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Thread: IMPERIAL SPLENDOUR [Modders Wanted]

  1. #1

    Default IMPERIAL SPLENDOUR [Modders Wanted]




    ABOUT IMPERIAL SPLENDOUR
    Hello Modders,

    I am Pikestance. I am the New Project Manager for the Empire Total War Modification : Imperial Splendour. We are looking for dedicated modders to complete the much anticipated Imperial Splendour vIII. If you are a new, but enthusiastic novice or an experience modders looking for a new challenge, then we invite you to apply. Below is a brief summary of what the Mod and what we hope to accomplish.

    Imperial Splendour attempts to create the best, historically accurate Empire : Total War experience possible while maintaining the essence of the game.
    The first aspect of Imperial Splendour is to offer a unique gameplay experience with each faction. Please visit the Faction Discussion area to read about each factions unique qualities.
    The second aspect, an innovation for Empire : Total War, is the evolution of the uniforms, separating the Grand Campaign into three periods (Early, Middle, Late). Each period allows you a different roster so as to be the most historically accurate. The uniform changes by periods and by revolution, consistently corresponding with major conflicts of the 18th century.

    I.S development is based on
    • Unit evolution along 3 periods : War of Spanish Succession (WSS), Seven Years' War (SYW), French Revolutionary Wars (FRW)
    • Unique faction's units rosters
    • Unique faction's technology tree
    • Unique faction's building chains


    In addition, the I.S team is developing a:
    • New Recruitment System
    • New Battle Mechanics
    • Line of Sight system


    I.S. Team Members
    Spoiler Alert, click show to read: 
    Mod Leader: Wangrin
    Project Manager: PikeStance

    Contributors
    Don504 : DB_table editor (db), 2D artist , Historian (North America)
    Flikitos : Previous Leader, 2D and 3D artist, ESF Editor, DB-table Editor
    JaM : Mechanic Battle and Campaign Designer, DB-table Editor, Historian
    PikeStance : Project Manager, Battle and campaign mechanic designer, DB-table editor, Historian
    Quintus Hortensius Hortalus : DB-table Editor, 2D and 3D artist (Tech tree and building chains)
    Wangrin : Leader of the mod, 3D Editor, (the best) Historian.

    Helping contributors :
    162eRI : Historian (Flags)
    ErikBerg : Historian (Sweden)
    Flaviuss : 2D and 3D artist
    Fortes : Co-creator of the mod IS III version
    Herr Doctor : Historian and 2D artist (Flags)
    Lazy Knight : Script lua programmer, and DB-Editor
    MegasAlexandros : 2D and 3D artist
    Naxzul666 : Videographer
    Okmin : Co-creator of the IS III version
    TuranianGhazi : 2D and 3D artist


    Previous IS' team members
    Ahiga : Lead Creative Designer
    Dazo :
    Dogmeat : FX, mod-architecture
    gomer_pyle : Artworks and mapping
    Kenniston5 : Technology Trees, startpos editor





    RECRUITMENT- 3D & 2D ARTIST What are we looking for?

    We are specifically looking for 3D and 2D artists to complete units for the three time periods. However, being capable modding the following would be most ideal

    • 3D artists could have to create :
      • Campaign building models (UU3D needed as converter) : Easy
      • Equipments (UU3D needed as converter) : Easy
      • Engine models (UU3D needed as converter) : Easy to Medium
      • Unit models : Easy to Hard



    NOTE : We can not yet create new Battlemap building, at least garrisonable one, but it is possible to create new non-garrisonable buildings using TW:S2 Assembly Kit, because TW:S2's cs2.parsed file can be reused in ETW and NTW.



    • 2D artists could have to create :
      • UI
        • Icons
        • Info Icons
        • Portraits
        • etc.

      • Model textures
        • diffuse texture
        • normal texture (bump map)
        • gloss map




    • DB editors could have :
      • to add units
      • to add new technologies and techtrees
      • to add new buildings and building chains
      • to edit startpos



    If peoples have knowledge of LUA and C++, it would be possible to expand W.A.L.I abilities, particularly to create a "true" unit evolution system that replace "obsolete" units by new one when reaching a "Army reform" technology.





    RECRUITMENT- FACTION DESIGN
    Note: The following is lowest priority, but will be needed.

    1. Historical Researches : Faction design
      1. Units roster must contains, at least, following data :
        • unit name
        • unit type and subtype (exp. : Cavalry > Heavy > Melee or Cavalry > Medium > Shock)
        • AoR regions (Area of Recruitment)
        • recruitment limit (global and regional)
        • picture representing the unit (if possible)

      2. Building chains : can use this document as a basis

      3. Technology tree : can use this document as a basis

    2. UI and 2D art
      • Flag chart : 90% done
      • Portrait lists : Military and Politics/Agents
      • UI
      • Icon Chart

    3. Writers
      • Unit descriptions for each faction
      • Building descriptions for each faction
      • Objectives for each Faction






    Please PM PikeStance or visit the forum and APPLY!


    Last edited by PikeStance; July 09, 2017 at 11:06 AM.

  2. #2

    Default Re: IMPERIAL SPLENDOUR [Modders Wanted]

    I would like to remind potential Modders that we are still looking to complete this exciting and popular mod!

  3. #3
    wangrin's Avatar Unguibus et Rostro
    Patrician Artifex

    Join Date
    Feb 2005
    Location
    France
    Posts
    4,397

    Default Re: IMPERIAL SPLENDOUR [Modders Wanted]

    Up : I.S is still desperately searching for 2D artist(s) able to create textures for 3D models.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  4. #4

    Default Re: IMPERIAL SPLENDOUR [Modders Wanted]

    Hello,

    I have never created a mod, but I can adapt and I have a lot of potentiel for modding I believe. Just telle me what to do, the tools used, some examples, and I will become a good 2D artist I believe.

    For now I can do historical reseach, do scripting, modify DB's, and perform simple graphical and musical tasks (I can compose simple music too with my keyboard).

    I just want to contribute badly to a TW project.
    Great Attila TW lover.
    Member of Imperial Splendour mod for Empire Total War

  5. #5

    Default Re: IMPERIAL SPLENDOUR [Modders Wanted]

    If you like to do 2d art (textures and such) contact wangrin for more details about tools.
    We also need to do research and develop unit rosters, unique tech trees and building chains for several factions.
    I also have a 2d artist that can create unit, but needs a db editor to add his units.
    Go ahead and request to join our group. Go to permission groups (its located in the left column of your control panel.

  6. #6

    Default Re: IMPERIAL SPLENDOUR [Modders Wanted]

    Update: We are still looking for modders:
    3D and 2D artist
    Historical Researcher (each faction has a unique building chain, tech tree, and units, so lots of work)

    Please respond in this thread or send me a PM.

    You do not need experience; just enthusiasm! We will train!

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