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Thread: [WIP] Imperial Splendour - Liberation of Kashyyyk

  1. #121
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Hey there guys!

    Just a little news so as to tell you that the things are moving faster than I expected, I only need to make one running animation, here the result:
    Spoiler Alert, click show to read: 


    Oh and by the way, those wookiees has a new model, and a new texture!

    What do you think?

    @GideonAI: Yep the model is the one I use for the new animations (the blues and red stuff you can see are the bones of the skeleton used for the animation's creation)

    @zylyithe: Well no, wouldn't like Sith or something like that, it would be inconsistent according to the UE (most of the sith has been destroyed by the Emperor), and according to the little sotry I have in mind. BUT the sith Holocron from KotOR will have its importance!



    Next step will be a ... SURPRISE!

  2. #122
    pointwolf's Avatar Tiro
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Hm ok let me just leave this here...
    version 0.03b
    Some of the front end icons need size reductions.
    Front end pic is wip.
    And im still not happy with some of the other icons, but you know... wip.

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 

  3. #123
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Well guys... it seems that we are the first mod consultated (temporary) on mod DB...

    "if only you knew the power of the pressure"

    Spoiler Alert, click show to read: 

  4. #124
    pointwolf's Avatar Tiro
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Nice .... this only means we should work harder

  5. #125

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Have you thought a few more Imperial infantry types to flesh out their roster more?
    http://starwars.wikia.com/wiki/Imperial_Army_trooper
    http://starwars.wikia.com/wiki/Storm_commandos

  6. #126
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Yep Mando for both unit, it is in the roster!

    Here the surprise:
    Spoiler Alert, click show to read: 


    It's still a WIP, but the model is ready, the texture is temporary (just have to make the skeleton AND the animation); Still a lot of work...

    What do you think?

  7. #127

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I think that is just beautiful, and awesome!

  8. #128
    pointwolf's Avatar Tiro
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Those are some big moddeling skills.

  9. #129
    Quintus Hortensius Hortalus's Avatar Lex duodecim tabularum
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    WOW this is amazing!

    Under the patronage of wangrin my workshop

  10. #130

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Fantastic work flikitos and pointwolf .
    Everything looks great

  11. #131
    pointwolf's Avatar Tiro
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    0,04b
    A little combined effort. I'm really starting to get the star wars feels .
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


  12. #132

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Oh my god, that looks epic. Can we get a small video of some firing exchanges going on?

    Got a few questions - do they fire in big volleys, or all individually whenever they are capable? Is it possible to port over formations, like ranked fire?
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  13. #133

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    HOLY COW! cannot wait to play it!!

  14. #134

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I'm speechless.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  15. #135

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I wonder, what kind of moddeling program do you use?

  16. #136
    kamikazee786's Avatar Senator
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Amazing, absolutely amazing.

    Well done to everyone involved.
    If you work to earn a living, why then do you work yourself to death?

  17. #137
    Flikitos's Avatar Campidoctor
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    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Thanks for the support guys!

    By the way, I didn't tell ou that; but I had a problem the AT-ST model file, it was corrupted when saved it so I had to restart the UV_map from the beggining! But it's over now!

    Also I reworked some pieces of the model, and I finished the skeleton so as to create new animations!

    Here the result:
    Spoiler Alert, click show to read: 


    What do you think guys?

  18. #138

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I can't wait to see that thing in-game! Hope you make them act like elephants (well... without running amok)
    modificateurs sans frontières

    Developer for Ancient Empires
    (scripter, developed tools for music modding, tools to import custom battle maps into campaign)

    Lead developer of Attila Citizenship Population Mod
    (joint 1st place for Gameplay Mods in 2016 Modding Awards)

    Assisted with RMV2 Converter
    (2nd place for Warscape Engine Resources in 2016 Modding Awards)

  19. #139

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    I'm assuming you're going to make them along the lines of a heavy armor/anti-infantry unit, what will the best counter unit for these be? Rocket launcher Wookies?

  20. #140

    Default Re: [WIP] Imperial Splendour - Liberation of Kashyyyk

    Also when do you guys think we'll be seeing a teaser trailer?

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