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Thread: Post suggestions here

  1. #81

    Default Re: Post suggestions here

    Why deleate my reply?

  2. #82

    Default Re: Post suggestions here

    Shall we can have the new update in the next week?I am very interested in this.

  3. #83
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    I will upload a beta of the next release in maybe a weeks time. I may not have all the startpos changes ready by then but because it's been a while and a lot of improvements have been made I will do so to tide you over for the time being.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  4. #84

    Default Re: Post suggestions here

    Thanks very much !We support you!

  5. #85

    Default Re: Post suggestions here

    Happy Valentine's Day !And we wait for your update!

  6. #86
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    I'm considering changing the start date so that the colonial factions can be part of the campaign. Thoughts?
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  7. #87

    Default Re: Post suggestions here

    I think you should instead add in the Powhatan faction from the Road to Independence campaign.
    Then the player can choose where they want to colonise - that would be quite fun.

  8. #88

    Default Re: Post suggestions here

    Oh,when will release a new update,several days……

  9. #89

    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    I'm considering changing the start date so that the colonial factions can be part of the campaign. Thoughts?
    elaborate, what date, what factions ?
    My 6 2nd rates routed in horror from 1 brig + 1 5th rate on auto-resolve....

  10. #90

    Default Re: Post suggestions here

    This. Very interested. Wouldn't that mean changing the mods name also?

  11. #91
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Quote Originally Posted by poa View Post
    elaborate, what date, what factions ?
    We could have the London Company, Novo Gallia, and Plymouth Company as colonial factions.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  12. #92

    Default Re: Post suggestions here

    Thx,amazing!

  13. #93
    Horatio Hornblower's Avatar Semisalis
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    Default Re: Post suggestions here

    Hi everyone!
    Is it normal that in my campaign 13 colonies are born yet? Shouldn't we live the experience of colonialism? I mean Jamestown and stuff... Something wrong with my installation?
    And more, my officers and units in the campaign map have a vanilla looking. And I still have some vanilla unit cards.

  14. #94
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Quote Originally Posted by Horatio Hornblower View Post
    Hi everyone!
    Is it normal that in my campaign 13 colonies are born yet? Shouldn't we live the experience of colonialism? I mean Jamestown and stuff... Something wrong with my installation?
    And more, my officers and units in the campaign map have a vanilla looking. And I still have some vanilla unit cards.
    Make sure you have the latest version. There are still some 18th century models lying around but they will be removed in next release, which will also have colonial company factions.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  15. #95
    Horatio Hornblower's Avatar Semisalis
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    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    Make sure you have the latest version. There are still some 18th century models lying around but they will be removed in next release, which will also have colonial company factions.
    I'm sure I have the latest one...downloaded from moddb.
    Colonial Companies will be playable? Shouldn't we start with a "totally native America" in 1600? Don't take it bad, I'm just asking.

  16. #96

    Default Re: Post suggestions here

    Will the 18th century backpacks be gone too?

  17. #97

    Default Re: Post suggestions here

    Hi How is the 30 years War going to play out in the next release? Will you have a script or event that does this or will you just have countries aligned with other countries that were on each others sides diplomatically? Also what new starting date are you planning on having?

  18. #98

    Default Re: Post suggestions here

    Is it possible that in North America you can have more wooden forts on the campaign map? It was more historically accurate at the time. Also do you know if its possible to build wooden forts on the campaign map?

  19. #99
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Quote Originally Posted by Horatio Hornblower View Post
    I'm sure I have the latest one...downloaded from moddb.
    Colonial Companies will be playable? Shouldn't we start with a "totally native America" in 1600? Don't take it bad, I'm just asking.
    Obviously if the colonial companies are playable, the start date will be different. I might make it a submod.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  20. #100
    Horatio Hornblower's Avatar Semisalis
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    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    Obviously if the colonial companies are playable, the start date will be different. I might make it a submod.
    Okie dokie!!

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