14, 2014 at 12:35 PM.
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