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Thread: Medieval II Extra Total War V 1.3

  1. #141

    Default Re: Medieval II Extra Total War V 1.3

    Yep it base on Medieval II Extra Total War but will have new name 980Total War

  2. #142
    Julio85's Avatar Biarchus
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    Default Re: Medieval II Extra Total War V 1.3

    Fantastic! are this battle map models implemented into the mod?

  3. #143

    Default Re: Medieval II Extra Total War V 1.3

    all i show here is a progress of 980 Total War ,which is not released yet, but based on Medieval II Extra Total

  4. #144
    Julio85's Avatar Biarchus
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    Default Re: Medieval II Extra Total War V 1.3

    I can't wait to play at this mod
    Last edited by Julio85; September 21, 2018 at 04:00 AM. Reason: spelling :(

  5. #145

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by raubak View Post
    all i show here is a progress of 980 Total War ,which is not released yet, but based on Medieval II Extra Total
    Since you are making a new mod with the starting date of 980, you might want to take a look at our Anno Domini project featuring the modification for Medieval II Total War called Anno Domini 973. We could probably cooperate in a lot of ways. You're a great modeller and texture maker and it's great to see you also have interest in the earlier period.

  6. #146

    Default Re: Medieval II Extra Total War V 1.3

    I found a bug on this mod. I played as The Comanchi Tribes and game crashes after captured three settlements of England. Gunpowder unlocked at somewhere in early 13th century, Mongols also started earlier at late 12th century.

  7. #147
    Julio85's Avatar Biarchus
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    Default Re: Medieval II Extra Total War V 1.3

    what will be the start date of the mod? what the end date of payable perdiod?

  8. #148

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by Dominick View Post
    Since you are making a new mod with the starting date of 980, you might want to take a look at our Anno Domini project featuring the modification for Medieval II Total War called Anno Domini 973. We could probably cooperate in a lot of ways. You're a great modeller and texture maker and it's great to see you also have interest in the earlier period.
    I check ur mod , all is similar with my mod is date...and sorry i didn't see way to cooperate ,cuz my mod is global in time period with almost world map, u can't even put in ur mod unique cities cuz u don't have natives culture with 3 levels city from who u can take slots for unique cities...

  9. #149

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by UnKn0wN_Merchant View Post
    I found a bug on this mod. I played as The Comanchi Tribes and game crashes after captured three settlements of England. Gunpowder unlocked at somewhere in early 13th century, Mongols also started earlier at late 12th century.
    if u hаve crush sаve? send it to me it cаn reаly helps ! Mongols stаrt invаsion in 1209 to China...

  10. #150

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by Julio85 View Post
    what will be the start date of the mod? what the end date of payable perdiod?
    stаrt dаte is 980 аnd аs u cаn see mаp , i don't wаnnа mаke аny limit so 1700-1800...by scenаrio is Martin Luther ,british invаsion in Indiа ,аnd open Hаwаi islаnds .. yes it will be looks strangely 1700 ...but i mаke it for people who like long plаy


  11. #151

    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by raubak View Post
    stаrt dаte is 980 аnd аs u cаn see mаp , i don't wаnnа mаke аny limit so 1700-1800...by scenаrio is Martin Luther ,british invаsion in Indiа ,аnd open Hаwаi islаnds .. yes it will be looks strangely 1700 ...but i mаke it for people who like long plаy

    it is a good map and I like it but I think that should have map from Asia come european and 1/2 South America. That would be a lot more fun

  12. #152
    Laetus
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    Default Re: Medieval II Extra Total War V 1.3

    Oh my GOD!
    Raubak, yiu are a GENIUS! I can't wait for this beauty to be released1

  13. #153

    Default Re: Medieval II Extra Total War V 1.3

    The first military gate ...
    Spoiler Alert, click show to read: 








  14. #154
    Laetus
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    Default Re: Medieval II Extra Total War V 1.3

    Oh, man!!!!!!!!!!!!!!!!!!!!!!!!!!!
    That's it! I can't... breathe!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  15. #155
    Razor's Avatar Licenced to insult
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    Default Re: Medieval II Extra Total War V 1.3

    That's very impressive!

  16. #156
    Julio85's Avatar Biarchus
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    Default Re: Medieval II Extra Total War V 1.3

    Woooow!

    any new Screens?

  17. #157
    Julio85's Avatar Biarchus
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    Default Re: Medieval II Extra Total War V 1.3

    some updates?

  18. #158
    Elendil 03's Avatar Semisalis
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    Default Re: Medieval II Extra Total War V 1.3

    So I guess we will never see custom settlements in any Medieval 2 mod other than Tsardoms (or are there in The Great Conflicts?)...
    Too bad.
    Last edited by Elendil 03; January 09, 2019 at 07:15 AM.

  19. #159
    Julio85's Avatar Biarchus
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    Default Re: Medieval II Extra Total War V 1.3

    Quote Originally Posted by Elendil 03 View Post
    So I guess we will never see custom settlements in any Medieval 2 mod other than Tsardoms (or are there in The Great Conflicts?)...
    Too bad.
    maybe others too....this one! -

  20. #160
    Laetus
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    Default Re: Medieval II Extra Total War V 1.3

    So, no progress? Has this been abandoned?

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