Backstory
The War of Conquest was the campaign in which Aegon I conquered Westeros. Aegon and his sisters have landed at the mouth of the Blackwater Rush next to three hills. Upon the highest hill, Aegon has started construction of a wooden motte and bailey fort as his first claim to the mainland of Westeros. Visenya has crowned Aegon and Rhaenys hailed him as king. He's sent Visenya and Rhaenys to subdue the local lords; Rosby has yielded to Rhaenys and Visenya took Stokeworth without any bloodshed. The Darklyns of Duskendale and Mootons of Maidenpool did put up a fight but were easily beaten. Now Aegon moves towards King Harren Hoare at Harrenhal while his close friend Orys Baratheon awaits the arrival of Rhaenys before marching to face the Stormking, Argilac Durrendon. Visenya on the other-hand is waiting outside Duskendale for word from Lord Daemon Velaryon and the Targaryen fleet.
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub- Destroying buildings is not allowed if the settlement is under siege or a far superior is one turn away from the settlement. All other times it is legal.
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it.
- Using a princess to steal a general is illegal, unless there is a chance of success greater than 35%.
- No sailing from a blockaded port without first defeating the blockading ships,
- Armies must not be hidden in ships inside of ports.
- Forts are limited to 3 per region, to avoid spamming (4 units per fort minimum).
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Gardener defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Heroic victories are banned
- No bribing diplomats on diplomat island to the Northeast of Dorne.
Last edited by Luume; April 12, 2015 at 03:16 AM.
Reason: Harlaw is Open
Emrys + Mannis can be considered MiddleBlood or at least experienced Youngbloods.
As such i recommend only allowing Young/Middle in this HS to keep it balanced. I let Uri into Wars of Conquest I and he utterly wiped out any YBs in range lol.
Emrys + Mannis can be considered MiddleBlood or at least experienced Youngbloods.
Thanks for the vote of confidence but experienced Youngblood is the limit for me
Even better HSers could be taken over pretty quickly if they have not had much experience with this submod/ dont spend hours practicing their turn...
EDIT: Hoare will be less hard if Tully supports them (for whatever reason )
Funny thing, I just realized what position Hoare has I just remembered the KORAH setup, but I'll have quite a lot of enemies on all sides I guess...Fishers, get back to your fisheries and fish some fish for me to tax!
House Hoare currently (may be subject to some tweaking) hold Harrenhall, Fairmarket and StoneHedge. + the Iron Isles.
Your first threat is House Tully and the Riverlands who have risen up against you in rebellion. They must be crushed, and swiftly.