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Thread: Total War RTD: Rome

  1. #61
    NobleWoman's Avatar Campidoctor
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    Default Re: Total War RTD: Rome

    E-build the newly conquered region as a military region (our easternmost region).
    M-if naval move counted, then use my fleet to attack Pergamum. If naval move not counted, the Philip's reinforced army attacks again.
    N-see above. If naval move is M, then build another fleet.

  2. #62
    Kirila the Kitten's Avatar Primicerius
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    Default Re: Total War RTD: Rome

    Quote Originally Posted by Lord of Cats View Post

    Military moves: attack southeast from my military region to invade Lugdunum (with +1 bonus) and Massila (with extra move) regions. Send a spy to Massila region to aid the attack.
    Quote Originally Posted by General Maximus View Post
    M - Attack Massalia, west of Segesta.

    This is going to be fun!
    Yay!

  3. #63
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: Total War RTD: Rome

    E: Finish Rhegion as an economic region
    N: Build a fleet in the Adriatic Sea
    M: Use military access with the Scipii to attack Syracuse.
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  4. #64
    Kirila the Kitten's Avatar Primicerius
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    Default Re: Total War RTD: Rome

    Turn reports will come the next day.

  5. #65
    Kirila the Kitten's Avatar Primicerius
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    Default Re: Total War RTD: Rome

    END OF TURN 004-279 BC Spring
    or "First Blood!"


    GM NOTIFICATIONS, please read
    Sorry that it had been 72h since the last turn-end but I had some RL stuff to comply with. It's everything ok? If you want 24h I can speak with someone and together we could do a dual-GM



    Random event: [5] - [5] Yes, Strategos! - +1 on any military move.



    Moves
    Helius
    No moves were posted.

    Rogue General
    M: [5+1=6] The Sarmatians are attacked again and totally outnumbered. Glory for the Orange horde!
    +1 military move
    E: [5] Development has a productive slope this season. Be hopeful for more!
    +1 on developing again.
    3 more points are needed to finish the E development.
    N: -
    +1 Denari

    High Fist
    No moves were posted.
    4 more points are needed to finish the M development (Lepcis Magna)

    Ivan Braginski
    M: [1+1=2] Syracuse is still a strong greek colony and the legion is defeated.

    E: [5] Rhegion is finished and commerce begins to flourish for the Brutii.

    N: [2-1=1] Brutii are still incompetent. No fleet is built.
    -1 on building a fleet again.

    Lord of Cats
    M: [1+1=2] Lungdunum doesn't support the rising Gaulish tribe, and its siege is broken by the Aedui. Your forces are defeated.
    [3] Brenna fails to find anything useful for the Massilian expedition.
    +1 on sending him again though.
    For The Battle of Massilia check it below.
    E: [2] Narbo Martius starts the development! Slowly...
    8 more points needed to finish the M development
    N: - yep Narbo has to be finished first.

    General Maximus
    M: For the Battle of Massilia check below.
    By the way, the Senate is pleased. +1 Denari but you find yourself at war with Gaul.
    E: Nothing was requested (foolish, it's a free move, duh...- oh wait, roleplay purposes...)

    N: [1-1=0] The whipped workers start to revolt, and they defeat the militia. Military help is requested and they were imprisoned.
    NO NAVAL MOVE for the next turn.
    GM NOTE: OK!


    Rhinelander
    M:
    The conquest of the Cyrenaician tribe was all a marketing strategy, nothing really happened. Instead another one was actually conquered. Now the Numidian forces march towards another desert city.
    [3+1+1=5] Which is conquered!
    +1 on attacking a new region.

    E: [6] Another military development is started.
    +1 economical move.
    4 more points are needed to finish the M development.
    N: -
    +1 Denari

    Lord of Shadows
    M: [6+1=7] Olympia surrenders the Polis to the Spartan army.
    +1 military move; +1 on attacking another region.
    E: No move was posted.
    5 more points needed to finish the E development (Corinth)
    N: [5] A fleet is proudly successfully built in the Spartan docks.
    +1 on building another fleet
    +1 Denari

    NobleWoman
    M: [4+1] Your fleet sails and the men are victorious! Pergamum has fallen!
    +1 on attacking a another region.
    E: [6] Development is started with enthusiasm!
    4 more points are needed to finish the M development.
    N: [2] No fleet is built.
    [2] Neither this time.
    +1 Denari

    !LENIN CAT!
    M: [4] Histria has fallen to us.
    [1] But Tyras...
    4+1/2 =3 +1 on attacking Tyras again.
    E: [2+1=3] Development continues as slow as before.
    4 more points needed to finish the E development. +1 for developing again.
    N: -

    SonofaBooyah
    M: [6+1=7] Mighty victory! The Sarmatian tribe is conquered.
    +1 military move; +1 on attacking another region.
    E: [1+1=2] Everything goes the same. Only a little bit is needed,
    1 more point needed to finish the E development.N: You need Kotais to be a military region for that.

