urgently needed
- experienced modeler(s)
- experienced texturer(s)
Total War: Rise of Mordor
On the 3rd of March there was the Modding Summit for Rome II. Wangrin and other Modders made a lot of notes and have released the first parts. But there are still questions and discussions about the possibilities in different areas of modding Rome II. Like the header says, this thread is about a Mod which hasn't released for a newer TW game since Medieval 2: a Lord of the Rings Mod or Third Age: Total War Mod.
Rome II is very new and maybe it will become the most moddable game of all the TW games so it should be possible to create such a mod like this even it will be a BIG task! Earlier I made a Mod for Shogun 2 named “The Witchking of Angmar – Unit”. Now the Mod fully works so this was a big acquisition for me and since this time I know for myself that it IS possible to create NEW units with new models and new weapons. And in reason of the similar file structures in the Rome II Modding folder it has to be possible for this game, too, to create own units with new models. Also the campaign map is moddable in Shogun 2 so in all probability it is moddable in Rome II, too.
To build this big Mod we'll need an experienced group of Modders and some preconditions. In addition we have to know that this Mod is heavy work and we all are busy with other things, too, so the creation of the Mod in a few days or weeks is impossible!
Preconditions
As I said, in the full scope this Mod is going to be a big task which can't be handled by only one person. For this we'll need a group of Modders who are experienced in different areas of the game (for example: creating campaign map, texturing, db-tables and so on...). So the first point:
1. a group of Modders + classification for different kind of work
In addition we need the required knowledge about the different areas, like Is it possible to build a new campaign map? and Can we expect the needed files like an universal Equipment.max file for Rome II?. It's not required to be experienced in everything in the list!
2. knowledge about / need of:
- campaign map creating
- battle map creating / Map Editor for Rome II
- BOB / “.pack” files
- certain “universal” files to edit
- new animations
- 3D modelling / the required models
- integrating new 3D models into the game (persons / buildings / (vegetation?))
- texture editing
- MAYBE sound structure (moddable?)
- db-tables (ingame-texts in different languages?)
Further we need a place to collect and swap the created files. In the end we can combine them to a Mod Pack.
3. something like a cloud for data
Programs needed
Some programs are required for this task:
- Autodesk Maya / 3ds Max up to 2013
- Autodesk Motionbuilder
- Autodesk Mudbox
- MAYBE Milkshape 3D and / or Ultimate Unwrap 3D
- MAYBE Crazybump
- BOB for Rome II
- TWeak for Rome II
- TED for Rome II
- MAYBE in addition some other programs
The idea of the Mod
The desire of a Lord of the Rings Mod for a newer TW game exists since a long time but unfortunately the threads and works for for example Shogun 2 “died”. I really want this Mod, too, so I thought I'm going to open this thread.
My idea of the Mod is to create a new campaign map (maybe a part of Middle-Earth or if possible the whole land) and to create new factions for this campaign. These are the two main points for the Mod and they sound like small work. But behind it there is a lot of work and a lot of things needed. I could write a big plan now how the Mod should be built, but I think it's better to wait first and to search a group because then we can discuss our ideas for the Mod and compare them to a maybe more complex plan.
So, if you're interested to work for the Mod and if you think you have a special area you're experienced in, please write what you think and how we should go on! I consider the size of the group should be at least up to 8 people.
Regards,
Vikus van de Merwe