This topic is only for the finalists and the admins of the final, refrain from posting if you are not in the TAG final, your post will be deleted.
During the first round of tag tournaments there were some rules related issues. This caused quite a mess.
Therefore I have decided to discuss the rules with the players before we finalize them. I have made a list of rules, please state which rules you want to see removed/added, we'll then have a discussion and vote about each proposal. Once the ruleset is decided among us, it will be final. There will be no changes whatsoever of the rules during the finals and everything that is not in the rules will be allowed without question.
All players and both admins have 1 vote.
Here is the rules list I made:
§ Every player has 16 hours to take his turn(so both teams have 32 h), but considering this is the final and some players may lack time, we will be lenient to some extend. Give your password to your ally in any case!!!
I suggest 24 and 48 respectively. What does reducing to 16 hours add to the game other than rushing everything?
§ It is not allowed to abuse bugs to your or anyones advantage. These include but are not limited to:
§ Destroying buildings is not allowed in these 3 situations:
1. If the settlement is under siege
2. A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed -
This rule is FAR too fiddly and always leads to arguments (Didn't Uriyaca quit partly because of this?) IMHO, it is much easier to say NO destroying buildings - much fairer to all and means that half the castles in Westeros won;t be scorched ruins
3. You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
§ 4 units per fort. UNLIMITED FORTS!
Agree with unlimited forts, but would prefer the unit restriction to be 4 FULL units or equivalent.
§ You are not allowed to sally out to attack a besieging army just to deny the enemy of sacking the settlement.
§ You have to VM/PM the next player after you upload your save.
§ Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
§ The recruitments of spies\assasins and their use is prohibited
§ Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
§ No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
§ It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
§ Settlements gifted should disband all units, except for one to keep public order.
§ One turn peace for everybody, including no forting in enemy lands *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
§ The recruitment of siege equipment and their use is prohibited.
§ It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
Should only apply if obvious bug abuse. No sensible person risks a stack being sunk at sea by a storm
§ It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move
§ It is forbidden to ransom defeated enemy soldiers, as the player cannot refuse.
§ AI lands cannot be taken.
§ It is forbidden to kill agents (diplomats and princesses).
§ The admin's decision is final.