    Theotian
    M: [3+1=4] Nope. Denmark doesn't want to be conquered. Oh wait, it's a 4. Yes, southern Denmark falls to the barbarians.
    E: [6] DUM DUM DUM! The German capitol finally opnes its gates to trade.
    Development finished!
    N: -
    +1 Denari




    The Dice Log
    http://rolz.org/myroomlog?r=RTWRTD+Turn+4



    Map



    Denari

    Helius: 6 (1E)
    Rogue General: 7 (1E)
    High Fist: 4 (0E)
    Ivan Braginski: 8 (2E)
    Lord of Cats: 8 (1E)
    General Maximus: 7 (1E)
    Rhinelander: 5 (1E)
    Lord of Shadows: 5 (1E)
    NobleWoman: 5 (1E)
    Lenin Cat: 2 (0E)
    SonofaBooyah: 1 (0E)
    Theotian: 4 (0E)



    Battle of Massalia

    The city-port of Massalia was evacuated long before... The Roman and Gaulish armies were going to start their conflict here... Epoderix the Gaul is commanding the barbarians against Flavius Julius himself. The battle may start soon.
    Gauls-Romans
    [6] - [1] The Gauls promptly ambush the still marching Romans!
    [5] - [3] Legionaries start to regain their formation but the Gauls still have the advantage!
    [2] - [4] Soon, the Romans start to hold their ground better against the red-bearded gauls, the battle is at its height!
    [6] - [1] Gauls are soon assisted by Epoderix himself who got rid of the Auxilia Cavalry and charged the legions from their back. Battle is soon to be over!
    [4] - [6] Romans try to regain their postion, but the verdict is..
    [23] - [15] Massalia goes under red-bearded control! Flavius brings shame to Rome with his defeat!

    +1 Denari for Lord of Cats


    Everyone rep Lord of Cats for winning the first land battle, please :3


    Feedback for the fourth turn ?

  6. #66
    Rhinelander's Avatar Domesticus
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    Default Re: Total War RTD: Rome

    M: Attack any region we can attack.
    M: Continue the military thing.

  7. #67
    Lord of Shadows's Avatar Campidoctor
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    Default Re: Total War RTD: Rome

    M: Attack Crete.
    E: Continue developing Corinth.
    N: Construct a fleet in Adriatic Sea.

  8. #68
    High Fist's Avatar Vicarius
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    Default Re: Total War RTD: Rome

    Carthage has returned!

    M: East of Lilybaeum
    E: Finish Lepcis Magna
    N: Attack the Balearic islands.
    The only self-discipline you need is to finish your sandwiches

  9. #69
    Lord of Cats's Avatar Vicarius
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    Default Re: Total War RTD: Rome

    Quote Originally Posted by Lenin Cat
    M: [1+1=2] Lungdunum doesn't support the rising Gaulish tribe, and its siege is broken by the Aedui. Your forces are defeated.
    [3] Brenna fails to find anything useful for the Massilian expedition. +1 on sending her again though.
    The Gauls defeat the Julii Romans at the Battle of Massilia!
    E: [2] Narbo Martius starts the development! Slowly... 8 more points needed to finish the M development.
    N: - yep Narbo has to be finished first.
    The Celtic Confederation of Gauls in Gaul declares WAR on the Republic of Roma (SPQR, Julii, Scipii, and Brutii)! Bad enough their legions subjugated Cisalpine Gaul and enslaved the Boii, but now they try to invade Transalpine Gaul and attack our people! Our warhosts will see those salad-eaters slaughtered and Roma sacked once more! But first, we have to take care of a little problem. King Baird will personally lead his warriors into the fray against the traitorous Aedui tribe!


    Military move: The Gaullic warbands will strike southeast into Lugdunum region again to kill those Aedui scum that dare to thwart us!
    Economy move: The development of Tolosa (Narbo Martius is a Romani name; don’t use it) into a military region will continue. We need to be able to increase our range of attacks into Romani lands!
    Naval move: We are waiting… patiently, until we can do this.


