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Thread: Post suggestions here

  1. #181
    Libertus
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    Default Re: Post suggestions here

    Yep, completely clean installation.

  2. #182
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    The only file in C:\Users\yourusername\AppData\Roaming\The Creative Assembly\Empire\scripts should be user.empire_script. The only files listed in the user.empire_script files should be:

    mod "colmod.pack";
    mod "Col_models.pack";
    mod "Col_music.pack";
    mod "Col_loc_en.pack";
    mod "Col_scripts.pack";
    mod "Col_ui.pack";
    mod "Colo_events.pack";
    mod "Pikeman_animation_MOD.pack";
    mod "patch_general_andy's_musket_sounds.pack";
    mod "1600_naval_007.pack";

    Make sure you've deleted anything to do with other mods, including previous installations of Colonialism 1600AD from the Data folder. Also its possible that if you are having problems, there may be some files lying around in there that you havent noticed.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  3. #183

    Default Re: Post suggestions here

    Hi Geronimo2006 its the same with me I can only recruit puckel gun I have a completely fresh install deleted all previous files. BTW this new version or update there are NO historical portraits of generals nor admirals not even agents as there was in the previous version. Did you take those portraits out fro this new version?? Also the agent models in the campaign map are vanilla but in previous versions you had changed those to 17th century models. Is there any reason for this...? Thank you in advance.

  4. #184

    Default Re: Post suggestions here

    BTW your own download that you had us do is missing the "Col_scripts.pack"; so maybe that is what the problem is...???

  5. #185

    Default Re: Post suggestions here

    mod "1600_naval_007.pack";
    mod "colmod.pack";
    mod "Col_loc_en.pack"
    mod "Col_models.pack";
    mod "Col_ui.pack";
    mod "Colo_events.pack";
    mod "Pikeman_animation_MOD.pack";
    mod "patch_general_andy's_musket_sounds.pack";

    THis is all what is in the scripts that you had us download Geronimo2006

  6. #186
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Quote Originally Posted by Napoli23 View Post
    mod "1600_naval_007.pack";
    mod "colmod.pack";
    mod "Col_loc_en.pack"
    mod "Col_models.pack";
    mod "Col_ui.pack";
    mod "Colo_events.pack";
    mod "Pikeman_animation_MOD.pack";
    mod "patch_general_andy's_musket_sounds.pack";

    THis is all what is in the scripts that you had us download Geronimo2006
    I think I updated the link yesterday. Make sure you have the most recent update.

    Feel free to edit the user script file to add all the above.

    Im doing another upload to mediafire now just to make sure (5.5 hours to go). I've had problems uploading to moddb.com today.
    Last edited by Geronimo2006; October 21, 2016 at 04:24 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  7. #187
    Libertus
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    Default Re: Post suggestions here

    I unistalled the game and deleted all the files remaining, including in the "C:\Users\yourusername\AppData\Roaming\The Creative Assembly\Empire" folder.

    Maybe we should wait and see what napoli23 and tombergr have to say, since they are experiencing the same problem.

  8. #188
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    In my experience using DMUC years ago I recall it was difficult to delete all the files.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  9. #189
    Libertus
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    Default Re: Post suggestions here

    Only if they are in other folders that i do not know about.

  10. #190

    Default Re: Post suggestions here

    I can confirm, as I have already mentioned that the new update can only produce artillery in Sweden and Russia! Also significant funding for Sweden, Prussia and Poland are still uncomfortable Indian music in the background ..

  11. #191

    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    I think I updated the link yesterday. Make sure you have the most recent update.

    Feel free to edit the user script file to add all the above.

    Im doing another upload to mediafire now just to make sure (5.5 hours to go). I've had problems uploading to moddb.com today.
    What happened in moddb.com,I can't find the new link.

  12. #192
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Okay I have re-uploaded to the OP of the Download thread. So let me know if it works for you now.

    Regarding moddb.com I am having problems uploading to moddb.com. So I have uploaded to mediafire instead.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  13. #193

    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    Okay I have re-uploaded to the OP of the Download thread. So let me know if it works for you now.

    Regarding moddb.com I am having problems uploading to moddb.com. So I have uploaded to mediafire instead.
    Is it the same as you upload in mega 20 October?

  14. #194
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Quote Originally Posted by HuoShan View Post
    Is it the same as you upload in mega 20 October?
    No some extra units are enabled too plus theres a custom startpos and fixed script file.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  15. #195

    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    No some extra units are enabled too plus theres a custom startpos and fixed script file.
    THX!I use the newest mod in mediafire,but I don't know why the music in campaign is Inidian music.I use other ETW music mod and still is.

  16. #196

    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    No some extra units are enabled too plus theres a custom startpos and fixed script file.
    And I find the grand campaign is actually begin in 1609 year not 1607.

  17. #197
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Possibly. 1609 was when the first English colonies were founded in Continental North America (other than the aborted Roanoke Colony in the 1580s).

    On the Indian music in Europe, I have no solution to that at present but theres 17th century European music too on the campaign map.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  18. #198

    Default Re: Post suggestions here

    Quote Originally Posted by Geronimo2006 View Post
    Possibly. 1609 was when the first English colonies were founded in Continental North America (other than the aborted Roanoke Colony in the 1580s).

    On the Indian music in Europe, I have no solution to that at present but theres 17th century European music too on the campaign map.
    Oh,It's not a big question,but how can solve the music problem?We don't want to play Europen country but have to listen Indian music in grand campaign.THX!

  19. #199
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: Post suggestions here

    Quote Originally Posted by HuoShan View Post
    Oh,It's not a big question,but how can solve the music problem?We don't want to play Europen country but have to listen Indian music in grand campaign.THX!
    I'll look into it but Im not aware of any solution at this stage.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  20. #200

    Default Re: Post suggestions here

    I tried the new update today and the problem still persists! Artillery can produce only Sweden and Russia !!

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