I've spent the past couple hours scouring this forum, google, etc for this, but haven't found anything specific: It's said that taxes have long term effects, fresh conquests generate little to no income, based on trade, etc.
In the RS2 preview, DVK made several comments he never meant it to be complicated-but never actually clarified the questions mentioned. And other replies by people were less than precise either. I've also checked the IG descriptions(many read from simple habit) but they provide minimal core details too.
So, as for the actual queries:
Is there an underlying measurement of "pop wealth" that the tax buildings and very high taxes force down? Because that's what everyone hinted at, even if I wouldn't think RTW would be quite that capable. If so, that would explain a lot, but otherwise see the following.
Various buildings give X% tax bonus. This obviously is a culmative modifier to a base tax score, I assume anyways. "Home Regions", such as places with carthaginian buildings for carthage, have a signifigant tax bonus. The capital city gets another bonus on top of this, showing the central efficiency at the capital alongside the fact the empires focus much of their trade and economy through here-alongside the pop happily paying support. The question is, what determines the base tax? Is it just a straightforward pop based equation?
Also, for newly conquered places, I innitially assumed it would probably be a simple unrest modifier from newly conquered, alongside the lack of extra bonuses from "Home territory". However, that alone wouldn't make as large a long term impact as certain threads indicated. Unrest does fall out after awhile, and even if not as major tax income-the idea that you can expand tax income over time through development of conquest, alongside the roman guide stating that destroying foriegn culture buildings is a waste of money, raises the question of WHAT limits expansionary income?
Is the only thing "Limiting" tax income the pop happiness and maintenance there-of? Thus meaning building the tax buildings shouldn't hurt much unless you can't maintain happiness level? Which...wouldn't make sense. It's a high expense building, so would take time to recover it's costs. Far longer than a revolt would allow unless it takes years for low happiness to cause it.
It sounds like a glorious thing, but a lot of it is rather vague, and that makes me unsure about planning ahead my build goals >.> If anyone could clarify on that, would be appreciated. Here's hoping the forum spam filter doesn't block this.