    OOC: my spy was a red-haired girl btw.

  10. #70
    SonofaBooyah's Avatar Vicarius
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    Default Re: Total War RTD: Rome


    M1: Attack the region west of the one I just took (Tblisi?)
    M2: Keep pushing west to the Caspian border if the first region falls. If not attack the first region again.
    E: Finish developing Tigranocerta
    N: N/A

  11. #71

    Default Re: Total War RTD: Rome

    Spoiler Alert, click show to read: 

    M: Attack the red-colored regions.
    E: Continue the Economic development with +1.
    N: -

    Repped LoC

  12. #72
    ✠Ikaroqx✠'s Avatar Campidoctor
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    Default Re: Total War RTD: Rome

    M: Attack Sycacuse again
    N: Might as well try again, get the negative over and one with
    E: Develop Neapolis as an economic region


    To Gaul: Mwa ha ha! You have taken on the might of Rome! Tremble before our might!

    OOC: Unless General Maximus is having trouble in the war against Gaul, I will not be entering it, and I hope no one else does. We should see a 1 vs 1 war for once.

    Lenin, my economic region isn't coloured on the map
    Last edited by ✠Ikaroqx✠; March 27, 2014 at 07:29 AM.
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  13. #73
    NobleWoman's Avatar Campidoctor
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    Default Re: Total War RTD: Rome

    M-Philip celebrates with his army. Soon, orders are given to take Sardis. The Macedonians march to take the region, with Philip and Olympias's niece Antiope leading the assault.
    E-continue
    N-Olympias is not at all pleased with the workers. The contractors tremble at this news. Build navy again!

  14. #74

    Default Re: Total War RTD: Rome

    Just two days ago I thought I wouldn't join this, but heck, why not?

    The Iberian tribes shall unite, or be united.

    M: Attack the large region south-east to my undeveloped region.
    E: Develop my undeveloped region into an economic region
    N: -

  15. #75
    Kirila the Kitten's Avatar Primicerius
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    Default Re: Total War RTD: Rome

    Quote Originally Posted by Sleeping Bear View Post
    Just two days ago I thought I wouldn't join this, but heck, why not?

    The Iberian tribes shall unite, or be united.

    M: Attack the large region south-east to my undeveloped region.
    E: Develop my undeveloped region into an economic region
    N: -
    You can build a navy Sleeping Bear.
    Welcome by the way.

  16. #76

    Default Re: Total War RTD: Rome

    Quote Originally Posted by Lenin Cat View Post
    You can build a navy Sleeping Bear.
    Welcome by the way.
    Oh alright, your rule change stated that we could build a navy in any coastal region that bordered a military region, so I thought military regions themselves couldn't build navies.

    Very well then, my move will be as follows:
    M: Attack the large region south-east to my undeveloped region.
    E: Develop my undeveloped region into an economic region.
    N: Build a navy in the western sea zone we have access to.

    If I station the navy in the western sea zone, is it in the same zone as the coast of North Africa and Southern half of Sardinia? And if I ever get to cross the Strait of Gibraltar, is that a land attack or a naval invasion? (My guesses are yes and naval invasion, but I want to make sure as there are no sea pixels between the coasts)

    Thanks, by the way.
    Last edited by Sleeping Bear; March 26, 2014 at 08:11 AM.

  17. #77
    Mary The Quene's Avatar Praeses
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    Default Re: Total War RTD: Rome

    Antimachus attacks Damascus again, hopefully those syrians will surrender now.


    ooc :
    1 : Attack damascus
    2 : build a new fleet,
    3 : develop tarsus
    Veritas Temporis Filia

  18. #78
    Kirila the Kitten's Avatar Primicerius
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    Default Re: Total War RTD: Rome

    Ummm, guys.... the turn ends this evening (GMT+2), please, everyone post your moves.

  19. #79

    Default Re: Total War RTD: Rome

    M: Attack east of the capital
    E: uuuuuuum idk if i can build another economic region to the south of the capital : D
    N: build a navy off the south west coast of denmark.if i have to build a navy region that takes priority.

  20. #80
    General Maximus's Avatar Vicarius Provinciae
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    Default Re: Total War RTD: Rome

    M - Attack Massalia again.
    E - Nothing.
    N - Of course, nothing.

    OOC: I will be away for a week or so. Can someone play my faction on my behalf until I return?
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

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